-----------------
Version 4
December 18, 2014
-----------------

GAMEPLAY:

-ADDED:		Radical control change. Possible actions now displayed above
			player; Z/Enter to execute, X/Space to toggle between options.
-ADDED:		Additional controls. H to hide actions, more alternative buttons.
-ADDED:		New item: Goad (pushes sheep around)
-ADDED:		Simple lighting effect highlights your initial position.
-CHANGED:	Items can now only be used on adjacent tiles when this makes sense
			(so no more digging on tiles you're not standing on).
-CHANGED:	Grass Seeds can now be used 5 times.
-CHANGED:	Meat has been buffed, reducing hunger twice as much.
-CHANGED:	Hammer is now crafted with stone instead of metal.
-CHANGED:	Scythe can now kill sheep.

TECHNICAL:
-ADDED:		Script: New script type, 'spawn'
-ADDED:		Script: New condition, 'notdirectional'
-ADDED:		New default property, 'multiuse'
-FIXED:		Script: Branch conditions can now fail (in addition to being able
			to jump), as documented

-----------------
Version 3
December 12, 2014
-----------------

GAMEPLAY:
-ADDED:		Music!
-CHANGED:	Complete revision of all sound effects.
-CHANGED:	You now start with two sheep.
-CHANGED:	Sheep now reproduce more slowly.
-CHANGED:	Yearly difficulty increase greatly reduced.
-CHANGED:	Fires now last 50 turns (was 10).
-CHANGED:	Turning grass into dirt with the shovel no longer spawns
			Grass Seeds.
-CHANGED:	Wooden Floors now produced with Blocks of Wood (was Planks).
-CHANGED:	Wooden Walls now produced with Wooden Floors (was Blocks of Wood).
-CHANGED:	Roasted Fish, Roasted Meat and Roasted Seed are no longer destroyed
			by Fire. (What was I thinking?)
-CHANGED:	Slightly decreased raw food decay time, significantly increased
			non-raw food decay time.
-CHANGED:	Food other than raw meat and seeds no longer decays on
			Wooden Floors.
-CHANGED:	Unharvested tomatoes (the crop, not the item) now decay. Rapidly.
-FIXED:		Tomato Seed now decays slowly on Wooden Floors.

TECHNICAL:
-ADDED:		Script: New condition, 'helditemis'
-ADDED:		Script: New condition, 'helditemisnot'

-----------------
Version 2
December 9, 2014
-----------------

GAMEPLAY:
-ADDED:		New item: Fence
-ADDED:		New item: Scythe
-CHANGED:	It's now possible to cancel directional usage by pressing Z or X.
-CHANGED:	Sheep will now eat grass. If there's no grass to eat, they die.
-FIXED:		Fishing nets can no longer be set on tiles with an object on them.
-FIXED:		You now need to hold the shovel to use it.
-FIXED:		Crops planted with Tomato Seeds will no longer grow in winter.
-FIXED:		You will now hear a sound upon harvesting a Tomato.

TECHNICAL:
-ADDED:		gamesettings.dat now holds all game start variables, making the
			game fully customizable.
-ADDED:		Script: New condition, 'objectnotproperty'
-ADDED:		Script: New condition, 'objectwithproperty'
-ADDED:		Script: New condition, 'tilehasproperty'
-CHANGED:	Sounds are now loaded from external files, like graphics.
-CHANGED:	worldgeneration.dat: Can now define world size.

-----------------
Version 1
December 8, 2014
-----------------

Original Ludum Dare release.