00001 /* 00002 * Empire - A multi-player, client/server Internet based war game. 00003 * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, 00004 * Ken Stevens, Steve McClure 00005 * 00006 * This program is free software; you can redistribute it and/or modify 00007 * it under the terms of the GNU General Public License as published by 00008 * the Free Software Foundation; either version 2 of the License, or 00009 * (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software 00018 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 * 00020 * --- 00021 * 00022 * See files README, COPYING and CREDITS in the root of the source 00023 * tree for related information and legal notices. It is expected 00024 * that future projects/authors will amend these files as needed. 00025 * 00026 * --- 00027 * 00028 * neigh.c: Return true if a neighbor 00029 * 00030 * Known contributors to this file: 00031 * 00032 */ 00033 00034 #include <config.h> 00035 00036 #include "file.h" 00037 #include "path.h" 00038 #include "prototypes.h" 00039 #include "sect.h" 00040 00041 int 00042 neigh(coord x, coord y, natid own) 00043 { 00044 int i; 00045 struct sctstr sect; 00046 00047 for (i = DIR_FIRST; i <= DIR_LAST; i++) { 00048 getsect(x + diroff[i][0], y + diroff[i][1], §); 00049 if (sect.sct_own == own) 00050 return 1; 00051 } 00052 return 0; 00053 }
1.5.2