include/econfig-spec.h

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00001 /*
00002  *  Empire - A multi-player, client/server Internet based war game.
00003  *  Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
00004  *                           Ken Stevens, Steve McClure
00005  *
00006  *  This program is free software; you can redistribute it and/or modify
00007  *  it under the terms of the GNU General Public License as published by
00008  *  the Free Software Foundation; either version 2 of the License, or
00009  *  (at your option) any later version.
00010  *
00011  *  This program is distributed in the hope that it will be useful,
00012  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  *  GNU General Public License for more details.
00015  *
00016  *  You should have received a copy of the GNU General Public License
00017  *  along with this program; if not, write to the Free Software
00018  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019  *
00020  *  ---
00021  *
00022  *  See files README, COPYING and CREDITS in the root of the source
00023  *  tree for related information and legal notices.  It is expected
00024  *  that future projects/authors will amend these files as needed.
00025  *
00026  *  ---
00027  *
00028  *  econfig-spec.h: Combined include for optlist.h and emp_config.c
00029  * 
00030  *  Known contributors to this file:
00031  *     Marc Olzheim, 2004
00032  *     Markus Armbruster, 2004-2007
00033  */
00034 
00035 /*
00036  * This file declares econfig keys.  It expand into the corresponding
00037  * variable declarations if defined(EMP_CONFIG_H_OUTPUT), and into
00038  * struct keymatch[] initializers if defined(EMP_CONFIG_C_OUTPUT).
00039  *
00040  * EMPCFBOTH() defines econfig keys.  EMPCF_OPT() is a convenience
00041  * wrapper for options.  EMPCF_COMMENT() defines comments.
00042  */
00043 
00044 /*
00045  * Preprocessor of MSC C++ 6.0 (VC98) is broken and chokes on empty
00046  * macro arguments.  Fixed in MSC C++ 7.0.  Work around: pass
00047  * useless token `unused'.
00048  */
00049 
00050 #if     defined(EMP_CONFIG_C_OUTPUT)
00051 
00052 #define EMPCFONLYC(fvname, vname, vtype, ctype, flags, descr)   \
00053         { (fvname), (ctype), &(vname), (flags), (descr) },
00054 #define EMPCFBOTH(fvname, vname, vtype, ctype, flags, descr)    \
00055         { (fvname), (ctype), &(vname), (flags), (descr) },
00056 
00057 #elif   defined(EMP_CONFIG_H_OUTPUT)
00058 
00059 #define EMPCFONLYC(fvname, vname, vtype, ctype, flags, descr)
00060 #define EMPCFBOTH(fvname, vname, vtype, ctype, flags, descr)    \
00061         extern vtype vname;
00062 
00063 #endif  /* EMP_CONFIG_C_OUTPUT || EMP_CONFIG_H_OUTPUT */
00064 
00065 #define EMPCF_COMMENT(comment) \
00066 EMPCFONLYC("", emp_config_dummy, unused , NSC_NOTYPE, 0, (comment))
00067 
00068 #define EMPCF_OPT(fvname, vname, descr) \
00069 EMPCFBOTH((fvname), (vname), int, NSC_INT, KM_OPTION, (descr))
00070 
00071 /* econfig key definitions: */
00072 
00073 EMPCF_COMMENT("\n### Server configuration and information")
00074 EMPCFBOTH("custom_tables", custom_tables, char *, NSC_STRING, KM_INTERNAL,
00075     "Custom configuration table files, separated by space")
00076 EMPCFBOTH("data", gamedir, char *, NSC_STRING, KM_INTERNAL,
00077     "Directory where this game's data is stored")
00078 EMPCF_COMMENT("# Note: Use an absolute name here, the interpretation of a relative\n"
00079               "# name may change.")
00080 EMPCFBOTH("info", infodir, char *, NSC_STRING, KM_INTERNAL,
00081     "Directory where info pages are stored, can be shared among games")
00082 EMPCF_COMMENT("# Note: Use an absolute name here, the interpretation of a relative\n"
00083               "# name may change.")
00084 EMPCFBOTH("builtin", builtindir, char *, NSC_STRING, KM_INTERNAL,
00085     "Directory where builtin files are stored")
00086 EMPCF_COMMENT("# Set this to your source tree's src/lib/global to run the server\n"
00087               "# without installing it, else leave it alone.")
00088 EMPCFBOTH("listen_addr", listen_addr, char *, NSC_STRING, KM_INTERNAL,
00089     "Local IP address the server should listen on.")
00090 EMPCF_COMMENT("# \"\" listens on all, localhost just on the loopback interface")
00091 EMPCFBOTH("port", loginport, char *, NSC_STRING, KM_INTERNAL,
00092     "TCP port the server will bind")
00093 EMPCFBOTH("keep_journal", keep_journal, int, NSC_INT, KM_INTERNAL,
00094     "Enable journal log file")
00095 EMPCFBOTH("privname", privname, char *, NSC_STRING, 0,
00096     "Name of the deity")
00097 EMPCFBOTH("privlog", privlog, char *, NSC_STRING, 0,
00098     "E-mail of the deity")
00099 EMPCFBOTH("privip", privip, char *, NSC_STRING, KM_INTERNAL,
00100     "Deities may connect from these IPs or networks, \"\" allows all")
00101 EMPCFBOTH("WORLD_X", WORLD_X, int, NSC_INT, 0,
00102     "World size X dimension (enforced to be even by subtracting 1 if necessary)")
00103 EMPCFBOTH("WORLD_Y", WORLD_Y, int, NSC_INT, 0,
00104     "World size Y dimension")
00105 
00106 EMPCF_COMMENT("\n\n### Update policy\n\n"
00107     "# Note: the update schedule is defined in the file schedule in the\n"
00108     "# same directory as this file.")
00109 EMPCFBOTH("etu_per_update", etu_per_update, int, NSC_INT, 0,
00110     "Number of ETUs per update")
00111 EMPCFBOTH("update_window", update_window, int, NSC_INT, 0,
00112     "Time window the update will occur in after the update time, in seconds")
00113 EMPCFBOTH("pre_update_hook", pre_update_hook, char *, NSC_STRING, KM_INTERNAL,
00114     "Shell command run right before the update.")
00115 EMPCFBOTH("update_demand", update_demand, int, NSC_INT, 0,
00116     "Demand update policy")
00117 EMPCF_COMMENT("# 0 - No demand updates\n"
00118     "# 1 - Scheduled updates are demand updates\n"
00119     "# 2 - Demand updates run right after the deciding vote is cast,\n"
00120     "#     in addition to (non-demand) scheduled updates\n")
00121 EMPCFBOTH("update_wantmin", update_wantmin, int, NSC_INT, 0,
00122     "Number of votes required for a demand update")
00123 EMPCFBOTH("update_demandtimes", update_demandtimes, char *, NSC_STRING, 0,
00124     "Times when unscheduled demand updates can occur, separated by space.")
00125 EMPCF_COMMENT("# Give time ranges as HOUR:MINUTE-HOUR:MINUTE, e.g. 20:00-24:00\n"
00126               "# Ranges CANNOT cross midnight.")
00127 
00128 EMPCF_COMMENT("\n\n### Game hours restrictions")
00129 EMPCFBOTH("game_days", game_days, char *, NSC_STRING, 0,
00130     "Days of week the game is up and running, separated by space")
00131 EMPCF_COMMENT("# Give days as Su Mo Tu We Th Fr Sa.")
00132 EMPCFBOTH("game_hours", game_hours, char *, NSC_STRING, 0,
00133     "Time of day ranges when the game is open, separated by space.")
00134 EMPCF_COMMENT("# Give time ranges as HOUR:MINUTE-HOUR:MINUTE, e.g. 20:00-24:00\n"
00135               "# Ranges CANNOT cross midnight.")
00136 
00137 EMPCF_COMMENT("\n\n### Options")
00138 EMPCF_OPT("ALL_BLEED", opt_ALL_BLEED,
00139     "Let tech bleed to everyone, not just allies")
00140 EMPCF_OPT("AUTO_POWER", opt_AUTO_POWER,
00141     "Power report is updated only automatically, at the update")
00142 EMPCF_OPT("BLITZ", opt_BLITZ,
00143     "Enable blitz mode")
00144 EMPCF_OPT("BRIDGETOWERS", opt_BRIDGETOWERS,
00145     "Allow bridge towers")
00146 EMPCF_OPT("EASY_BRIDGES", opt_EASY_BRIDGES,
00147     "Allow bridge building without bridge heads")
00148 EMPCF_OPT("FALLOUT", opt_FALLOUT,
00149     "Enable secondary effects caused by radiation")
00150 EMPCF_OPT("FUEL", opt_FUEL,
00151     "Make ships use fuel to move")
00152 EMPCF_OPT("GODNEWS", opt_GODNEWS,
00153     "Inform the world when deities give/take away")
00154 EMPCF_OPT("GO_RENEW", opt_GO_RENEW,
00155     "Make gold and oil renewable resources")
00156 EMPCF_OPT("GUINEA_PIGS", opt_GUINEA_PIGS,
00157     "Enable experimental stuff not ready for prime time")
00158 EMPCF_OPT("HIDDEN", opt_HIDDEN,
00159     "Hide information between players")
00160 EMPCF_OPT("INTERDICT_ATT", opt_INTERDICT_ATT,
00161     "Interdict post-attack move in")
00162 EMPCF_OPT("LANDSPIES", opt_LANDSPIES,
00163     "Enable the land unit type spies")
00164 EMPCF_OPT("LOANS", opt_LOANS,
00165     "Allow bailing out of other countries via S&L scandals")
00166 EMPCF_OPT("LOSE_CONTACT", opt_LOSE_CONTACT,
00167     "Let contact be lost after a few updates")
00168 EMPCF_OPT("MARKET", opt_MARKET,
00169     "Enable time-based market and trading")
00170 EMPCF_OPT("MOB_ACCESS", opt_MOB_ACCESS,
00171     "Update mobility in real-time rather than at the update")
00172 EMPCF_OPT("NOFOOD", opt_NOFOOD,
00173     "Disable food consumption")
00174 EMPCF_OPT("NOMOBCOST", opt_NOMOBCOST,
00175     "Don't charge mobility for firing from ships")
00176 EMPCF_OPT("NO_FORT_FIRE", opt_NO_FORT_FIRE,
00177     "Disable fortress fire")
00178 EMPCF_OPT("NO_PLAGUE", opt_NO_PLAGUE,
00179     "Disable plague")
00180 EMPCF_OPT("PINPOINTMISSILE", opt_PINPOINTMISSILE,
00181     "Enable marine missiles")
00182 EMPCF_OPT("RES_POP", opt_RES_POP,
00183     "Population is limited by research")
00184 EMPCF_OPT("SAIL", opt_SAIL,
00185     "Enable sail command")
00186 EMPCF_OPT("SHOWPLANE", opt_SHOWPLANE,
00187     "Show planes and land units embarked on ships or land units up for trade")
00188 EMPCF_OPT("SLOW_WAR", opt_SLOW_WAR,
00189     "Declaring war takes time")
00190 EMPCF_OPT("SUPER_BARS", opt_SUPER_BARS,
00191     "Make bars immune to damage")
00192 EMPCF_OPT("TECH_POP", opt_TECH_POP,
00193     "Technology costs more as population rises")
00194 EMPCF_OPT("TRADESHIPS", opt_TRADESHIPS,
00195     "Enable Tradeships")
00196 EMPCF_OPT("TREATIES", opt_TREATIES,
00197     "Allow treaties")
00198 
00199 EMPCF_COMMENT("\n\n### Countries")
00200 EMPCFBOTH("btu_build_rate", btu_build_rate, float, NSC_FLOAT, 0,
00201     "Rate at which BTUs accumulate (etu * civ * eff * btu_build_rate)")
00202 EMPCFBOTH("m_m_p_d", m_m_p_d, int, NSC_INT, 0,
00203     "Maximum minutes per day a country is allowed to be logged in")
00204 EMPCFBOTH("max_btus", max_btus, int, NSC_INT, 0,
00205     "Maximum number of BTUs a country can have")
00206 EMPCFBOTH("max_idle", max_idle, int, NSC_INT, 0,
00207     "Maximum number of minutes a player can sit idle while logged in")
00208 EMPCFBOTH("players_at_00", players_at_00, int, NSC_INT, 0,
00209     "Players have their coordinate system at deity 0,0 (0 - no, 1 - yes)")
00210 EMPCFBOTH("at_least_one_100", at_least_one_100, int, NSC_INT, KM_INTERNAL,
00211     "Initialize new countries with at least one sector with 100 of all resource")
00212 EMPCFBOTH("start_cash", start_cash, long, NSC_LONG, KM_INTERNAL,
00213     "Starting cash for new countries")
00214 EMPCFBOTH("war_cost", War_Cost, int, NSC_INT, 0,
00215     "Cost to declare war (if SLOW_WAR is on)")
00216 
00217 EMPCF_COMMENT("\n\n### Technology/Research/Education/Happiness")
00218 EMPCFBOTH("easy_tech", easy_tech, float, NSC_FLOAT, 0,
00219     "Amount of tech built with no penalty")
00220 EMPCFBOTH("start_tech", start_technology, float, NSC_FLOAT, KM_INTERNAL,
00221     "Starting technology for new countries")
00222 EMPCFBOTH("start_happy", start_happiness, float, NSC_FLOAT, KM_INTERNAL,
00223     "Starting happiness for new countries")
00224 EMPCFBOTH("start_research", start_research, float, NSC_FLOAT, KM_INTERNAL,
00225     "Starting research for new countries")
00226 EMPCFBOTH("start_edu", start_education, float, NSC_FLOAT, KM_INTERNAL,
00227     "Starting education for new countries")
00228 EMPCFBOTH("level_age_rate", level_age_rate, float, NSC_FLOAT, 0,
00229     "ETU rate at which tech decays (0 -> no decline)")
00230 EMPCFBOTH("tech_log_base", tech_log_base, float, NSC_FLOAT, 0,
00231     "Log base to apply to tech breakthroughs above the easy tech level")
00232 EMPCFBOTH("ally_factor", ally_factor, float, NSC_FLOAT, 0,
00233     "Shared tech with allies (1 / ally_factor)")
00234 EMPCFBOTH("edu_avg", edu_avg, float, NSC_FLOAT, 0,
00235     "Number of ETUs education is averaged over")
00236 EMPCFBOTH("hap_avg", hap_avg, float, NSC_FLOAT, 0,
00237     "Number of ETUs happiness is averaged over")
00238 EMPCFBOTH("edu_cons", edu_cons, double, NSC_DOUBLE, 0,
00239     "Education consumption (1 breakthrough per edu_cons)")
00240 EMPCFBOTH("hap_cons", hap_cons, double, NSC_DOUBLE, 0,
00241     "Happiness consumption (1 breakthrough per hap_cons)")
00242 
00243 EMPCF_COMMENT("\n\n### Sectors")
00244 EMPCFBOTH("startmob", startmob, int, NSC_INT, KM_INTERNAL,
00245     "Starting mobility for sanctuaries")
00246 EMPCFBOTH("sect_mob_scale", sect_mob_scale, float, NSC_FLOAT, 0,
00247     "Sector mobility accumulation per ETU")
00248 EMPCFBOTH("sect_mob_max", sect_mob_max, int, NSC_INT, 0,
00249     "Maximum mobility for sectors")
00250 EMPCFBOTH("buil_bh", buil_bh, int, NSC_INT, 0,
00251     "Number of hcms required to build a bridge span")
00252 EMPCFBOTH("buil_bc", buil_bc, double, NSC_DOUBLE, 0,
00253     "Cash required to build a bridge span")
00254 EMPCFBOTH("buil_bt", buil_bt, double, NSC_DOUBLE, 0,
00255     "Technology required to build a bridge span")
00256 EMPCFBOTH("buil_tower_bh", buil_tower_bh, int, NSC_INT, 0,
00257     "Number of hcms required to build a bridge tower")
00258 EMPCFBOTH("buil_tower_bc", buil_tower_bc, double, NSC_DOUBLE, 0,
00259     "Cash required to build a bridge tower")
00260 EMPCFBOTH("buil_tower_bt", buil_tower_bt, double, NSC_DOUBLE, 0,
00261     "Technology required to build a bridge tower")
00262 
00263 EMPCF_COMMENT("\n\n### Land Units")
00264 EMPCFBOTH("land_mob_scale", land_mob_scale, float, NSC_FLOAT, 0,
00265     "Land unit mobility accumulation per ETU")
00266 EMPCFBOTH("land_grow_scale", land_grow_scale, float, NSC_FLOAT, 0,
00267     "How fast efficiency grows for land units, per ETU")
00268 EMPCFBOTH("land_mob_max", land_mob_max, int, NSC_INT, 0,
00269     "Maximum mobility for land units")
00270 EMPCFBOTH("money_land", money_land, double, NSC_DOUBLE, 0,
00271     "Cost per ETU to maintain land units (percentage of unit price)")
00272 EMPCFBOTH("morale_base", morale_base, int, NSC_INT, KM_INTERNAL,
00273     "Base level for setting morale of land units")
00274 
00275 EMPCF_COMMENT("\n\n### Planes")
00276 EMPCFBOTH("plane_mob_scale", plane_mob_scale, float, NSC_FLOAT, 0,
00277     "Plane mobility accumulation per ETU")
00278 EMPCFBOTH("plane_grow_scale", plane_grow_scale, float, NSC_FLOAT, 0,
00279     "How fast efficiency grows for planes each update, per ETU")
00280 EMPCFBOTH("plane_mob_max", plane_mob_max, int, NSC_INT, 0,
00281     "Maximum mobility for planes")
00282 EMPCFBOTH("money_plane", money_plane, double, NSC_DOUBLE, 0,
00283     "Cost per ETU to maintain planes (percentage of plane price)")
00284 
00285 EMPCF_COMMENT("\n\n### Ships")
00286 EMPCFBOTH("ship_mob_scale", ship_mob_scale, float, NSC_FLOAT, 0,
00287     "Ship mobility accumulation per ETU")
00288 EMPCFBOTH("ship_grow_scale", ship_grow_scale, float, NSC_FLOAT, 0,
00289     "How fast efficiency grows for ships each update, per ETU")
00290 EMPCFBOTH("ship_mob_max", ship_mob_max, int, NSC_INT, 0,
00291     "Maximum mobility for ships")
00292 EMPCFBOTH("money_ship", money_ship, double, NSC_DOUBLE, 0,
00293     "Cost per ETU to maintain ships (percentage of ship price)")
00294 EMPCFBOTH("torpedo_damage", torpedo_damage, int, NSC_INT, 0,
00295     "Torpedo damage (damage is X + 1dX + 1dX)")
00296 
00297 EMPCF_COMMENT("\n\n### Combat/Damage")
00298 EMPCFBOTH("fort_max_interdiction_range", fort_max_interdiction_range, int, NSC_INT, 0,
00299     "Maximum range (in sectors) a fort will try to interdict another country")
00300 EMPCFBOTH("land_max_interdiction_range", land_max_interdiction_range, int, NSC_INT, 0,
00301     "Maximum range (in sectors) a land unit will try to interdict another country")
00302 EMPCFBOTH("ship_max_interdiction_range", ship_max_interdiction_range, int, NSC_INT, 0,
00303     "Maximum range (in sectors) a ship will try to interdict another country")
00304 EMPCFBOTH("flakscale", flakscale, float, NSC_FLOAT, 0,
00305     "Scale factor for flak damage")
00306 EMPCFBOTH("combat_mob", combat_mob, double, NSC_DOUBLE, 0,
00307     "How much mobility do units spend for combat (* casualties/bodies)")
00308 EMPCFBOTH("people_damage", people_damage, double, NSC_DOUBLE, 0,
00309     "People take this amount of normal damage")
00310 EMPCFBOTH("unit_damage", unit_damage, double, NSC_DOUBLE, 0,
00311     "Land units take this amount of normal damage")
00312 EMPCFBOTH("collateral_dam", collateral_dam, double, NSC_DOUBLE, 0,
00313     "Side effect damage amount done to sector")
00314 EMPCFBOTH("assault_penalty", assault_penalty, double, NSC_DOUBLE, 0,
00315     "Amount of normal attacking efficiency for paratroopers and assaulting")
00316 EMPCFBOTH("fire_range_factor", fire_range_factor, float, NSC_FLOAT, 0,
00317     "Scale normal firing ranges by this amount")
00318 EMPCFBOTH("sect_mob_neg_factor", sect_mob_neg_factor, int, NSC_INT, 0,
00319     "Initial mobility for MOB_ACCESS (etu_per_update / sect_mob_neg_factor)")
00320 EMPCF_COMMENT("# Applies to sector takeover, ship build, plane or land unit build or trade")
00321 EMPCFBOTH("mission_mob_cost", mission_mob_cost, double, NSC_DOUBLE, 0,
00322     "Cost to put something on a mission (percentage of max mob)")
00323 
00324 EMPCF_COMMENT("\n\n### Populace")
00325 EMPCFBOTH("uwbrate", uwbrate, double, NSC_DOUBLE, 0,
00326     "Birth rate for uw's")
00327 EMPCFBOTH("money_civ", money_civ, double, NSC_DOUBLE, 0,
00328     "Money gained from taxes on a civilian in one ETU")
00329 EMPCFBOTH("money_mil", money_mil, double, NSC_DOUBLE, 0,
00330     "Money gained from taxes on an active soldier in one ETU")
00331 EMPCFBOTH("money_res", money_res, double, NSC_DOUBLE, 0,
00332     "Money gained from taxes on a soldier on active reserve in one ETU")
00333 EMPCFBOTH("money_uw", money_uw, double, NSC_DOUBLE, 0,
00334     "Money gained from taxes on an uncompensated worker in one ETU")
00335 EMPCFBOTH("babyeat", babyeat, double, NSC_DOUBLE, 0,
00336     "Amount of food to mature 1 baby into a civilian")
00337 EMPCFBOTH("bankint", bankint, double, NSC_DOUBLE, 0,
00338     "Bank dollar gain (per bar per etu)")
00339 EMPCFBOTH("eatrate", eatrate, double, NSC_DOUBLE, 0,
00340     "Food eating rate for mature people")
00341 EMPCFBOTH("fcrate", fcrate, double, NSC_DOUBLE, 0,
00342     "Food cultivation rate (* workforce in sector)")
00343 EMPCFBOTH("fgrate", fgrate, double, NSC_DOUBLE, 0,
00344     "Food growth rate (* fertility of sector)")
00345 EMPCFBOTH("obrate", obrate, double, NSC_DOUBLE, 0,
00346     "Civilian birth rate")
00347 EMPCFBOTH("rollover_avail_max", rollover_avail_max, int, NSC_INT, 0,
00348     "Maximum avail that can roll over an update")
00349 
00350 EMPCF_COMMENT("\n\n### Nukes")
00351 EMPCFBOTH("decay_per_etu", decay_per_etu, double, NSC_DOUBLE, 0,
00352     "Decay of fallout per ETU")
00353 EMPCFBOTH("fallout_spread", fallout_spread, double, NSC_DOUBLE, 0,
00354     "Amount of fallout that leaks into surrounding sectors")
00355 EMPCFBOTH("drnuke_const", drnuke_const, float, NSC_FLOAT, 0,
00356     "Amount of research to tech needed to build a nuke, a common value is 0.33")
00357 
00358 EMPCF_COMMENT("\n\n### Market/Trade")
00359 EMPCFBOTH("MARK_DELAY", MARK_DELAY, int, NSC_INT, 0,
00360     "Number of seconds commodities stay on the market for bidding")
00361 EMPCFBOTH("TRADE_DELAY", TRADE_DELAY, int, NSC_INT, 0,
00362     "Number of seconds ships, planes, and units stay on the market for bidding")
00363 EMPCFBOTH("buytax", buytax, double, NSC_DOUBLE, 0,
00364     "Tax (in percentage points) charged to the buyer on market purchases")
00365 EMPCFBOTH("tradetax", tradetax, double, NSC_DOUBLE, 0,
00366     "Amount of a trade transaction the seller makes (the rest is tax)")
00367 
00368 EMPCF_COMMENT("\n\n### Trade ships")
00369 EMPCFBOTH("trade_1_dist", trade_1_dist, int, NSC_INT, 0,
00370     "Less than this distance no money for cashing in")
00371 EMPCFBOTH("trade_2_dist", trade_2_dist, int, NSC_INT, 0,
00372     "Less than this distance gets trade_1 money for cashing in")
00373 EMPCFBOTH("trade_3_dist", trade_3_dist, int, NSC_INT, 0,
00374     "Less than this distance gets trade_2 money for cashing in (>= gets trade_3")
00375 EMPCFBOTH("trade_1", trade_1, float, NSC_FLOAT, 0,
00376     "Return per sector on trade_1 distance amount")
00377 EMPCFBOTH("trade_2", trade_2, float, NSC_FLOAT, 0,
00378     "Return per sector on trade_2 distance amount")
00379 EMPCFBOTH("trade_3", trade_3, float, NSC_FLOAT, 0,
00380     "Return per sector on trade_3 distance amount")
00381 EMPCFBOTH("trade_ally_bonus", trade_ally_bonus, float, NSC_FLOAT, 0,
00382     "Bonus you get for cashing in with an ally")
00383 EMPCFBOTH("trade_ally_cut", trade_ally_cut, float, NSC_FLOAT, 0,
00384     "Bonus your ally gets for you cashing in with them")
00385 
00386 EMPCF_COMMENT("\n\n### Misc.")
00387 EMPCFBOTH("disabled_commands", disabled_commands, char *, NSC_STRING, KM_INTERNAL,
00388           "Disabled commands, separated by space")
00389 EMPCFBOTH("anno_keep_days", anno_keep_days, int, NSC_INT, KM_INTERNAL,
00390           "How long until announcements expire (<0 means never)")
00391 EMPCFBOTH("news_keep_days", news_keep_days, int, NSC_INT, KM_INTERNAL,
00392           "How long until news expire")
00393 EMPCFBOTH("fuel_mult", fuel_mult, int, NSC_INT, 0,
00394     "Multiplier for fuel to mobility calculation")
00395 EMPCFBOTH("lost_items_timeout", lost_items_timeout, int, NSC_INT, KM_INTERNAL,
00396     "Seconds before a lost item is timed out of the database")
00397 
00398 /* Sentinel */
00399 EMPCFONLYC(NULL, emp_config_dummy, NULL, NSC_NOTYPE, 0, NULL)
00400 
00401 #undef EMPCFONLYC
00402 #undef EMPCFBOTH
00403 #undef EMPCF_COMMENT

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