Players:
This was a game intended to guide three newbies into the game of Empire. Mentat was a more experienced player, while Gletsjer played his second game here. The other three were totally new to the game.
As soon as the planes could practically cross the map, the fighting began for real, ending in a solo nuke fest by Mentat.
Final power, report *, version and 3 map snapshots:
power new - = [ Empire Power Report ] = - as of Fri Jun 13 21:05:38 2003 sects eff civ mil shell gun pet iron dust oil pln ship unit money Mentat 324 89% 152K 4.2K 21K 1.5K 23K 65K 531 7.5K 110 49 63 286K 30765.71 Gletsjer 96 93% 86K 2.2K 6.0K 752 6.0K 23K 2.6K 2.1K 61 28 15 12K 15505.18 Ballarat 6 100% 3.8K 798 1.0K 111 325 3.3K 308 938 2 0 0 105K 1571.95 Calisota 6 90% 5.4K 288 218 48 0 0 209 239 0 12 0 -1.2K 382.47 ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- worldwide 430 90% 247K 7.5K 28K 2.4K 29K 91K 3.6K 11K 170 90 80 390K repo * Fri Jun 13 21:05:42 2003 # name tech research education happiness capital 0 God 0.00 0.00 0.00 0.00 0,0 1 Mentat 322.26 0.96 28.76 26.61 13,7 2 Gletsjer 349.69 0.96 34.97 32.51 42,16 3 Freecloud 112.52 0.96 0.04 0.00 33,-11 4 Ballarat 287.89 1.92 6.63 0.89 35,-7 5 Calisota 250.47 0.96 3.13 0.01 -17,-23 6 visitor 0.00 0.00 0.00 0.00 0,0 10 MapMaker 0.00 0.00 0.00 0.00 0,0 ver Empire 4.2.11 (KSU distribution 1.04, Chainsaw version 4.00, Wolfpack version 2.11) The following parameters have been set for this game: World size is 96 by 48. There can be up to 16 countries. By default, countries use their own coordinate system. An Empire time unit is 1440 seconds long. Use the 'update' command to find out the time of the next update. The current time is Fri Jun 13 21:15:15. An update consists of 60 empire time units. Each country is allowed to be logged in 1440 minutes a day. It takes 8.33 civilians to produce a BTU in one time unit. A non-aggi, 100 fertility sector can grow 0.12 food per etu. 1000 civilians will harvest 1.3 food per etu. 1000 civilians will give birth to 5.0 babies per etu. 1000 uncompensated workers will give birth to 2.5 babies. In one time unit, 1000 people eat 0.5 units of food. 1000 babies eat 6.0 units of food becoming adults. No food is needed!! Banks pay $250.00 in interest per 1000 gold bars per etu. 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit. 1000 active military cost $83.33, reserves cost $8.33. Happiness p.e. requires 1 happy stroller per 10000 civ. Education p.e. requires 1 class of graduates per 10000 civ. Happiness is averaged over 48 time units. Education is averaged over 192 time units. The technology/research boost you get from the world is 50.00%. Nation levels (tech etc.) decline 1% every 96 time units. Tech Buildup is limited to logarithmic growth (base 2.00) after 1.00. Sectors Ships Planes Units Maximum mobility 127 127 127 127 Max mob gain per update 60 90 60 60 Max eff gain per update -- 100 100 100 Ships on autonavigation may use 6 cargo holds per ship. Trade-ships that go at least 8 sectors get a return of 2.5% per sector. Trade-ships that go at least 14 sectors get a return of 3.5% per sector. Trade-ships that go at least 25 sectors get a return of 5.0% per sector. Cashing in trade-ships with an ally nets you a 20.0% bonus. Cashing in trade-ships with an ally nets your ally a 10.0% bonus. Fire ranges are scaled by 1.00 Options enabled in this game: ALL_BLEED, BRIDGETOWERS, DEMANDUPDATE, EASY_BRIDGES, FALLOUT, GODNEWS, INTERDICT_ATT, LANDSPIES, LOANS, NEUTRON, NEW_STARVE, NEW_WORK, NEWPOWER, NO_PLAGUE, NOFOOD, NOMOBCOST, NUKEFAILDETONATE, ORBIT, PINPOINTMISSILE, PLANENAMES, SAIL, SHIPNAMES, SHOWPLANE, SUPER_BARS, TRADESHIPS, TREATIES, UPDATESCHED Options disabled in this game: BIG_CITY, BLITZ, DEFENSE_INFRA, DRNUKE, FUEL, GO_RENEW, GRAB_THINGS, HIDDEN, LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, NO_HCMS, NO_LCMS, NO_OIL, NONUKES, RES_POP, SHIP_DECAY, SLOW_WAR, SNEAK_ATTACK, TECH_POP, "info Options" for a detailed list of options and descriptions The person to annoy if something goes wrong is: marcolz (marcolz@stack.nl). You can get your own copy of the source using: ftp://ftp.empire.cx/pub/empire/server or http://www.empire.cx/
16-apr-2003
23-may-2003
13-jun-2003
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