Noob

Last updated: [an error occurred while processing the directive][an error occurred while processing the directive]

03-mar-2003 - 13-jun-2003

Players:

This was a game intended to guide three newbies into the game of Empire. Mentat was a more experienced player, while Gletsjer played his second game here. The other three were totally new to the game.

As soon as the planes could practically cross the map, the fighting began for real, ending in a solo nuke fest by Mentat.

Final power, report *, version and 3 map snapshots:

power new 
     - = [   Empire Power Report   ] = -
      as of Fri Jun 13 21:05:38 2003

         sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
   Mentat 324   89% 152K 4.2K  21K 1.5K  23K  65K 531  7.5K 110   49   63  286K
 30765.71
 Gletsjer  96   93%  86K 2.2K 6.0K 752  6.0K  23K 2.6K 2.1K  61   28   15   12K
 15505.18
 Ballarat   6  100% 3.8K 798  1.0K 111  325  3.3K 308  938    2    0    0  105K
  1571.95
 Calisota   6   90% 5.4K 288  218   48    0    0  209  239    0   12    0 -1.2K
   382.47
          ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
worldwide 430   90% 247K 7.5K  28K 2.4K  29K  91K 3.6K  11K 170   90   80  390K
repo * 
Fri Jun 13 21:05:42 2003
 #    name                tech      research   education   happiness capital
 0     God                0.00       0.00         0.00        0.00     0,0   
 1     Mentat           322.26       0.96        28.76       26.61    13,7   
 2     Gletsjer         349.69       0.96        34.97       32.51    42,16  
 3     Freecloud        112.52       0.96         0.04        0.00    33,-11 
 4     Ballarat         287.89       1.92         6.63        0.89    35,-7  
 5     Calisota         250.47       0.96         3.13        0.01   -17,-23 
 6     visitor            0.00       0.00         0.00        0.00     0,0   
 10    MapMaker           0.00       0.00         0.00        0.00     0,0   

ver 
Empire 4.2.11
(KSU distribution 1.04, Chainsaw version 4.00, Wolfpack version 2.11)

The following parameters have been set for this game:
World size is 96 by 48.
There can be up to 16 countries.
By default, countries use their own coordinate system.

An Empire time unit is 1440 seconds long.
Use the 'update' command to find out the time of the next update.
The current time is Fri Jun 13 21:15:15.
An update consists of 60 empire time units.
Each country is allowed to be logged in 1440 minutes a day.
It takes 8.33 civilians to produce a BTU in one time unit.

A non-aggi, 100 fertility sector can grow 0.12 food per etu.
1000 civilians will harvest 1.3 food per etu.
1000 civilians will give birth to 5.0 babies per etu.
1000 uncompensated workers will give birth to 2.5 babies.
In one time unit, 1000 people eat 0.5 units of food.
1000 babies eat 6.0 units of food becoming adults.
No food is needed!!

Banks pay $250.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
1000 active military cost $83.33, reserves cost $8.33.
Happiness p.e. requires 1 happy stroller per 10000 civ.
Education p.e. requires 1 class of graduates per 10000 civ.
Happiness is averaged over 48 time units.
Education is averaged over 192 time units.
The technology/research boost you get from the world is 50.00%.
Nation levels (tech etc.) decline 1% every 96 time units.
Tech Buildup is limited to logarithmic growth (base 2.00) after 1.00.

				Sectors	Ships	Planes	Units
Maximum mobility		127	127	127	127
Max mob gain per update		60	90	60	60
Max eff gain per update		--	100	100	100

Ships on autonavigation may use 6 cargo holds per ship.
Trade-ships that go at least 8 sectors get a return of 2.5% per sector.
Trade-ships that go at least 14 sectors get a return of 3.5% per sector.
Trade-ships that go at least 25 sectors get a return of 5.0% per sector.
Cashing in trade-ships with an ally nets you a 20.0% bonus.
Cashing in trade-ships with an ally nets your ally a 10.0% bonus.

Fire ranges are scaled by 1.00

Options enabled in this game:
        ALL_BLEED, BRIDGETOWERS, DEMANDUPDATE, EASY_BRIDGES, FALLOUT, 
        GODNEWS, INTERDICT_ATT, LANDSPIES, LOANS, NEUTRON, NEW_STARVE, 
        NEW_WORK, NEWPOWER, NO_PLAGUE, NOFOOD, NOMOBCOST, NUKEFAILDETONATE, 
        ORBIT, PINPOINTMISSILE, PLANENAMES, SAIL, SHIPNAMES, SHOWPLANE, 
        SUPER_BARS, TRADESHIPS, TREATIES, UPDATESCHED

Options disabled in this game:
        BIG_CITY, BLITZ, DEFENSE_INFRA, DRNUKE, FUEL, GO_RENEW, GRAB_THINGS, 
        HIDDEN, LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, NO_HCMS, 
        NO_LCMS, NO_OIL, NONUKES, RES_POP, SHIP_DECAY, SLOW_WAR, 
        SNEAK_ATTACK, TECH_POP, 

"info Options" for a detailed list of options and descriptions

The person to annoy if something goes wrong is:
	marcolz
	(marcolz@stack.nl).
You can get your own copy of the source using:
    ftp://ftp.empire.cx/pub/empire/server or 
    http://www.empire.cx/

pics from the noob game

Alas, the map script broke down... Only 3 pics available of the 54 updates:

16-apr-2003

23-may-2003

13-jun-2003

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