src/lib/commands/expl.c

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00001 /*
00002  *  Empire - A multi-player, client/server Internet based war game.
00003  *  Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
00004  *                           Ken Stevens, Steve McClure
00005  *
00006  *  This program is free software; you can redistribute it and/or modify
00007  *  it under the terms of the GNU General Public License as published by
00008  *  the Free Software Foundation; either version 2 of the License, or
00009  *  (at your option) any later version.
00010  *
00011  *  This program is distributed in the hope that it will be useful,
00012  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  *  GNU General Public License for more details.
00015  *
00016  *  You should have received a copy of the GNU General Public License
00017  *  along with this program; if not, write to the Free Software
00018  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019  *
00020  *  ---
00021  *
00022  *  See files README, COPYING and CREDITS in the root of the source
00023  *  tree for related information and legal notices.  It is expected
00024  *  that future projects/authors will amend these files as needed.
00025  *
00026  *  ---
00027  *
00028  *  expl.c: Take over unoccupied sectors
00029  * 
00030  *  Known contributors to this file:
00031  *     Jeff Wallace, 1989
00032  */
00033 
00034 #include <config.h>
00035 
00036 #include "commands.h"
00037 #include "game.h"
00038 #include "item.h"
00039 #include "map.h"
00040 #include "optlist.h"
00041 #include "plague.h"
00042 
00043 static int explore_map(coord curx, coord cury, char *arg);
00044 
00045 int
00046 explore(void)
00047 {
00048     int amount;
00049     struct sctstr sect;
00050     struct sctstr endsect;
00051     struct sctstr start;
00052     struct sctstr chksect;
00053     double weight;
00054     int mcost, dam;
00055     int infected;
00056     i_type vtype;
00057     int amt_src;
00058     int amt_dst;
00059     struct ichrstr *ip;
00060     int work;
00061     int loyal;
00062     int own, mob;
00063     int justtook;
00064     coord x, y;
00065     char *p;
00066     int n;
00067     int left;
00068     char buf[1024];
00069     char prompt[128];
00070 
00071     if (!(ip = whatitem(player->argp[1], "explore with what? (civ/mil) ")))
00072         return RET_SYN;
00073     vtype = ip->i_uid;
00074     if ((vtype != I_CIVIL) && (vtype != I_MILIT)) {
00075         pr("You can only explore with civs and mil.\n");
00076         return RET_FAIL;
00077     }
00078     if ((p = getstarg(player->argp[2], "from sector : ", buf)) == 0)
00079         return RET_SYN;
00080     if (!sarg_xy(p, &x, &y))
00081         return RET_SYN;
00082     if (!getsect(x, y, &sect) || !player->owner) {
00083         pr("Not yours\n");
00084         return RET_FAIL;
00085     }
00086     infected = sect.sct_pstage == PLG_INFECT;
00087     if ((amt_src = sect.sct_item[vtype]) <= 0) {
00088         pr("No %s in %s\n", ip->i_name,
00089            xyas(sect.sct_x, sect.sct_y, player->cnum));
00090         return RET_SYN;
00091     }
00092     own = sect.sct_own;
00093     mob = sect.sct_mobil;
00094     if (vtype == I_CIVIL && sect.sct_oldown != own) {
00095         pr("You can't explore with conquered populace!\n");
00096         return RET_SYN;
00097     }
00098     if (mob <= 0) {
00099         pr("No mobility in %s\n",
00100            xyas(sect.sct_x, sect.sct_y, player->cnum));
00101         return RET_SYN;
00102     }
00103 
00104     /* only used when moving civs; but prevent spurious compiler warnings */
00105     work = sect.sct_work;
00106     loyal = sect.sct_loyal;
00107     if (vtype == I_CIVIL && work != 100)
00108         pr("Warning: civil unrest\n");
00109 
00110     sprintf(prompt, "Number of %s to explore with? (max %d) ",
00111             ip->i_name, amt_src);
00112     amount = onearg(player->argp[3], prompt);
00113     if (!check_sect_ok(&sect))
00114         return RET_FAIL;
00115     if (amount > amt_src) {
00116         amount = amt_src;
00117         pr("Only exploring with %d.\n", amount);
00118     }
00119 
00120     if (!want_to_abandon(&sect, vtype, amount, 0)) {
00121         pr("Explore cancelled.\n");
00122         return RET_FAIL;
00123     }
00124 
00125     if (!check_sect_ok(&sect))
00126         return RET_FAIL;
00127 
00128     if (amount <= 0)
00129         return RET_SYN;
00130     weight = (double)amount * ip->i_lbs;
00131     /* remove commodities from source sector */
00132     getsect(x, y, &start);
00133     amt_src = start.sct_item[vtype];
00134     amt_src -= amount;
00135     if (amt_src < 0) {
00136         pr("%s in %s are gone!\n", ip->i_name,
00137            xyas(start.sct_x, start.sct_y, player->cnum));
00138         return RET_OK;
00139     }
00140     start.sct_item[vtype] = amt_src;
00141     start.sct_flags |= MOVE_IN_PROGRESS;
00142     putsect(&start);
00143     /*
00144      * Now parse the path and return ending sector.
00145      */
00146     dam = 1;
00147     mcost = move_ground(&sect, &endsect, weight, player->argp[4],
00148                         explore_map, 1, &dam);
00149 
00150     if (dam) {
00151         left = effdamage(amount, dam);
00152         if (left < amount) {
00153             if (left) {
00154                 pr("%d of the %s you were exploring with were destroyed!\n"
00155                    "Only %d %s made it to %s\n",
00156                    amount - left, ip->i_name, left, ip->i_name,
00157                    xyas(endsect.sct_x, endsect.sct_y, player->cnum));
00158             } else {
00159                 pr("All of the %s you were exploring with were destroyed!\n",
00160                    ip->i_name);
00161             }
00162             amount = left;
00163         }
00164     }
00165     if (mcost > 0)
00166         pr("Total movement cost = %d", mcost);
00167     else
00168         pr("No mobility used");
00169 
00170     if (mcost < 0) {
00171         pr("\nExplore aborted");
00172         getsect(start.sct_x, start.sct_y, &sect);
00173         sect.sct_mobil = mob;
00174     } else {
00175         /* Charge mobility */
00176         getsect(sect.sct_x, sect.sct_y, &sect);
00177         n = sect.sct_mobil - mcost;
00178         if (n < 0)
00179             n = 0;
00180         sect.sct_mobil = n;
00181         pr(", %d mob left in %s", sect.sct_mobil,
00182            xyas(sect.sct_x, sect.sct_y, player->cnum));
00183         putsect(&sect);
00184         getsect(endsect.sct_x, endsect.sct_y, &sect);
00185     }
00186     pr("\n");
00187     justtook = 0;
00188 
00189     /*
00190      *      Check for a multitude of problems
00191      */
00192     getsect(endsect.sct_x, endsect.sct_y, &chksect);
00193     if (amount <= 0) {
00194         getsect(start.sct_x, start.sct_y, &start);
00195         sect.sct_flags &= ~MOVE_IN_PROGRESS;
00196         putsect(&sect);
00197         return RET_FAIL;
00198     }
00199     if (chksect.sct_type == '.') {
00200         pr("Bridge disappeared!\n");
00201         getsect(start.sct_x, start.sct_y, &start);
00202         start.sct_flags &= ~MOVE_IN_PROGRESS;
00203         putsect(&start);
00204         return RET_FAIL;
00205     }
00206     if (!player->god && chksect.sct_own && chksect.sct_own != player->cnum
00207         && chksect.sct_type != SCT_SANCT) {
00208         pr("Somebody beat you there!\n");
00209         /* Send them back home */
00210         getsect(start.sct_x, start.sct_y, &sect);
00211         if (sect.sct_own != own) {
00212             pr("Someone captured the sector you started from!\n");
00213             pr("Your exploring people die of disappointment!\n");
00214             sect.sct_flags &= ~MOVE_IN_PROGRESS;
00215             putsect(&sect);
00216             return RET_FAIL;
00217         }
00218     }
00219 
00220     if (!player->god && !player->owner && sect.sct_type != SCT_SANCT) {
00221         takeover(&sect, player->cnum);
00222         justtook = 1;
00223         sect.sct_oldown = own;
00224         sect.sct_work = 100;
00225         sect.sct_loyal = 0;
00226     }
00227     if (vtype == I_CIVIL && sect.sct_oldown != player->cnum) {
00228         pr("Your civilians don't want to stay!\n");
00229         getsect(start.sct_x, start.sct_y, &sect);
00230         if (sect.sct_own != own) {
00231             pr("Someone captured the sector you started from!\n");
00232             pr("Your exploring people die of disappointment!\n");
00233             sect.sct_flags &= ~MOVE_IN_PROGRESS;
00234             putsect(&sect);
00235             return RET_FAIL;
00236         }
00237     }
00238     amt_dst = sect.sct_item[vtype];
00239     if (amount > ITEM_MAX - amt_dst) {
00240         amount = ITEM_MAX - amt_dst;
00241         pr("Only %d can be left there.\n", amount);
00242         if (amount <= 0)
00243             getsect(start.sct_x, start.sct_y, &sect);
00244     }
00245     sect.sct_item[vtype] = amount + amt_dst;
00246     /*
00247      * Now add commodities to destination sector,
00248      * along with plague that came along for the ride.
00249      * Takeover unowned sectors if not deity.
00250      */
00251     if (!player->god && sect.sct_type != SCT_SANCT && justtook) {
00252         pr("Sector %s is now yours.\n",
00253            xyas(sect.sct_x, sect.sct_y, player->cnum));
00254         if (opt_MOB_ACCESS) {
00255             game_tick_to_now(&sect.sct_access);
00256             sect.sct_mobil = -(etu_per_update / sect_mob_neg_factor);
00257         } else {
00258             sect.sct_mobil = 0;
00259         }
00260     }
00261     if (infected && sect.sct_pstage == PLG_HEALTHY)
00262         sect.sct_pstage = PLG_EXPOSED;
00263     if (vtype == I_CIVIL) {
00264         sect.sct_loyal
00265             = (amt_dst * sect.sct_loyal + amount * loyal) / (amt_dst + amount);
00266         sect.sct_work
00267             = (amt_dst * sect.sct_work + amount * work) / (amt_dst + amount);
00268     }
00269     putsect(&sect);
00270     getsect(start.sct_x, start.sct_y, &start);
00271     start.sct_flags &= ~MOVE_IN_PROGRESS;
00272     putsect(&start);
00273     return RET_OK;
00274 }
00275 
00276 /*ARGSUSED*/
00277 static int
00278 explore_map(coord curx, coord cury, char *arg)
00279 {
00280     struct nstr_sect ns;
00281     struct sctstr sect;
00282     char view[7];
00283     int i;
00284     int changed = 0;
00285 
00286     snxtsct_dist(&ns, curx, cury, 1);
00287     i = 0;
00288     while (i < 7 && nxtsct(&ns, &sect)) {
00289         /* Nasty: this relies on the iteration order */
00290         view[i] = dchr[sect.sct_type].d_mnem;
00291         switch (sect.sct_type) {
00292         case SCT_WATER:
00293         case SCT_RURAL:
00294         case SCT_MOUNT:
00295         case SCT_WASTE:
00296         case SCT_PLAINS:
00297             break;
00298         default:
00299             if (sect.sct_own != player->cnum && !player->god)
00300                 view[i] = '?';
00301             break;
00302         }
00303         changed += map_set(player->cnum, ns.x, ns.y, view[i], 0);
00304         i++;
00305     }
00306     if (changed)
00307         writemap(player->cnum);
00308     if (!getsect(curx, cury, &sect))
00309         return RET_FAIL;
00310     pr("    %c %c         min gold fert  oil uran\n", view[0], view[1]);
00311     pr("   %c %c %c        %3d %4d %4d %4d %4d\n",
00312        view[2], view[3], view[4],
00313        sect.sct_min, sect.sct_gmin, sect.sct_fertil, sect.sct_oil,
00314        sect.sct_uran);
00315     pr("    %c %c\n", view[5], view[6]);
00316     return RET_OK;
00317 }

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