src/lib/subs/neigh.c

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00001 /*
00002  *  Empire - A multi-player, client/server Internet based war game.
00003  *  Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
00004  *                           Ken Stevens, Steve McClure
00005  *
00006  *  This program is free software; you can redistribute it and/or modify
00007  *  it under the terms of the GNU General Public License as published by
00008  *  the Free Software Foundation; either version 2 of the License, or
00009  *  (at your option) any later version.
00010  *
00011  *  This program is distributed in the hope that it will be useful,
00012  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  *  GNU General Public License for more details.
00015  *
00016  *  You should have received a copy of the GNU General Public License
00017  *  along with this program; if not, write to the Free Software
00018  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019  *
00020  *  ---
00021  *
00022  *  See files README, COPYING and CREDITS in the root of the source
00023  *  tree for related information and legal notices.  It is expected
00024  *  that future projects/authors will amend these files as needed.
00025  *
00026  *  ---
00027  *
00028  *  neigh.c: Return true if a neighbor
00029  * 
00030  *  Known contributors to this file:
00031  *     
00032  */
00033 
00034 #include <config.h>
00035 
00036 #include "file.h"
00037 #include "path.h"
00038 #include "prototypes.h"
00039 #include "sect.h"
00040 
00041 int
00042 neigh(coord x, coord y, natid own)
00043 {
00044     int i;
00045     struct sctstr sect;
00046 
00047     for (i = DIR_FIRST; i <= DIR_LAST; i++) {
00048         getsect(x + diroff[i][0], y + diroff[i][1], &sect);
00049         if (sect.sct_own == own)
00050             return 1;
00051     }
00052     return 0;
00053 }

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