Description: fcl-net
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(active) Revisions in this set:
53d847f26831a212e928d4970a1f2373df60db76,7fbc82a9ffd9fda11f0643f32dcfd675de7a53a4,9d9128a747adcbdc2a7a3fafb17237f895dbff21
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Clicking a revision will expand files
Amiga, AROS, MorphOS: Prevent crash when access socket without TCP/IP Stack running
httpserver keep-alive first attempt
httpserver keep-alive first attempt
* Allow to compile also non-windows,linux
* Negative time value waits forever
* TSocketHandler.Select: set LastError
* Fix for non-compilation on non-supported platforms
* Fix for non-compilation on non-supported platforms: linux -> unix
* Fopefully last fix for non-select platforms
fcl-net: no ESocketError after closing the connection
TInetSocket connect timeout support under 1 second fix.
(cherry picked from commit f20b6275563a6051ea91ab2f1b1521dd287be83f)
* Connection list, allow to set descendent for connections and disconnect/connectiondropped events
* Fix problem reported by Pierre
* Better solution for last commit, correct sockets definitions in implementation
* Prevent codetools from messing up types again
fix TServerSocketStream.CanRead result when FServer is gone (this happens on closing the server with open connections)
remove unused private variable
* Dotted filenames for package fcl-net
fcl-net: fixed range check error
fcl-net: clean up and keep stacktrace
fcl-net: comment: TInetServer.SockToStream should be using TServerSocketStream
set FSocketInitialized to False in TSocketStream.Close (fix AV when Close is called twice)
* Better creation of self-signed certificates. Patch by Anton (@odisey1245). Fixes issue
gitlab 0040553
Adding fpsockets unit to fcl-net
* Handle case where there is no handler
* Ensure FPSockets compiles in unicode rtl
* Localhost fallback in case no DNS servers found. Patch from NiteHawk, fixes issue
gitlab 0041047
* Fix default class for server-side socket connection streams
* Fix windows compilation
* Switch to FPSockets as base layer, to enable IPV6
* Fix windows compilation
* Make sure it compiles on other platforms
Amiga-likes: fpsocket implementation for amiga systems
Amiga: disable inlining in fpsockets
the linker (vlink) throws an error on the Default() call in NetAddr()
* Do not make dualstack the default
* Pass exact size to connect
* Fix windows compilation
* Correct case for dotted name
* Amiga needs exact address size.
* Correctly initialize address in acceptsocket
Amiga: ssockets implementation