src/lib/commands/tran.c

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00001 /*
00002  *  Empire - A multi-player, client/server Internet based war game.
00003  *  Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
00004  *                           Ken Stevens, Steve McClure
00005  *
00006  *  This program is free software; you can redistribute it and/or modify
00007  *  it under the terms of the GNU General Public License as published by
00008  *  the Free Software Foundation; either version 2 of the License, or
00009  *  (at your option) any later version.
00010  *
00011  *  This program is distributed in the hope that it will be useful,
00012  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  *  GNU General Public License for more details.
00015  *
00016  *  You should have received a copy of the GNU General Public License
00017  *  along with this program; if not, write to the Free Software
00018  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019  *
00020  *  ---
00021  *
00022  *  See files README, COPYING and CREDITS in the root of the source
00023  *  tree for related information and legal notices.  It is expected
00024  *  that future projects/authors will amend these files as needed.
00025  *
00026  *  ---
00027  *
00028  *  tran.c: Transport nuclear devices and planes
00029  * 
00030  *  Known contributors to this file:
00031  *     Steve McClure, 2000
00032  *     Markus Armbruster, 2006
00033  */
00034 
00035 #include <config.h>
00036 
00037 #include "commands.h"
00038 #include "land.h"
00039 #include "nuke.h"
00040 #include "plane.h"
00041 #include "ship.h"
00042 
00043 static int tran_pmap(coord curx, coord cury, char *arg);
00044 static int tran_nmap(coord curx, coord cury, char *arg);
00045 static int tran_nuke(void);
00046 static int tran_plane(void);
00047 
00048 int
00049 tran(void)
00050 {
00051     char *what;
00052     char buf[1024];
00053 
00054     what = getstarg(player->argp[1], "transport what (nuke or plane): ",
00055                     buf);
00056     if (what == 0)
00057         return RET_SYN;
00058     if (*what == 'n')
00059         return tran_nuke();
00060     else if (*what == 'p')
00061         return tran_plane();
00062     return RET_SYN;
00063 }
00064 
00065 static int
00066 tran_nuke(void)
00067 {
00068     coord srcx, srcy;
00069     coord dstx, dsty;
00070     int mcost;
00071     int weight, count;
00072     int type, dam;
00073     struct nstr_item nstr;
00074     struct nukstr nuke;
00075     struct sctstr sect;
00076     struct sctstr endsect;
00077 
00078     weight = 0;
00079     count = 0;
00080     if (!snxtitem(&nstr, EF_NUKE, player->argp[2]))
00081         return RET_SYN;
00082     while (nxtitem(&nstr, &nuke)) {
00083         if (!player->owner)
00084             continue;
00085         type = nuke.nuk_type;
00086         if (nuke.nuk_plane >= 0) {
00087             pr("%s is armed and can't be transported\n", prnuke(&nuke));
00088             return RET_FAIL;
00089         }
00090         if (count == 0) {
00091             srcx = nuke.nuk_x;
00092             srcy = nuke.nuk_y;
00093         } else {
00094             if (nuke.nuk_x != srcx || nuke.nuk_y != srcy) {
00095                 pr("All nukes must be in the same sector.\n");
00096                 return RET_FAIL;
00097             }
00098         }
00099         weight += nchr[type].n_weight;
00100         ++count;
00101     }
00102     if (count == 0) {
00103         pr("No nukes\n");
00104         return RET_FAIL;
00105     }
00106     if (!getsect(srcx, srcy, &sect) || !player->owner) {
00107         pr("You don't own %s\n", xyas(srcx, srcy, player->cnum));
00108         return RET_FAIL;
00109     }
00110     if (!military_control(&sect)) {
00111         pr("Military control required to move nukes.\n");
00112         return RET_FAIL;
00113     }
00114     dam = 0;
00115     mcost = move_ground(&sect, &endsect, weight,
00116                         player->argp[3], tran_nmap, 0, &dam);
00117     if (mcost < 0)
00118         return 0;
00119 
00120     dstx = endsect.sct_x;
00121     dsty = endsect.sct_y;
00122     snxtitem_rewind(&nstr);
00123     while (nxtitem(&nstr, &nuke)) {
00124         if (!player->owner)
00125             continue;
00126         /* TODO apply dam */
00127         nuke.nuk_x = dstx;
00128         nuke.nuk_y = dsty;
00129         nuke.nuk_mission = 0;
00130         putnuke(nuke.nuk_uid, &nuke);
00131     }
00132     if (mcost > 0)
00133         pr("Total movement cost = %d\n", mcost);
00134     else
00135         pr("No mobility used\n");
00136     getsect(srcx, srcy, &sect);
00137     sect.sct_mobil -= mcost;
00138     if (sect.sct_mobil < 0)
00139         sect.sct_mobil = 0;
00140     putsect(&sect);
00141     return RET_OK;
00142 }
00143 
00144 static int
00145 tran_plane(void)
00146 {
00147     coord srcx, srcy;
00148     coord dstx, dsty;
00149     int mcost;
00150     int weight, count;
00151     int type, dam;
00152     struct nstr_item nstr;
00153     struct plnstr plane;
00154     struct sctstr sect;
00155     struct sctstr endsect;
00156 
00157     weight = 0;
00158     count = 0;
00159     if (!snxtitem(&nstr, EF_PLANE, player->argp[2]))
00160         return RET_SYN;
00161     /*
00162      * First do some sanity checks: make sure that they are all in the,
00163      * same sector, not on ships, owned, etc.
00164      * No one could seriously want to move planes in parallel from
00165      * several sectors!
00166      */
00167     while (nxtitem(&nstr, &plane)) {
00168         if (!player->owner)
00169             continue;
00170         type = plane.pln_type;
00171         if (plane.pln_ship >= 0) {
00172             pr("%s is at sea and can't be transported\n", prplane(&plane));
00173             return RET_FAIL;
00174         } else if (plane.pln_harden != 0) {
00175             pr("%s has been hardened and can't be transported\n",
00176                prplane(&plane));
00177             return RET_FAIL;
00178         } else if ((plane.pln_flags & PLN_LAUNCHED) &&
00179                    (plchr[type].pl_flags & P_O)) {
00180             pr("%s is in space and can't be transported\n",
00181                prplane(&plane));
00182             return RET_FAIL;
00183         }
00184         if (count == 0) {
00185             srcx = plane.pln_x;
00186             srcy = plane.pln_y;
00187         } else {
00188             if (plane.pln_x != srcx || plane.pln_y != srcy) {
00189                 pr("All planes must be in the same sector.\n");
00190                 return RET_FAIL;
00191             }
00192         }
00193         weight += plchr[type].pl_lcm + (plchr[type].pl_hcm * 2);
00194         ++count;
00195     }
00196     if (count == 0) {
00197         pr("No planes\n");
00198         return RET_FAIL;
00199     }
00200     if (!getsect(srcx, srcy, &sect) || !player->owner) {
00201         pr("You don't own %s\n", xyas(srcx, srcy, player->cnum));
00202         return RET_FAIL;
00203     }
00204     if (!military_control(&sect)) {
00205         pr("Military control required to move planes.\n");
00206         return RET_FAIL;
00207     }
00208     dam = 1;
00209     mcost = move_ground(&sect, &endsect, weight,
00210                         player->argp[3], tran_pmap, 0, &dam);
00211     dam /= count;
00212     if (mcost < 0)
00213         return 0;
00214 
00215     dstx = endsect.sct_x;
00216     dsty = endsect.sct_y;
00217     snxtitem_rewind(&nstr);
00218     while (nxtitem(&nstr, &plane)) {
00219         if (!player->owner)
00220             continue;
00221         if (dam)
00222             planedamage(&plane, dam);
00223         plane.pln_x = dstx;
00224         plane.pln_y = dsty;
00225         plane.pln_mission = 0;
00226         putplane(plane.pln_uid, &plane);
00227     }
00228     if (mcost > 0)
00229         pr("Total movement cost = %d\n", mcost);
00230     else
00231         pr("No mobility used\n");
00232     getsect(srcx, srcy, &sect);
00233     sect.sct_mobil -= mcost;
00234     if (sect.sct_mobil < 0)
00235         sect.sct_mobil = 0;
00236     putsect(&sect);
00237     return RET_OK;
00238 }
00239 
00240 /*
00241  * Pretty tacky, but it works.
00242  * If more commands start doing this, then
00243  * rewrite map to do the right thing.
00244  */
00245 /*ARGSUSED*/
00246 static int
00247 tran_pmap(coord curx, coord cury, char *arg)
00248 {
00249     return display_region_map(0, EF_PLANE, curx, cury, arg);
00250 }
00251 
00252 static int
00253 tran_nmap(coord curx, coord cury, char *arg)
00254 {
00255     return display_region_map(0, EF_NUKE, curx, cury, arg);
00256 }
00257 

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