A lot of contributions went into a standard installed
eifrc.include along with the scripts
themselves.
You need to have GNU's readline library with header files installed. (which is
the case default on most sensible modern OS's.)
Here is an HTML version of the manual page.
It is IPv6 capable. The OSes and platforms I have tested it on are a.o.
My latest eif-1.3.4
release as (source) tar.gz
NB: the only change from 1.3.3 is a fix for a compilation problem on
some Linux systems.
This is the last release before replacing the connection code with an
asynchronous version.
The latest stable release can be found here:
Hints / suggestions / bugs to me
please.
Current CHANGES
Old versions:
eif-1.3.0 |
eif-1.3.1 |
eif-1.3.2 |
eif-1.3.3
eif-1.2.1 |
eif-1.2.2 |
eif-1.2.3 |
eif-1.2.4
Local Games I deitied and usually played in as Euforia.
Other stuff
An IPv6 patch for the
4.2.11/12 server source. All my local games run it (toad.stack.nl:9898)
A highlighting patch for own sectors in the
maps for the 4.2.10/11 server source, which works like in Ice World II/V.
A highlighting + mapdump patch for
sectors in the {b,n,}maps for the 4.2.10 server source.
A patch for 4.2.11 to make units automatically
fortify themselves whenever their mobility would grow beyond land_mob_max.
A ptkei-patch for 1.16.0 - 1.18.1 for IPv6 support.
A ptkei-mapcolor-patch for 1.18.1.
Don't forget to put stuff like
Ptkei*Map.sectors.sharebmap%dSector_fill : #colorand
Ptkei*Map.sectors.sharebmap%cSector_fill : #colorin your TkOption where %d are country numbers, %c are the lowercased first letters of country names and color is a color in 6-digit hex.
The ancient harmless guide to empire.
An ancient version of the empire faq. Try
rec.games.empire for the latest version.
More ancient stuff on Funet.fi
Doxygen output for a recent CVS version of the code.
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