src/lib/subs/coastal.c

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00001 /*
00002  *  Empire - A multi-player, client/server Internet based war game.
00003  *  Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
00004  *                           Ken Stevens, Steve McClure
00005  *
00006  *  This program is free software; you can redistribute it and/or modify
00007  *  it under the terms of the GNU General Public License as published by
00008  *  the Free Software Foundation; either version 2 of the License, or
00009  *  (at your option) any later version.
00010  *
00011  *  This program is distributed in the hope that it will be useful,
00012  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  *  GNU General Public License for more details.
00015  *
00016  *  You should have received a copy of the GNU General Public License
00017  *  along with this program; if not, write to the Free Software
00018  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019  *
00020  *  ---
00021  *
00022  *  See files README, COPYING and CREDITS in the root of the source
00023  *  tree for related information and legal notices.  It is expected
00024  *  that future projects/authors will amend these files as needed.
00025  *
00026  *  ---
00027  *
00028  *  coastal.c: Routines to calculate the coastal flag
00029  * 
00030  *  Known contributors to this file:
00031  *     Ron Koenderink, 2005
00032  */
00033 
00034 #include <config.h>
00035 
00036 #include "file.h"
00037 #include "path.h"
00038 #include "prototypes.h"
00039 #include "sect.h"
00040 
00041 static int
00042 update_coastal_flag(coord x, coord y, coord ign_x, coord ign_y)
00043 {
00044     int n;
00045     struct sctstr sect;
00046 
00047     for (n = 1; n <= 6; n++) {  /* Directions */
00048         getsect(x + diroff[n][0], y + diroff[n][1], &sect);
00049         if (sect.sct_x == ign_x && sect.sct_y == ign_y)
00050             continue;
00051         if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BTOWER ||
00052             sect.sct_type == SCT_BSPAN)
00053             return 1;
00054     }
00055 
00056     return 0;
00057 }
00058 
00059 static int
00060 coastal_sea_to_land(coord x, coord y)
00061 {
00062     int n, c;
00063     struct sctstr sect;
00064 
00065     for (n = 1; n <= 6; n++) {  /* Directions */
00066         getsect(x + diroff[n][0], y + diroff[n][1], &sect);
00067         c = update_coastal_flag(sect.sct_x, sect.sct_y, x, y);
00068         if (!sect.sct_coastal != !c) {
00069             sect.sct_coastal = c;
00070             putsect(&sect);
00071         }
00072     }
00073 
00074     return update_coastal_flag(x, y, x, y);
00075 }
00076 
00077 static int
00078 coastal_land_to_sea(coord x, coord y)
00079 {
00080     int n;
00081     struct sctstr sect;
00082 
00083     for (n = 1; n <= 6; ++n) {  /* Directions */
00084         getsect(x + diroff[n][0], y + diroff[n][1], &sect);
00085         if (!sect.sct_coastal) {
00086             sect.sct_coastal = 1;
00087             putsect(&sect);
00088         }
00089     }
00090 
00091     return 1;
00092 }
00093 
00094 /*
00095  * Compute coastal flags for a change of SP from OLDDES to NEWDES.
00096  * Update adjacent sectors, but don't touch SP.
00097  * Return new coastal flag for SP.
00098  */
00099 void
00100 set_coastal(struct sctstr *sp, int olddes, int newdes)
00101 {
00102     int old_water = olddes == SCT_WATER
00103         || olddes == SCT_BTOWER || olddes == SCT_BSPAN;
00104     int new_water = newdes == SCT_WATER
00105         || newdes == SCT_BTOWER || newdes == SCT_BSPAN;
00106 
00107     if (new_water != old_water)
00108         sp->sct_coastal = new_water
00109             ? coastal_land_to_sea(sp->sct_x, sp->sct_y)
00110             : coastal_sea_to_land(sp->sct_x, sp->sct_y);
00111 }

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