src/lib/subs/mission.c

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00001 /*
00002  *  Empire - A multi-player, client/server Internet based war game.
00003  *  Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
00004  *                           Ken Stevens, Steve McClure
00005  *
00006  *  This program is free software; you can redistribute it and/or modify
00007  *  it under the terms of the GNU General Public License as published by
00008  *  the Free Software Foundation; either version 2 of the License, or
00009  *  (at your option) any later version.
00010  *
00011  *  This program is distributed in the hope that it will be useful,
00012  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  *  GNU General Public License for more details.
00015  *
00016  *  You should have received a copy of the GNU General Public License
00017  *  along with this program; if not, write to the Free Software
00018  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019  *
00020  *  ---
00021  *
00022  *  See files README, COPYING and CREDITS in the root of the source
00023  *  tree for related information and legal notices.  It is expected
00024  *  that future projects/authors will amend these files as needed.
00025  *
00026  *  ---
00027  *
00028  *  mission.c: Mission subroutines for planes/ships/units
00029  * 
00030  *  Known contributors to this file:
00031  *     Ken Stevens, 1995
00032  *     Steve McClure, 1996-2000
00033  */
00034 
00035 #include <config.h>
00036 
00037 #include <stdlib.h>
00038 #include "damage.h"
00039 #include "empobj.h"
00040 #include "file.h"
00041 #include "item.h"
00042 #include "misc.h"
00043 #include "mission.h"
00044 #include "nsc.h"
00045 #include "optlist.h"
00046 #include "path.h"
00047 #include "player.h"
00048 #include "prototypes.h"
00049 #include "queue.h"
00050 #include "xy.h"
00051 
00052 struct genlist {
00053     struct emp_qelem queue;     /* list of units */
00054     void *cp;                   /* pointer to desc of thing */
00055     struct empobj *thing;       /* thing's struct */
00056 };
00057 
00058 struct airport {
00059     struct emp_qelem queue;
00060     coord x, y;
00061     natid own;
00062 };
00063 
00064 static void add_airport(struct emp_qelem *, coord, coord);
00065 static int air_damage(struct emp_qelem *, coord, coord, int, natid,
00066                       char *, int);
00067 static void build_mission_list(struct genlist *, coord, coord, int, natid);
00068 static void build_mission_list_type(struct genlist *, coord, coord, int,
00069                                     int, natid);
00070 static void divide(struct emp_qelem *, struct emp_qelem *, coord, coord);
00071 static int dosupport(struct genlist *, coord, coord, natid, natid);
00072 static int find_airport(struct emp_qelem *, coord, coord);
00073 static int mission_pln_arm(struct emp_qelem *, coord, coord, int,
00074                            int, struct ichrstr *, int, int, int *);
00075 static void mission_pln_sel(struct emp_qelem *, int, int, int);
00076 static int perform_mission(coord, coord, natid, struct emp_qelem *, int,
00077                            char *, int);
00078 
00079 /*
00080  * Interdict commodities & transported planes
00081  */
00082 int
00083 ground_interdict(coord x, coord y, natid victim, char *s)
00084 {
00085     int cn;
00086     int dam = 0, newdam, rel;
00087     struct genlist mi[MAXNOC];
00088     int z;
00089 
00090     memset(mi, 0, sizeof(mi));
00091     for (z = 1; z < MAXNOC; z++)
00092         emp_initque((struct emp_qelem *)&mi[z]);
00093 
00094     build_mission_list(mi, x, y, MI_INTERDICT, victim);
00095 
00096     for (cn = 1; cn < MAXNOC; cn++) {
00097         rel = getrel(getnatp(cn), victim);
00098         if (rel > HOSTILE)
00099             continue;
00100 
00101         if (QEMPTY(&mi[cn].queue))
00102             continue;
00103 
00104         newdam = perform_mission(x, y, victim, &mi[cn].queue,
00105                                  MI_INTERDICT, s, SECT_HARDTARGET);
00106         dam += newdam;
00107         if (newdam)
00108             mpr(victim, "%s interdiction mission does %d damage!\n",
00109                 cname(cn), newdam);
00110     }
00111     if (dam) {
00112         collateral_damage(x, y, dam, 0);
00113     }
00114     return dam;
00115 }
00116 
00117 int
00118 collateral_damage(coord x, coord y, int dam, struct emp_qelem *list)
00119 {
00120     int coll;
00121     struct sctstr sect;
00122 
00123     if (!dam)
00124         return 0;
00125 
00126     getsect(x, y, &sect);
00127     if (sect.sct_own) {
00128         coll = ldround((double)dam * collateral_dam, 1);
00129         if (coll == 0)
00130             return 0;
00131         mpr(sect.sct_own, "%s takes %d%% collateral damage\n",
00132             xyas(x, y, sect.sct_own), coll);
00133         sectdamage(&sect, coll, list);
00134         putsect(&sect);
00135         return coll;
00136     }
00137     return 0;
00138 }
00139 
00140 static int
00141 only_subs(struct emp_qelem *list)
00142 {
00143     struct emp_qelem *qp;
00144     struct genlist *glp;
00145     struct mchrstr *mcp;
00146 
00147     for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
00148         glp = (struct genlist *)qp;
00149 
00150         if (glp->thing->ef_type != EF_SHIP)
00151             return 0;
00152         mcp = glp->cp;
00153         if (!(mcp->m_flags & M_SUB))
00154             return 0;
00155         /* It's a sub! */
00156     }
00157     /* They were all subs! */
00158     return 1;
00159 }
00160 
00161 
00162 /*
00163  *  Interdict ships & land units
00164  */
00165 int
00166 unit_interdict(coord x, coord y, natid victim, char *s, int hardtarget,
00167                int mission)
00168 {
00169     int cn;
00170     int dam = 0, newdam;
00171     struct genlist mi[MAXNOC];
00172     int z;
00173     int osubs;
00174 
00175     memset(mi, 0, sizeof(mi));
00176     for (z = 1; z < MAXNOC; z++)
00177         emp_initque((struct emp_qelem *)&mi[z]);
00178 
00179     build_mission_list(mi, x, y, mission, victim);
00180 
00181     for (cn = 1; cn < MAXNOC; cn++) {
00182         if (cn == victim)
00183             continue;
00184         if (mission == MI_SINTERDICT) {
00185             if (getrel(getnatp(cn), victim) >= FRIENDLY)
00186                 continue;
00187         } else if (getrel(getnatp(cn), victim) > HOSTILE)
00188             continue;
00189 
00190         if (QEMPTY(&mi[cn].queue))
00191             continue;
00192 
00193         osubs = only_subs(&mi[cn].queue);
00194         newdam = perform_mission(x, y, victim, &mi[cn].queue,
00195                                  mission, s, hardtarget);
00196         dam += newdam;
00197         if (newdam) {
00198             /* If only subs responded, then we don't know who's
00199                subs they are */
00200             mpr(victim, "%s interdiction mission does %d damage!\n",
00201                 osubs ? "Enemy" : cname(cn), newdam);
00202         }
00203     }
00204     if (dam) {
00205         collateral_damage(x, y, dam, 0);
00206     }
00207     return dam;
00208 }
00209 
00210 /*
00211  *  Perform a mission against victim, on behalf of actee
00212  */
00213 int
00214 off_support(coord x, coord y, natid victim, natid actee)
00215 {
00216     int dam = 0;
00217     struct genlist mi[MAXNOC];
00218     int z;
00219 
00220     memset(mi, 0, sizeof(mi));
00221     for (z = 1; z < MAXNOC; z++)
00222         emp_initque((struct emp_qelem *)&mi[z]);
00223 
00224     build_mission_list(mi, x, y, MI_SUPPORT, victim);
00225     build_mission_list(mi, x, y, MI_OSUPPORT, victim);
00226 
00227     dam = dosupport(mi, x, y, victim, actee);
00228     return dam;
00229 }
00230 
00231 /*
00232  *  Perform a mission against victim, on behalf of actee
00233  */
00234 int
00235 def_support(coord x, coord y, natid victim, natid actee)
00236 {
00237     int dam = 0;
00238     struct genlist mi[MAXNOC];
00239     int z;
00240 
00241     memset(mi, 0, sizeof(mi));
00242     for (z = 1; z < MAXNOC; z++)
00243         emp_initque((struct emp_qelem *)&mi[z]);
00244 
00245     build_mission_list(mi, x, y, MI_SUPPORT, victim);
00246     build_mission_list(mi, x, y, MI_DSUPPORT, victim);
00247 
00248     dam = dosupport(mi, x, y, victim, actee);
00249     return dam;
00250 }
00251 
00252 static int
00253 dosupport(struct genlist *mi, coord x, coord y, natid victim, natid actee)
00254 {
00255     int cn;
00256     int rel;
00257     int dam = 0;
00258 
00259     for (cn = 1; cn < MAXNOC; cn++) {
00260         rel = getrel(getnatp(cn), actee);
00261         if ((cn != actee) && (rel != ALLIED))
00262             continue;
00263         rel = getrel(getnatp(cn), victim);
00264         if ((cn != actee) && (rel != AT_WAR))
00265             continue;
00266 
00267         if (QEMPTY(&mi[cn].queue))
00268             continue;
00269 
00270         dam += perform_mission(x, y, victim, &mi[cn].queue, MI_SUPPORT,
00271                                "", SECT_HARDTARGET);
00272     }
00273     return dam;
00274 }
00275 
00276 static void
00277 build_mission_list(struct genlist *mi, coord x, coord y, int mission,
00278                    natid victim)
00279 {
00280     build_mission_list_type(mi, x, y, mission, EF_LAND, victim);
00281     build_mission_list_type(mi, x, y, mission, EF_SHIP, victim);
00282     build_mission_list_type(mi, x, y, mission, EF_PLANE, victim);
00283 }
00284 
00285 static void
00286 build_mission_list_type(struct genlist *mi, coord x, coord y, int mission,
00287                         int type, natid victim)
00288 {
00289     struct nstr_item ni;
00290     struct genlist *glp;
00291     struct empobj *gp;
00292     union empobj_storage item;
00293     int dist;
00294     int radius;
00295     int relat;
00296     struct sctstr sect;
00297 
00298     snxtitem_all(&ni, type);
00299     while (nxtitem(&ni, &item)) {
00300         gp = (struct empobj *)&item;
00301 
00302         if (gp->own == 0)
00303             continue;
00304 
00305         if (gp->mobil < 1)
00306             continue;
00307 
00308         if ((gp->mission != mission) && (mission != MI_SINTERDICT))
00309             continue;
00310 
00311         if ((gp->mission != mission) && (mission == MI_SINTERDICT) &&
00312             (gp->mission != MI_INTERDICT))
00313             continue;
00314 
00315         relat = getrel(getnatp(gp->own), victim);
00316         if (mission == MI_SINTERDICT) {
00317             if (relat >= FRIENDLY)
00318                 continue;
00319             else if (type != EF_PLANE && relat > HOSTILE)
00320                 continue;
00321         } else if (relat > HOSTILE)
00322             continue;
00323 
00324         dist = mapdist(x, y, gp->opx, gp->opy);
00325 
00326         radius = gp->radius;
00327         if (mission != MI_RESERVE)      /* XXX */
00328             oprange(gp, &radius);
00329 
00330         if (dist > radius)
00331             continue;
00332 
00333         /* Ok, it is within the operations range. */
00334         /* Now check from where the object actually is */
00335         dist = mapdist(x, y, gp->x, gp->y);
00336         radius = 999;
00337         oprange(gp, &radius);
00338         if (dist > radius)
00339             continue;
00340         /* Ok, the object can get to where the x,y is */
00341 
00342         if (opt_SLOW_WAR) {
00343             if (mission != MI_AIR_DEFENSE) {
00344                 getsect(x, y, &sect);
00345                 if (getrel(getnatp(gp->own), sect.sct_own) > AT_WAR) {
00346 
00347                     /*
00348                      * If the player->owner of the unit isn't at war
00349                      * with the victim, and doesn't own the
00350                      * sect being acted upon, and isn't the
00351                      * old player->owner of that sect, bounce them.
00352                      */
00353                     if (sect.sct_type != SCT_WATER &&
00354                         sect.sct_own != gp->own &&
00355                         sect.sct_oldown != gp->own)
00356                         continue;
00357                 }
00358             }
00359         }
00360 
00361         glp = malloc(sizeof(struct genlist));
00362         memset(glp, 0, sizeof(struct genlist));
00363         glp->cp = get_empobj_chr(gp);
00364         glp->thing = malloc(sizeof(item));
00365         memcpy(glp->thing, &item, sizeof(item));
00366         emp_insque(&glp->queue, &mi[gp->own].queue);
00367     }
00368 }
00369 
00370 static void
00371 find_escorts(coord x, coord y, natid cn, struct emp_qelem *escorts)
00372 {
00373     struct nstr_item ni;
00374     struct plist *plp;
00375     struct plnstr plane;
00376     int dist;
00377 
00378     snxtitem_all(&ni, EF_PLANE);
00379     while (nxtitem(&ni, &plane)) {
00380         if (plane.pln_own != cn)
00381             continue;
00382 
00383         if (plane.pln_mission != MI_ESCORT)
00384             continue;
00385 
00386         dist = mapdist(x, y, plane.pln_x, plane.pln_y);
00387         if (dist > plane.pln_range / 2)
00388             continue;
00389 
00390         plp = malloc(sizeof(struct plist));
00391         memset(plp, 0, sizeof(struct plist));
00392         plp->pcp = &plchr[(int)plane.pln_type];
00393         plp->plane = plane;
00394         emp_insque(&plp->queue, escorts);
00395     }
00396 }
00397 
00398 static int
00399 perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
00400                 int mission, char *s, int hardtarget)
00401 {
00402     struct emp_qelem *qp, missiles, bombers, escorts, airp, b, e;
00403     struct emp_qelem *newqp;
00404     struct genlist *glp;
00405     struct plist *plp;
00406     struct empobj *gp;
00407     struct lndstr *lp;
00408     struct shpstr *sp;
00409     struct sctstr sect;
00410     struct mchrstr *mcp;
00411     struct plchrstr *pcp;
00412     int dam = 0, dam2, mission_flags, tech;
00413     natid plane_owner = 0;
00414     int gun, shell, md, range, air_dam = 0;
00415     double prb, hitchance, vrange;
00416 
00417     getsect(x, y, &sect);
00418 
00419     emp_initque(&missiles);
00420     emp_initque(&bombers);
00421     emp_initque(&escorts);
00422     emp_initque(&airp);
00423 
00424     for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
00425         glp = (struct genlist *)qp;
00426         gp = glp->thing;
00427 
00428         md = mapdist(x, y, gp->x, gp->y);
00429 
00430         if (glp->thing->ef_type == EF_LAND) {
00431             lp = (struct lndstr *)glp->thing;
00432 
00433             if (lp->lnd_effic < LAND_MINFIREEFF)
00434                 continue;
00435 
00436             if (mission == MI_SINTERDICT)
00437                 continue;
00438 
00439             if ((mission == MI_INTERDICT) &&
00440                 (md > land_max_interdiction_range))
00441                 continue;
00442 
00443             if ((lp->lnd_ship != -1) || (lp->lnd_land != -1))
00444                 continue;
00445 
00446             if (lp->lnd_item[I_MILIT] < 1)
00447                 continue;
00448 
00449             range = roundrange(effrange(lp->lnd_frg, lp->lnd_tech));
00450             if (md > range)
00451                 continue;
00452 
00453             shell = lp->lnd_item[I_SHELL];
00454             gun = lp->lnd_item[I_GUN];
00455             if (shell == 0 || gun == 0)
00456                 continue;
00457 
00458             if (has_supply(lp)) {
00459                 use_supply(lp);
00460                 putland(lp->lnd_uid, lp);
00461                 dam2 = ldround(landunitgun(lp->lnd_effic, lp->lnd_dam, gun,
00462                                            lp->lnd_ammo, shell), 1);
00463                 if (sect.sct_type == SCT_WATER) {
00464                     if (chance(lp->lnd_acc / 100.0))
00465                         dam2 = ldround(dam2 / 2.0, 1);
00466                 }
00467                 dam += dam2;
00468                 if (sect.sct_type == SCT_WATER)
00469                     nreport(lp->lnd_own, N_SHP_SHELL, victim, 1);
00470                 else
00471                     nreport(lp->lnd_own, N_SCT_SHELL, victim, 1);
00472                 wu(0, lp->lnd_own,
00473                    "%s fires at %s %s at %s\n",
00474                    prland(lp), cname(victim), s, xyas(x, y, lp->lnd_own));
00475 
00476                 mpr(victim, "%s %s fires at you at %s\n",
00477                     cname(lp->lnd_own), prland(lp), xyas(x, y, victim));
00478             }
00479         } else if (glp->thing->ef_type == EF_SHIP) {
00480             sp = (struct shpstr *)glp->thing;
00481             mcp = glp->cp;
00482 
00483             if (sp->shp_effic < 60)
00484                 continue;
00485             if (sp->shp_frnge == 0)
00486                 continue;
00487             if (((mission == MI_INTERDICT) ||
00488                  (mission == MI_SINTERDICT)) &&
00489                 (md > ship_max_interdiction_range))
00490                 continue;
00491             if (sp->shp_item[I_MILIT] < 1)
00492                 continue;
00493 /*
00494   if ((mcp->m_flags & M_SUB) &&
00495   (sect.sct_type != SCT_WATER))
00496   continue;
00497 */
00498             if (mission == MI_SINTERDICT) {
00499                 if (!(mcp->m_flags & M_SONAR))
00500                     continue;
00501                 if (!(mcp->m_flags & M_DCH) && !(mcp->m_flags & M_SUBT))
00502                     continue;
00503                 vrange = techfact(sp->shp_tech, mcp->m_vrnge);
00504                 vrange *= sp->shp_effic / 200.0;
00505                 if (md > vrange)
00506                     continue;
00507                 /* can't look all the time */
00508                 if (chance(0.5))
00509                     continue;
00510             }
00511             if (mcp->m_flags & M_SUB) {
00512 /* If we aren't shooting at "subs" or "ships" don't fire at all from
00513    a sub. */
00514                 if (*s != 's')
00515                     continue;
00516                 if (sp->shp_mobil < 0)
00517                     continue;
00518                 gun = sp->shp_item[I_GUN];
00519                 if (gun < 1)
00520                     continue;
00521                 shell = sp->shp_item[I_SHELL];
00522                 if (shell < SHP_TORP_SHELLS)
00523                     shell += supply_commod(sp->shp_own,
00524                                            sp->shp_x, sp->shp_y, I_SHELL,
00525                                            SHP_TORP_SHELLS - shell);
00526                 if (shell < SHP_TORP_SHELLS)
00527                     continue;
00528 
00529                 range = roundrange(torprange(sp));
00530                 if (md > range)
00531                     continue;
00532 
00533                 if (!line_of_sight(NULL, x, y, gp->x, gp->y))
00534                     continue;
00535                 sp->shp_item[I_SHELL] = shell - SHP_TORP_SHELLS;
00536                 sp->shp_mobil -= shp_mobcost(sp) / 2.0;
00537                 putship(sp->shp_uid, sp);
00538                 hitchance = DTORP_HITCHANCE(md, sp->shp_visib);
00539 
00540                 wu(0, sp->shp_own,
00541                    "%s locking on %s %s in %s\n",
00542                    prship(sp), cname(victim), s, xyas(x, y, sp->shp_own));
00543                 wu(0, sp->shp_own,
00544                    "\tEffective torpedo range is %d.0\n", range);
00545                 wu(0, sp->shp_own,
00546                    "\tWhooosh... Hitchance = %d%%\n",
00547                    (int)(hitchance * 100));
00548 
00549                 if (hitchance < 1.0 && !chance(hitchance)) {
00550                     wu(0, sp->shp_own, "\tMissed\n");
00551                     mpr(victim,
00552                         "Incoming torpedo sighted @ %s missed (whew)!\n",
00553                         xyas(x, y, victim));
00554                     continue;
00555                 }
00556                 wu(0, sp->shp_own, "\tBOOM!...\n");
00557                 dam2 = TORP_DAMAGE();
00558 
00559                 dam += dam2;
00560                 nreport(victim, N_TORP_SHIP, 0, 1);
00561                 wu(0, sp->shp_own,
00562                    "\tTorpedo hit %s %s for %d damage\n",
00563                    cname(victim), s, dam2);
00564 
00565                 mpr(victim,
00566                     "Incoming torpedo sighted @ %s hits and does %d damage!\n",
00567                     xyas(x, y, victim), dam2);
00568             } else {
00569                 range = roundrange(effrange(sp->shp_frnge, sp->shp_tech));
00570                 if (md > range)
00571                     continue;
00572                 gun = sp->shp_item[I_GUN];
00573                 gun = MIN(gun, sp->shp_glim);
00574                 shell = sp->shp_item[I_SHELL];
00575                 if (shell < gun)
00576                     shell += supply_commod(sp->shp_own,
00577                                            sp->shp_x, sp->shp_y, I_SHELL,
00578                                            gun - shell);
00579                 gun = MIN(gun, shell);
00580                 gun = MIN(gun, sp->shp_item[I_MILIT] / 2.0);
00581                 if (gun == 0)
00582                     continue;
00583                 gun = MAX(gun, 1);
00584                 dam2 = seagun(sp->shp_effic, gun);
00585                 if (range == 0.0)
00586                     prb = 1.0;
00587                 else
00588                     prb = (double)md / range;
00589                 prb *= prb;
00590                 if (chance(prb))
00591                     dam2 /= 2;
00592                 dam += dam2;
00593                 if (sect.sct_type == SCT_WATER)
00594                     nreport(sp->shp_own, N_SHP_SHELL, victim, 1);
00595                 else
00596                     nreport(sp->shp_own, N_SCT_SHELL, victim, 1);
00597                 wu(0, sp->shp_own,
00598                    "%s fires at %s %s at %s\n",
00599                    prship(sp), cname(victim), s, xyas(x, y, sp->shp_own));
00600 
00601                 mpr(victim, "%s %s fires at you at %s\n",
00602                     cname(sp->shp_own), prship(sp), xyas(x, y, victim));
00603 
00604                 sp->shp_item[I_SHELL] = shell - gun;
00605                 putship(sp->shp_uid, sp);
00606             }
00607         } else if (glp->thing->ef_type == EF_PLANE) {
00608             pcp = glp->cp;
00609             if (pcp->pl_flags & P_M)
00610                 /* units have their own missile interdiction */
00611                 if (hardtarget != SECT_HARDTARGET || pcp->pl_flags & P_MAR)
00612                     continue;
00613 
00614             /* save planes for later */
00615             plp = malloc(sizeof(struct plist));
00616 
00617             memset(plp, 0, sizeof(struct plist));
00618             plp->pcp = pcp;
00619             memcpy(&plp->plane, glp->thing, sizeof(struct plnstr));
00620             if (plp->pcp->pl_flags & P_M)
00621                 emp_insque(&plp->queue, &missiles);
00622             else
00623                 emp_insque(&plp->queue, &bombers);
00624             plane_owner = plp->plane.pln_own;
00625         }
00626     }
00627     if (!QEMPTY(&missiles)) {
00628         /* I arbitrarily chose 100 mindam -KHS */
00629         dam +=
00630             msl_launch_mindam(&missiles, x, y, hardtarget, EF_SECTOR, 100,
00631                               "sector", victim, mission);
00632         qp = missiles.q_forw;
00633         while (qp != (&missiles)) {
00634             newqp = qp->q_forw;
00635             emp_remque(qp);
00636             free(qp);
00637             qp = newqp;
00638         }
00639     }
00640 
00641     if (QEMPTY(&bombers)) {
00642         qp = list->q_forw;
00643         while (qp != list) {
00644             glp = (struct genlist *)qp;
00645             qp = qp->q_forw;
00646 
00647             free(glp->thing);
00648             free(glp);
00649         }
00650         return dam;
00651     }
00652     /*
00653      * If there are planes performing an
00654      * interdict or support mission, find
00655      * some escorts for them, if possible.
00656      * Up to 2 per bomber, if possible.
00657      */
00658     find_escorts(x, y, plane_owner, &escorts);
00659 
00660     if (mission == MI_SINTERDICT)
00661         mission_pln_sel(&bombers, P_T | P_A, 0, hardtarget);
00662     else
00663         mission_pln_sel(&bombers, P_T, P_A, SECT_HARDTARGET);
00664 
00665     mission_pln_sel(&escorts, P_ESC | P_F, 0, SECT_HARDTARGET);
00666 
00667     for (qp = bombers.q_forw; qp != (&bombers); qp = qp->q_forw) {
00668         plp = (struct plist *)qp;
00669         if (!find_airport(&airp, plp->plane.pln_x, plp->plane.pln_y))
00670             add_airport(&airp, plp->plane.pln_x, plp->plane.pln_y);
00671     }
00672 
00673     for (qp = airp.q_forw; qp != (&airp); qp = qp->q_forw) {
00674         struct airport *air;
00675         char buf[512];
00676         char *pp;
00677 
00678         air = (struct airport *)qp;
00679         md = mapdist(x, y, air->x, air->y);
00680 
00681         emp_initque(&b);
00682         emp_initque(&e);
00683 
00684         /* Split off the bombers at this base into b */
00685         divide(&bombers, &b, air->x, air->y);
00686 
00687         /* Split off the escorts at this base into e */
00688         divide(&escorts, &e, air->x, air->y);
00689 
00690         tech = 0;
00691         mission_flags = 0;
00692         mission_flags |= P_X;   /* stealth (shhh) */
00693         mission_flags |= P_H;   /* gets turned off if not all choppers */
00694 
00695         mission_flags = mission_pln_arm(&b, air->x, air->y, 2 * md, 'p', 0,
00696                                         0, mission_flags, &tech);
00697 
00698         if (QEMPTY(&b))
00699             continue;
00700 
00701         mission_flags = mission_pln_arm(&e, air->x, air->y, 2 * md, 'p', 0,
00702                                         P_F | P_ESC, mission_flags, &tech);
00703 
00704         pp = BestAirPath(buf, air->x, air->y, x, y);
00705         if (CANT_HAPPEN(!pp))
00706             continue;
00707         wu(0, plane_owner, "Flying %s mission from %s\n",
00708            mission_name(mission), xyas(air->x, air->y, plane_owner));
00709         if (air->own && (air->own != plane_owner)) {
00710             wu(0, air->own, "%s is flying %s mission from %s\n",
00711                cname(plane_owner), mission_name(mission),
00712                xyas(air->x, air->y, air->own));
00713         }
00714 
00715         ac_encounter(&b, &e, air->x, air->y, pp, mission_flags, 0, 0, 0);
00716 
00717         if (!QEMPTY(&b))
00718             air_dam +=
00719                 air_damage(&b, x, y, mission, victim, s, hardtarget);
00720 
00721         pln_put(&b);
00722         pln_put(&e);
00723     }
00724 
00725     if (air_dam > 0) {
00726         dam += air_dam;
00727         if (sect.sct_type == SCT_WATER)
00728             nreport(plane_owner, N_SHP_BOMB, victim, 1);
00729         else
00730             nreport(plane_owner, N_SCT_BOMB, victim, 1);
00731     }
00732 
00733     /* free up all this memory */
00734     qp = list->q_forw;
00735     while (qp != list) {
00736         glp = (struct genlist *)qp;
00737         qp = qp->q_forw;
00738 
00739         free(glp->thing);
00740         free(glp);
00741     }
00742 
00743     qp = escorts.q_forw;
00744     while (qp != (&escorts)) {
00745         newqp = qp->q_forw;
00746         emp_remque(qp);
00747         free(qp);
00748         qp = newqp;
00749     }
00750 
00751     qp = bombers.q_forw;
00752     while (qp != (&bombers)) {
00753         newqp = qp->q_forw;
00754         emp_remque(qp);
00755         free(qp);
00756         qp = newqp;
00757     }
00758 
00759     return dam;
00760 }
00761 
00762 int
00763 cando(int mission, int type)
00764 {
00765     switch (mission) {
00766     case MI_ESCORT:
00767         if (type == EF_PLANE)
00768             return 1;
00769         return 0;
00770     case MI_AIR_DEFENSE:
00771         if (type == EF_PLANE)
00772             return 1;
00773         return 0;
00774     case MI_SINTERDICT:
00775         if ((type == EF_PLANE) || (type == EF_SHIP))
00776             return 1;
00777         return 0;
00778     case MI_INTERDICT:
00779         return 1;
00780     case MI_SUPPORT:
00781     case MI_OSUPPORT:
00782     case MI_DSUPPORT:
00783         if (type == EF_PLANE)
00784             return 1;
00785         return 0;
00786     case MI_RESERVE:
00787         if (type == EF_LAND)
00788             return 1;
00789         return 0;
00790     }
00791 
00792     return 0;
00793 }
00794 
00795 char *
00796 mission_name(short mission)
00797 {
00798     switch (mission) {
00799     case MI_INTERDICT:
00800         return "an interdiction";
00801     case MI_SUPPORT:
00802         return "a support";
00803     case MI_OSUPPORT:
00804         return "a offensive support";
00805     case MI_DSUPPORT:
00806         return "a defensive support";
00807     case MI_RESERVE:
00808         return "a reserve";
00809     case MI_ESCORT:
00810         return "an escort";
00811     case MI_SINTERDICT:
00812         return "a sub interdiction";
00813     case MI_AIR_DEFENSE:
00814         return "an air defense";
00815     }
00816     return "a mysterious";
00817 }
00818 
00819 void
00820 show_mission(int type, struct nstr_item *np)
00821 {
00822     int first = 1, radius;
00823     union empobj_storage item;
00824     struct empobj *gp;
00825 
00826     while (nxtitem(np, &item)) {
00827         gp = (struct empobj *)&item;
00828         if (!player->owner || gp->own == 0)
00829             continue;
00830 
00831         if (first) {
00832             pr("Thing                         x,y   op-sect rad mission\n");
00833             first = 0;
00834         }
00835         pr("%-25s", obj_nameof(gp));
00836         prxy(" %3d,%-3d", gp->x, gp->y, player->cnum);
00837         if (gp->mission == MI_INTERDICT || gp->mission == MI_SUPPORT ||
00838             gp->mission == MI_OSUPPORT ||
00839             gp->mission == MI_DSUPPORT || gp->mission == MI_AIR_DEFENSE) {
00840             radius = 999;
00841             oprange(gp, &radius);
00842             prxy(" %3d,%-3d", gp->opx, gp->opy, player->cnum);
00843             if (radius < gp->radius)
00844                 pr("  %4d", radius);
00845             else
00846                 pr("  %4d", gp->radius);
00847         } else if (gp->mission == MI_RESERVE) {
00848             struct sctstr sect;
00849             int plus = 2;
00850 
00851             getsect(gp->x, gp->y, &sect);
00852             if ((sect.sct_type == SCT_HEADQ) && (sect.sct_effic >= 60))
00853                 plus++;
00854 
00855             if (item.land.lnd_rad_max == 0)
00856                 plus = 0;
00857             else
00858                 plus += item.land.lnd_rad_max;
00859             prxy(" %3d,%-3d", gp->x, gp->y, player->cnum);
00860             pr("  %4d", plus);
00861         } else if (gp->mission == MI_ESCORT) {
00862             pr("        ");
00863             pr("  %4d", item.plane.pln_range / 2);
00864         } else
00865             pr("              ");
00866         if (gp->mission)
00867             pr(" is on %s mission\n", mission_name(gp->mission));
00868         else
00869             pr(" has no mission.\n");
00870     }
00871 }
00872 
00873 int
00874 oprange(struct empobj *gp, int *radius)
00875 {
00876     int range;
00877 
00878     switch (gp->ef_type) {
00879     case EF_SHIP:
00880         range = ldround(effrange(((struct shpstr *)gp)->shp_frnge,
00881                                  ((struct shpstr *)gp)->shp_tech), 1);
00882         break;
00883     case EF_LAND:
00884         range = ldround(effrange(((struct lndstr *)gp)->lnd_frg,
00885                                  ((struct lndstr *)gp)->lnd_tech), 1);
00886         break;
00887     case EF_PLANE:
00888         /* missiles go one way, so we can use all the range */
00889         if (plchr[(int)gp->type].pl_flags & P_M)
00890             range = ((struct plnstr *)gp)->pln_range;
00891         else
00892             range = ((struct plnstr *)gp)->pln_range / 2;
00893         break;
00894     default:
00895         CANT_HAPPEN("bad TYPE");
00896         range = -1;
00897     }
00898 
00899     if (*radius > range)
00900         *radius = range;
00901 
00902     return range;
00903 }
00904 
00905 /*
00906  *  Remove all planes who cannot go on
00907  *  the mission from the plane list.
00908  */
00909 static void
00910 mission_pln_sel(struct emp_qelem *list, int wantflags, int nowantflags,
00911                 int hardtarget)
00912 {
00913     struct emp_qelem *qp, *next;
00914     struct plnstr *pp;
00915     struct plchrstr *pcp;
00916     struct plist *plp;
00917     int y, bad, bad1;
00918     unsigned x;
00919 
00920     for (qp = list->q_forw; qp != list; qp = next) {
00921         next = qp->q_forw;
00922         plp = (struct plist *)qp;
00923         pp = &plp->plane;
00924         pcp = plp->pcp;
00925 
00926         if (pp->pln_effic < 40) {
00927             emp_remque(qp);
00928             free(qp);
00929             continue;
00930         }
00931 
00932         if (pp->pln_mobil < 1) {
00933             emp_remque(qp);
00934             free(qp);
00935             continue;
00936         }
00937 
00938         if (opt_MARKET) {
00939             if (ontradingblock(EF_PLANE, pp)) {
00940                 emp_remque(qp);
00941                 free(qp);
00942                 continue;
00943             }
00944         }
00945 
00946         if (!pln_capable(pp, wantflags, nowantflags)) {
00947             emp_remque(qp);
00948             free(qp);
00949             continue;
00950         }
00951 
00952         if (!pln_airbase_ok(pp, 0, 0)) {
00953             emp_remque(qp);
00954             free(qp);
00955             continue;
00956         }
00957             
00958         if (pcp->pl_flags & P_A) {
00959             if (roll(100) > pln_identchance(pp, hardtarget, EF_SHIP)) {
00960                 emp_remque(qp);
00961                 free(qp);
00962                 continue;
00963             }
00964         }
00965 
00966         putplane(pp->pln_uid, pp);
00967     }
00968 }
00969 
00970 /*
00971  * Arm only the planes at x,y
00972  */
00973 static int
00974 mission_pln_arm(struct emp_qelem *list, coord x, coord y, int dist,
00975                 int mission, struct ichrstr *ip, int flags,
00976                 int mission_flags, int *tech)
00977 {
00978     struct emp_qelem *qp;
00979     struct emp_qelem *next;
00980     struct plist *plp;
00981 
00982     if (*tech == 0)
00983         *tech = 9999;
00984     for (qp = list->q_forw; qp != list; qp = next) {
00985         next = qp->q_forw;
00986         plp = (struct plist *)qp;
00987 
00988         if (plp->plane.pln_x != x)
00989             continue;
00990         if (plp->plane.pln_y != y)
00991             continue;
00992 
00993         if (mission_pln_equip(plp, ip, flags, mission) < 0) {
00994             emp_remque(qp);
00995             free(qp);
00996             continue;
00997         }
00998         if (flags & (P_S | P_I)) {
00999             if (plp->pcp->pl_flags & P_S)
01000                 mission_flags |= P_S;
01001             if (plp->pcp->pl_flags & P_I)
01002                 mission_flags |= P_I;
01003         }
01004         if (*tech > plp->plane.pln_tech)
01005             *tech = plp->plane.pln_tech;
01006         if (!(plp->pcp->pl_flags & P_H))
01007             /* no stealth on this mission */
01008             mission_flags &= ~P_H;
01009         if (!(plp->pcp->pl_flags & P_X))
01010             /* no stealth on this mission */
01011             mission_flags &= ~P_X;
01012         if (!(plp->pcp->pl_flags & P_A)) {
01013             /* no asw on this mission */
01014             mission_flags &= ~P_A;
01015         }
01016         if (!(plp->pcp->pl_flags & P_MINE)) {
01017             /* no asw on this mission */
01018             mission_flags &= ~P_MINE;
01019         }
01020 
01021         /*
01022          *      Mob costs for missions are 1/2 normal
01023          *       Not anymore. :)
01024          */
01025 /*      plp->plane.pln_mobil -= pln_mobcost(dist,&plp->plane,flags)/2;*/
01026         plp->plane.pln_mobil -= pln_mobcost(dist, &plp->plane, flags);
01027 
01028     }
01029     return mission_flags;
01030 }
01031 
01032 int
01033 mission_pln_equip(struct plist *plp, struct ichrstr *ip, int flags,
01034                   char mission)
01035 {
01036     struct plchrstr *pcp;
01037     struct plnstr *pp;
01038     int needed;
01039     struct lndstr land;
01040     struct shpstr ship;
01041     struct sctstr sect;
01042     i_type itype;
01043     int rval;
01044     short *item;
01045 
01046     pp = &plp->plane;
01047     pcp = plp->pcp;
01048     if (pp->pln_ship >= 0) {
01049         getship(pp->pln_ship, &ship);
01050         item = ship.shp_item;
01051     } else if (pp->pln_land >= 0) {
01052         getland(pp->pln_land, &land);
01053         item = land.lnd_item;
01054     } else {
01055         getsect(pp->pln_x, pp->pln_y, &sect);
01056         item = sect.sct_item;
01057     }
01058     if (pcp->pl_fuel > item[I_PETROL]) {
01059         return -1;
01060     }
01061     item[I_PETROL] -= pcp->pl_fuel;
01062     rval = 0;
01063     if (!(flags & P_F)) {
01064         itype = I_NONE;
01065         needed = 0;
01066         switch (mission) {
01067         case 's':
01068         case 'p':
01069             if (pp->pln_nuketype == -1) {
01070                 itype = I_SHELL;
01071                 needed = pp->pln_load;
01072             }
01073             break;
01074         case 't':
01075             if ((pcp->pl_flags & P_C) == 0 || ip == 0)
01076                 break;
01077             itype = ip->i_uid;
01078             needed = (pp->pln_load * 2) / ip->i_lbs;
01079             break;
01080         case 'd':
01081             if ((pcp->pl_flags & P_C) == 0 || ip == 0)
01082                 break;
01083             itype = ip->i_uid;
01084             needed = (pp->pln_load * 2) / ip->i_lbs;
01085             break;
01086         case 'a':
01087             if ((pcp->pl_flags & (P_V | P_C)) == 0)
01088                 break;
01089             itype = I_MILIT;
01090             needed = pp->pln_load / ip->i_lbs;
01091             break;
01092         case 'n':
01093             if (pp->pln_nuketype == -1)
01094                 rval = -1;
01095             break;
01096         case 'i':               /* missile interception */
01097             if (pp->pln_load) {
01098                 itype = I_SHELL;
01099                 needed = pp->pln_load;
01100             }
01101             break;
01102         default:
01103             break;
01104         }
01105         if (rval < 0 || (itype != I_NONE && needed <= 0)) {
01106             return -1;
01107         }
01108         if (itype != I_NONE) {
01109             if (itype == I_SHELL && item[itype] < needed)
01110                 item[itype] += supply_commod(plp->plane.pln_own,
01111                                              plp->plane.pln_x,
01112                                              plp->plane.pln_y,
01113                                              I_SHELL, needed);
01114             if (item[itype] < needed)
01115                 return -1;
01116             item[itype] -= needed;
01117         }
01118         if (itype == I_SHELL && (mission == 's' || mission == 'p'))
01119             plp->bombs = needed;
01120         else
01121             plp->misc = needed;
01122     }
01123     if (pp->pln_ship >= 0)
01124         putship(ship.shp_uid, &ship);
01125     else if (pp->pln_land >= 0)
01126         putland(land.lnd_uid, &land);
01127     else
01128         putsect(&sect);
01129     return rval;
01130 }
01131 
01132 /*
01133  *  Return 1 if this x,y pair is in the list
01134  */
01135 static int
01136 find_airport(struct emp_qelem *airp, coord x, coord y)
01137 {
01138     struct emp_qelem *qp;
01139     struct airport *a;
01140 
01141     for (qp = airp->q_forw; qp != airp; qp = qp->q_forw) {
01142         a = (struct airport *)qp;
01143         if ((a->x == x) && (a->y == y))
01144             return 1;
01145     }
01146 
01147     return 0;
01148 }
01149 
01150 /* #*# This needs to be changed to include acc's -KHS */
01151 static void
01152 add_airport(struct emp_qelem *airp, coord x, coord y)
01153 {
01154     struct airport *a;
01155     struct sctstr sect;
01156 
01157     a = malloc(sizeof(struct airport));
01158 
01159     a->x = x;
01160     a->y = y;
01161     getsect(x, y, &sect);
01162     a->own = sect.sct_own;
01163 
01164     emp_insque((struct emp_qelem *)a, airp);
01165 }
01166 
01167 /*
01168  *  Take all the planes in list 1 that
01169  *  are at x,y, and put them into list 2.
01170  */
01171 static void
01172 divide(struct emp_qelem *l1, struct emp_qelem *l2, coord x, coord y)
01173 {
01174     struct emp_qelem *qp, *next;
01175     struct plist *plp;
01176 
01177     for (qp = l1->q_forw; qp != l1; qp = next) {
01178         next = qp->q_forw;
01179         plp = (struct plist *)qp;
01180 
01181         if (plp->plane.pln_x != x)
01182             continue;
01183         if (plp->plane.pln_y != y)
01184             continue;
01185 
01186         emp_remque(qp);
01187         emp_insque(qp, l2);
01188     }
01189 }
01190 
01191 static int
01192 air_damage(struct emp_qelem *bombers, coord x, coord y, int mission,
01193            natid victim, char *s, int hardtarget)
01194 {
01195     struct emp_qelem *qp;
01196     struct plist *plp;
01197     struct plnstr *pp;
01198     int newdam, dam = 0;
01199     int hitchance;
01200     int nukedam;
01201 
01202     for (qp = bombers->q_forw; qp != bombers; qp = qp->q_forw) {
01203         plp = (struct plist *)qp;
01204         pp = &plp->plane;
01205 
01206         if ((mission == MI_SINTERDICT) && !(plp->pcp->pl_flags & P_A))
01207             continue;
01208 
01209         if (!plp->bombs)
01210             continue;
01211 
01212         newdam = 0;
01213         if (plp->pcp->pl_flags & P_A) {
01214             if (roll(100) > pln_identchance(pp, hardtarget, EF_SHIP)) {
01215                 wu(0, pp->pln_own,
01216                    "\t%s detects sub movement in %s\n",
01217                    prplane(pp), xyas(x, y, pp->pln_own));
01218                 continue;
01219             }
01220             if (getrel(getnatp(pp->pln_own), victim) > HOSTILE) {
01221                 wu(0, pp->pln_own,
01222                    "\t%s tracks %s %s at %s\n",
01223                    prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own));
01224                 continue;
01225             }
01226             wu(0, pp->pln_own,
01227                "\t%s depth-charging %s %s in %s\n",
01228                prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own));
01229         } else {
01230             wu(0, pp->pln_own,
01231                "\t%s pinbombing %s %s in %s\n",
01232                prplane(pp), cname(victim), s, xyas(x, y, pp->pln_own));
01233         }
01234         hitchance = pln_hitchance(pp, hardtarget, EF_SHIP);
01235         if (plp->plane.pln_nuketype != -1)
01236             hitchance = 100;
01237         else if (hardtarget != SECT_HARDTARGET)
01238             wu(0, pp->pln_own, "\t\t%d%% hitchance...", hitchance);
01239         /* Always calculate damage */
01240         if (roll(100) <= hitchance) {
01241             newdam = pln_damage(&plp->plane, x, y, 'p', &nukedam, 1);
01242             if (nukedam) {
01243                 if (mission == MI_INTERDICT) {
01244                     wu(0, pp->pln_own,
01245                        "\t\tnuclear warhead on plane %s does %d damage to %s %s\n",
01246                        prplane(pp), nukedam, cname(victim), s);
01247                     dam += nukedam;
01248                 }
01249             } else {
01250                 wu(0, pp->pln_own,
01251                    "\t\thit %s %s for %d damage\n",
01252                    cname(victim), s, newdam);
01253                 dam += newdam;
01254             }
01255         } else {
01256             newdam = pln_damage(&plp->plane, x, y, 'p', &nukedam, 0);
01257             wu(0, pp->pln_own, "missed\n");
01258             if (mission == MI_SINTERDICT) {
01259                 mpr(victim,
01260                     "RUMBLE... your sub in %s hears a depth-charge explode nearby\n",
01261                     xyas(x, y, victim));
01262             } else if (*s == 's') {
01263                 mpr(victim, "SPLASH!  Bombs miss your %s in %s\n",
01264                     s, xyas(x, y, victim));
01265             } else {
01266                 mpr(victim, "SPLAT!  Bombs miss your %s in %s\n",
01267                     s, xyas(x, y, victim));
01268             }
01269             /* Now, even though we missed, the bombs
01270                land somewhere. */
01271             collateral_damage(x, y, newdam, bombers);
01272         }
01273 
01274         /* use up missiles */
01275         if (plp->pcp->pl_flags & P_M)
01276             pp->pln_effic = 0;
01277     }
01278 
01279     return dam;
01280 }
01281 
01282 /*
01283  * Check to see if anyone hostile to the victim
01284  * is running an air defense mission on this
01285  * sector. If so, do air combat
01286  */
01287 int
01288 air_defense(coord x, coord y, natid victim, struct emp_qelem *bomb_list,
01289             struct emp_qelem *esc_list)
01290 {
01291     int dam = 0, cn;
01292     int mission_flags, tech, combat = 0, rel, dist, z;
01293     struct emp_qelem *qp, interceptors, airp, i, empty, *next;
01294     struct plist *plp;
01295     struct genlist *glp;
01296     struct empobj *gp;
01297     struct genlist mi[MAXNOC];
01298     char buf[512];
01299     char *path;
01300     int count;
01301     int tcount;
01302 
01303     count = 0;
01304     for (qp = bomb_list->q_forw; qp != bomb_list; qp = qp->q_forw)
01305         count++;
01306     for (qp = esc_list->q_forw; qp != esc_list; qp = qp->q_forw)
01307         count++;
01308 
01309     memset(mi, 0, sizeof(mi));
01310     for (z = 1; z < MAXNOC; z++)
01311         emp_initque((struct emp_qelem *)&mi[z]);
01312 
01313     build_mission_list_type(mi, x, y, MI_AIR_DEFENSE, EF_PLANE, victim);
01314 
01315     for (cn = 1; cn < MAXNOC; cn++) {
01316         /* Check our relations */
01317         rel = getrel(getnatp(cn), victim);
01318 
01319         if (rel > HOSTILE)
01320             continue;
01321 
01322         if (QEMPTY(&mi[cn].queue))
01323             continue;
01324 
01325         /* Ok, make a list of all the interceptors.  Note that this *copies* the
01326          * list from the mission creation.  This list must be deleted later. */
01327         emp_initque(&interceptors);
01328         for (qp = mi[cn].queue.q_forw; qp != (&mi[cn].queue); qp = next) {
01329             next = qp->q_forw;
01330             glp = (struct genlist *)qp;
01331             gp = glp->thing;
01332 
01333             dist = mapdist(x, y, gp->x, gp->y);
01334 
01335             plp = malloc(sizeof(struct plist));
01336             memset(plp, 0, sizeof(struct plist));
01337             plp->pcp = glp->cp;
01338             memcpy(&plp->plane, glp->thing, sizeof(struct plnstr));
01339 
01340             /* missiles go one way, so we can use all the range */
01341             if (!(plp->pcp->pl_flags & P_M))
01342                 dist *= 2;
01343             /* If it's out of range, free it and continue on */
01344             if (dist > plp->plane.pln_range) {
01345                 free(plp);
01346                 continue;
01347             }
01348             emp_insque(&plp->queue, &interceptors);
01349         }
01350 
01351         /* Remove those who cannot go */
01352         mission_pln_sel(&interceptors, P_F, 0, SECT_HARDTARGET);
01353 
01354         if (QEMPTY(&interceptors))
01355             continue;
01356 
01357         /* Now, delete all the extras, but delete the first ones, not the last ones, so
01358          * that the higher numbered planes go into battle (they should be the better ones
01359          * at fighting, if all went well.) */
01360         tcount = 0;
01361         for (qp = interceptors.q_forw; qp != (&interceptors);
01362              qp = qp->q_forw)
01363             tcount++;
01364         tcount -= count * 2;
01365         /* Just in case there are more incoming than we have */
01366         if (tcount < 0)
01367             tcount = 0;
01368         for (qp = interceptors.q_forw; qp != (&interceptors); qp = next) {
01369             next = qp->q_forw;
01370             if (tcount) {
01371                 tcount--;
01372                 /* Free it up and continue */
01373                 emp_remque(qp);
01374                 glp = (struct genlist *)qp;
01375                 free(glp);
01376             }
01377         }
01378 
01379         /* Now, make a list of all the airports these planes are coming from */
01380         emp_initque(&airp);
01381         for (qp = interceptors.q_forw; qp != (&interceptors);
01382              qp = qp->q_forw) {
01383             plp = (struct plist *)qp;
01384             if (!find_airport(&airp, plp->plane.pln_x, plp->plane.pln_y))
01385                 add_airport(&airp, plp->plane.pln_x, plp->plane.pln_y);
01386         }
01387 
01388         /* Now, fly them out one airport at a time */
01389         for (qp = airp.q_forw; qp != (&airp); qp = qp->q_forw) {
01390             struct airport *air;
01391 
01392             air = (struct airport *)qp;
01393             dist = mapdist(x, y, air->x, air->y);
01394 
01395             emp_initque(&i);
01396 
01397             /* Split off the interceptors at this base into i */
01398             divide(&interceptors, &i, air->x, air->y);
01399 
01400             tech = 0;
01401             mission_flags = 0;
01402             mission_flags |= P_X;       /* stealth (shhh) */
01403             /* gets turned off if not all choppers */
01404             mission_flags |= P_H;
01405             sam_intercept(bomb_list, &i, cn, victim, x, y, 0);
01406             sam_intercept(esc_list, &i, cn, victim, x, y, 1);
01407 
01408             /* Did we run out of interceptors? */
01409             if (QEMPTY(&i))
01410                 continue;
01411             /* Did we run out of bombers? */
01412             if (QEMPTY(bomb_list)) {
01413                 /* Yes, so we have to put the rest of the interceptors back, and
01414                    then continue, or we leak memory */
01415                 pln_put(&i);
01416                 continue;
01417             }
01418             mission_flags =
01419                 mission_pln_arm(&i, air->x, air->y, 2 * dist, 'r', 0, P_F,
01420                                 mission_flags, &tech);
01421 
01422             /* Did we run out of interceptors? */
01423             if (QEMPTY(&i))
01424                 continue;
01425             /* Did we run out of bombers? */
01426             if (QEMPTY(bomb_list)) {
01427                 /* Yes, so we have to put the rest of the interceptors back, and
01428                    then continue, or we leak memory */
01429                 pln_put(&i);
01430                 continue;
01431             }
01432 
01433             path = BestAirPath(buf, air->x, air->y, x, y);
01434             if (CANT_HAPPEN(!path))
01435                 continue;
01436             wu(0, cn, "Flying %s mission from %s\n",
01437                mission_name(MI_AIR_DEFENSE), xyas(air->x, air->y, cn));
01438             if (air->own && (air->own != cn)) {
01439                 wu(0, air->own, "%s is flying %s mission from %s\n",
01440                    cname(cn), mission_name(MI_AIR_DEFENSE),
01441                    xyas(air->x, air->y, air->own));
01442             }
01443 
01444             /* Now, fly the planes to the sector */
01445             emp_initque(&empty);
01446             ac_encounter(&i, &empty, air->x, air->y,
01447                          path, mission_flags, 1, bomb_list, esc_list);
01448 
01449             /* If none made it, continue */
01450             if (QEMPTY(&i))
01451                 continue;
01452 
01453             /* Some made it, so now they get to try to fight. */
01454             /* Intercept the escorts first */
01455             combat = 0;
01456             if (!QEMPTY(esc_list)) {
01457                 mpr(victim, "%s air defense planes intercept!\n",
01458                     cname(cn));
01459                 ac_combat_headers(victim, cn);
01460                 ac_airtoair(esc_list, &i);
01461                 combat = 1;
01462             }
01463             /* Now intercept the bombers */
01464             if (!QEMPTY(bomb_list)) {
01465                 if (!combat) {
01466                     mpr(victim, "%s air defense planes intercept!\n",
01467                         cname(cn));
01468                     ac_combat_headers(victim, cn);
01469                 }
01470                 ac_airtoair(bomb_list, &i);
01471                 PR(cn, "\n");
01472                 PR(victim, "\n");
01473             }
01474 
01475             pln_put(&i);
01476         }
01477     }
01478 
01479     /* We have to free all of these, if they are still there, otherwise they get
01480        lost and we leak memory all over the place. */
01481     for (cn = 1; cn < MAXNOC; cn++) {
01482         /* free up all this memory if it's still there */
01483         for (qp = mi[cn].queue.q_forw; qp != (&mi[cn].queue); qp = next) {
01484             next = qp->q_forw;
01485             glp = (struct genlist *)qp;
01486             free(glp->thing);
01487             free(glp);
01488         }
01489     }
01490 
01491     return dam;
01492 }

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