src/lib/subs/bsanct.c

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00001 /*
00002  *  Empire - A multi-player, client/server Internet based war game.
00003  *  Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
00004  *                           Ken Stevens, Steve McClure
00005  *
00006  *  This program is free software; you can redistribute it and/or modify
00007  *  it under the terms of the GNU General Public License as published by
00008  *  the Free Software Foundation; either version 2 of the License, or
00009  *  (at your option) any later version.
00010  *
00011  *  This program is distributed in the hope that it will be useful,
00012  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  *  GNU General Public License for more details.
00015  *
00016  *  You should have received a copy of the GNU General Public License
00017  *  along with this program; if not, write to the Free Software
00018  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019  *
00020  *  ---
00021  *
00022  *  See files README, COPYING and CREDITS in the root of the source
00023  *  tree for related information and legal notices.  It is expected
00024  *  that future projects/authors will amend these files as needed.
00025  *
00026  *  ---
00027  *
00028  *  bsanct.c: Break Sanctuary subroutines
00029  * 
00030  *  Known contributors to this file:
00031  *  
00032  */
00033 
00034 #include <config.h>
00035 
00036 #include "file.h"
00037 #include "game.h"
00038 #include "news.h"
00039 #include "player.h"
00040 #include "prototypes.h"
00041 #include "sect.h"
00042 
00043 void
00044 bsanct(void)
00045 {
00046     int count;
00047     struct sctstr s;
00048     struct nstr_sect nstr;
00049 
00050     if (player->god)
00051         return;
00052     count = 0;
00053     snxtsct_all(&nstr);
00054     while (nxtsct(&nstr, &s)) {
00055         if (!player->owner)
00056             continue;
00057         if (s.sct_type != SCT_SANCT)
00058             continue;
00059         pr("%s is no longer a sanctuary.\n",
00060            xyas(s.sct_x, s.sct_y, player->cnum));
00061         if (s.sct_effic == 100) {
00062             s.sct_type = SCT_CAPIT;
00063             s.sct_newtype = SCT_CAPIT;
00064         } else {
00065             s.sct_type = SCT_HIWAY;
00066             s.sct_newtype = SCT_HIWAY;
00067         }
00068         game_tick_to_now(&s.sct_access);
00069         (void)putsect(&s);
00070         count++;
00071     }
00072     if (count > 0)
00073         nreport(player->cnum, N_BROKE_SANCT, 0, 1);
00074 }

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