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00034 #include <config.h>
00035
00036 #include "commands.h"
00037 #include "land.h"
00038
00039 int
00040 sabo(void)
00041 {
00042 struct nstr_item ni;
00043 struct lndstr land;
00044 struct sctstr sect;
00045 double odds;
00046 int dam;
00047
00048 if (!snxtitem(&ni, EF_LAND, player->argp[1]))
00049 return RET_SYN;
00050
00051 while (nxtitem(&ni, &land)) {
00052 if (!player->owner)
00053 continue;
00054 if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
00055 pr("%s is not a spy.\n", prland(&land));
00056 continue;
00057 }
00058 if (land.lnd_ship >= 0) {
00059 pr("%s is on ship %d.\n", prland(&land), land.lnd_ship);
00060 continue;
00061 }
00062 if (land.lnd_land >= 0) {
00063 pr("%s is on unit %d.\n", prland(&land), land.lnd_land);
00064 continue;
00065 }
00066 if (!getsect(land.lnd_x, land.lnd_y, §))
00067 continue;
00068 if (land.lnd_item[I_SHELL] == 0) {
00069 pr("%s has no shells.\n", prland(&land));
00070 continue;
00071 }
00072 --land.lnd_item[I_SHELL];
00073
00074 odds = LND_SPY_DETECT_CHANCE(land.lnd_effic);
00075 if (chance(odds)) {
00076 wu(0, sect.sct_own,
00077 "%s spy shot in %s during sabotage attempt.\n",
00078 cname(player->cnum),
00079 xyas(sect.sct_x, sect.sct_y, sect.sct_own));
00080 pr("%s was shot and killed.\n", prland(&land));
00081 land.lnd_effic = 0;
00082 putland(land.lnd_uid, &land);
00083 continue;
00084 }
00085
00086 dam = landgun(3 * land.lnd_effic, 7);
00087 if (sect.sct_item[I_SHELL] > 20)
00088 dam += seagun(land.lnd_effic,
00089 random() % (sect.sct_item[I_SHELL] / 10));
00090 if (sect.sct_item[I_PETROL] > 100)
00091 dam += seagun(land.lnd_effic,
00092 random() % (sect.sct_item[I_PETROL] / 50));
00093
00094 pr("Explosion in %s causes %d damage.\n",
00095 xyas(land.lnd_x, land.lnd_y, land.lnd_own), dam);
00096 if (sect.sct_own) {
00097 wu(0, sect.sct_own,
00098 "Sabotage in sector %s caused %d damage.\n",
00099 xyas(sect.sct_x, sect.sct_y, sect.sct_own), dam);
00100 }
00101
00102
00103 land.lnd_own = 0;
00104 putland(land.lnd_uid, &land);
00105
00106 sectdamage(§, dam, 0);
00107 putsect(§);
00108
00109 land.lnd_own = player->cnum;
00110 if (chance(odds)) {
00111 pr("%s dies in explosion.\n", prland(&land));
00112 land.lnd_effic = 0;
00113 }
00114 putland(land.lnd_uid, &land);
00115 }
00116 return RET_OK;
00117 }