1
;first integer is the version number

;spawn1
[tile]
tile="s"
graphic="spawn.png"
solid="0"
block="0"
event="spawn1"
[/tile]

;spawn2
[tile]
tile="S"
graphic="spawn.png"
solid="0"
block="0"
event="spawn2"
[/tile]

[settings]
rows="12"
columns="12"
player1x="1"
player1y="5"
player2x="10"
player2y="6"
music="DistortedReality.mp3"
musiclength="137221"
winmusic="ImminentVictory.mp3"
winmusiclength="158197"
losemusic="Despair.mp3"
losemusiclength="109792"
suspensemusic="DecisiveStrike.mp3"
suspensemusiclength="211278"
[/settings]

[map]
sSsSsSsSsSsS
SsSsSsSsSsSs
sSsSsSsSsSsS
SsSsSsSsSsSs
sSsSsSsSsSsS
SsSsSsSsSsSs
sSsSsSsSsSsS
SsSsSsSsSsSs
sSsSsSsSsSsS
SsSsSsSsSsSs
sSsSsSsSsSsS
SsSsSsSsSsSs
[/map]