Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.5896]
    Renderer: NVIDIA Quadro FX 770M
    Vendor:   NVIDIA
    VRAM:     512 MB (via registry)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-02BD16C0 (this message is harmless)
Non platform assembly: data-02C38388 (this message is harmless)
Non platform assembly: data-02C4ADD8 (this message is harmless)
Non platform assembly: data-02C4EFD0 (this message is harmless)
Non platform assembly: data-03BB0048 (this message is harmless)
Non platform assembly: data-02C5F008 (this message is harmless)
Non platform assembly: data-02C64CC0 (this message is harmless)
Non platform assembly: data-03BC9950 (this message is harmless)
Platform assembly: D:\Games\MusicRunner\MusicRunner_Data\Managed\System.Core.dll (this message is harmless)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 428.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Platform assembly: D:\Games\MusicRunner\MusicRunner_Data\Managed\System.dll (this message is harmless)
No MIDI devices found.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Main:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Setting latency set to 120000
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Main:LoadSetting(String)
Main:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

