#include <time.h>#include "empthread.h"#include "misc.h"#include "queue.h"#include "types.h"Include dependency graph for player.h:

This graph shows which files directly or indirectly include this file:

Go to the source code of this file.
Data Structures | |
| struct | player |
Defines | |
| #define | VIS bit(0) |
| #define | SANCT (bit(1) | VIS) |
| #define | NORM (bit(2) | VIS) |
| #define | GOD (bit(3) | NORM | VIS) |
| #define | EXEC bit(5) |
| #define | CAP bit(6) |
| #define | MONEY bit(7) |
| #define | PS_INIT 0 |
| #define | PS_PLAYING 1 |
| #define | PS_SHUTDOWN 2 |
Enumerations | |
| enum | { PF_UTF8 = (1<<( 0 )) } |
| #define CAP bit(6) |
| #define EXEC bit(5) |
| #define GOD (bit(3) | NORM | VIS) |
| #define MONEY bit(7) |
| #define NORM (bit(2) | VIS) |
| #define PS_PLAYING 1 |
Definition at line 87 of file player.h.
Referenced by getplayer(), player_main(), pr_flash(), pr_inform(), pr_wall(), sendmessage(), shutdwn(), and update_run().
| #define PS_SHUTDOWN 2 |
Definition at line 88 of file player.h.
Referenced by play_cmd(), player_kill_idle(), player_login(), quit(), shutdwn(), and status().
| #define SANCT (bit(1) | VIS) |
| #define VIS bit(0) |
| anonymous enum |
1.5.2