#include <time.h>Include dependency graph for game.h:

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Go to the source code of this file.
Data Structures | |
| struct | gamestr |
Defines | |
| #define | putgame() ef_write(EF_GAME, 0, ef_ptr(EF_GAME, 0)) |
| #define | getgamep() ((struct gamestr *)ef_ptr(EF_GAME, 0)) |
Functions | |
| void | game_ctrl_update (int) |
| int | updates_disabled (void) |
| void | game_record_update (time_t) |
| gamestr * | game_tick_tick (void) |
| int | game_tick_to_now (short *) |
| int | game_step_a_tick (struct gamestr *, short *) |
| int | game_reset_tick (short *) |
| #define getgamep | ( | ) | ((struct gamestr *)ef_ptr(EF_GAME, 0)) |
Definition at line 54 of file game.h.
Referenced by game_ctrl_update(), game_record_update(), game_tick_tick(), and updates_disabled().
| #define putgame | ( | ) | ef_write(EF_GAME, 0, ef_ptr(EF_GAME, 0)) |
Definition at line 53 of file game.h.
Referenced by game_ctrl_update(), game_record_update(), and game_tick_tick().
| void game_ctrl_update | ( | int | ) |
| void game_record_update | ( | time_t | ) |
Definition at line 78 of file game.c.
References gamestr::game_rt, gamestr::game_tick, gamestr::game_turn, getgamep, and putgame.
Referenced by update_main().
00079 { 00080 struct gamestr *game = getgamep(); 00081 00082 game->game_turn++; 00083 game->game_tick = 0; 00084 game->game_rt = now; 00085 putgame(); 00086 }
| int game_reset_tick | ( | short * | ) |
Definition at line 165 of file game.c.
References CANT_HAPPEN, and etu_per_update.
Referenced by mob_land(), mob_plane(), mob_sect(), mob_ship(), and prod_nat().
00166 { 00167 int etu; 00168 00169 etu = etu_per_update - *tick; 00170 if (CANT_HAPPEN(etu < 0)) 00171 etu = 0; 00172 *tick = 0; 00173 return etu; 00174 }
Definition at line 149 of file game.c.
References CANT_HAPPEN, and gamestr::game_tick.
Referenced by game_tick_to_now().
00150 { 00151 int etu; 00152 00153 etu = game->game_tick - *tick; 00154 if (CANT_HAPPEN(etu < 0)) 00155 etu = 0; 00156 *tick = game->game_tick; 00157 return etu; 00158 }
| struct gamestr* game_tick_tick | ( | void | ) | [read] |
Definition at line 111 of file game.c.
References CANT_HAPPEN, etu_per_update, gamestr::game_rt, gamestr::game_tick, getgamep, int, NULL, putgame, and secs_per_etu().
Referenced by game_tick_to_now(), and show_updates().
00112 { 00113 struct gamestr *game = getgamep(); 00114 double dsecs, s_p_etu; 00115 int detu; 00116 00117 dsecs = time(NULL) - game->game_rt; 00118 if (CANT_HAPPEN(dsecs < 0)) 00119 dsecs = 0; 00120 s_p_etu = secs_per_etu(game); 00121 detu = (int)(dsecs / s_p_etu); 00122 if (detu > 0) { 00123 if (CANT_HAPPEN(game->game_tick + detu > etu_per_update)) 00124 detu = etu_per_update - game->game_tick; 00125 game->game_tick += detu; 00126 game->game_rt += detu * s_p_etu; 00127 putgame(); 00128 } 00129 00130 return game; 00131 }
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| int game_tick_to_now | ( | short * | ) |
Definition at line 138 of file game.c.
References game_step_a_tick(), and game_tick_tick().
Referenced by bsanct(), build_bridge(), build_land(), build_plane(), build_ship(), build_tower(), check_trade(), explore(), init_nats(), lnd_do_upd_mob(), pln_do_upd_mob(), sct_do_upd_mob(), shp_do_upd_mob(), takeover(), takeover_land(), and takeover_ship().
00139 { 00140 return game_step_a_tick(game_tick_tick(), tick); 00141 }
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| int updates_disabled | ( | void | ) |
Definition at line 69 of file game.c.
References getgamep.
Referenced by demandupdatecheck(), force(), show_updates(), shut(), upda(), and update_sched().
00070 { 00071 return getgamep()->game_upd_disable; 00072 }
1.5.2