Search results for "~ON~"

NameSetArtTypeCastRarTextFlavor
AEther ChargeONMBrEn4RUWhenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent."Is it just me, or does that meteor have teeth?"
Accursed CentaurONJTiSm Zombie Centaur (2/2)BCWhen Accursed Centaur comes into play, sacrifice a creature."The Cabal mocks the natural order. For its minions, death is just a pause between duties." -Kamahl, druid acolyte
Aggravated AssaultONGStEn2RR3RR: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.-
Airborne AidONBWiSo3UCDraw a card for each Bird in play."We help our Southern Order comrades as much as we can. But the Cabal's insidious influence spreads, dividing our forces and leaving new arrivals to fend for themselves." -Commander Eesha
Airdrop CondorONGAnSm Bird (2/2)4RUFlying. 1R, Sacrifice a Goblin: Airdrop Condor deals damage equal to the sacrificed Goblin's power to target creature or player."It has two kinds of droppings, neither of which is particularly pleasant."
Akroma's BlessingONAReIs2WUCreatures you control gain protection from the color of your choice until end of turn. Cycling W (W, Discard this card from your hand: Draw a card.)The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.
Akroma's VengeanceONGHi & THiSo4WWRDestroy all artifacts, creatures, and enchantments. Cycling 3 (3, Discard this card from your hand: Draw a card.)Ixidor had only to imagine their ruin and Akroma made it so.
Ancestor's ProphetONKWaSm Cleric Lord (1/5)4WRTap five untapped Clerics you control: You gain 10 life.We have faced horrors of war and terrors beyond imagining. We will overcome the uncertainties of this new life.
Animal MagnetismONSpeSo4GRReveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard.-
AnnexONJAvEl2UUUYou control enchanted land.Most refugees left their ancestral homes behind when they came to Otaria. A few decided to bring them along.
Anurid MurkdiverONDOrSm Zombie Beast (4/3)4BBCSwampwalkAphetto's swamps are alive with the dead.
Aphetto AlchemistONSpeSm Wizard (1/2)1UUTap: Untap target artifact or creature. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)He brews trouble.
Aphetto DredgingONMMoSo3BCReturn up to three target creature cards of the creature type of your choice from your graveyard to your hand.Phage became both executioner and savior, helping others to the same rebirth she had found.
Aphetto GrifterONGStSm Wizard (1/1)2UUTap two untapped Wizards you control: Tap target permanent.Aphetto con artists started working in pairs to make it less likely they'd be the victims of con artists.
Aphetto VultureONTSzSm Zombie Bird (3/2)4BBUFlying. When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library.-
Arcanis the OmnipotentONJSwSm Wizard Legend (3/4)3UUURTap: Draw three cards. 2UU: Return Arcanis the Omnipotent to its owner's hand.He has journeyed where none have been before. Now he returns to ensure that none follow.
Artificial EvolutionONGStIsURChange the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Legend or Wall. (This effect doesn't end at end of turn.)-
Ascending AvenONRSpSm Bird Soldier (3/2)2UUCFlying. Ascending Aven may block only creatures with flying. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Astral SlideONSpeEn2WUWhenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn."The hum of the universe is never off-key." -Mystic elder
Aura ExtractionONLZoIs1WUPut target enchantment on top of its owner's library. Cycling 2 (2, Discard this card from your hand: Draw a card.)Every day, Order clerics contain as much of the Mirari's energy as possible, hoping to delay Otaria's demise.
AurificationONGRuEn2WWRWhenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can't attack.) When Aurification leaves play, remove all gold counters from all creatures.-
AvaraxONGStSm Beast (3/3)3RRUHaste. When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. 1R: Avarax gets +1/+0 until end of turn.-
Aven BrigadierONGStSm Bird Soldier (3/5)3WWWRFlying. All other Birds get +1/+1. All other Soldiers get +1/+1.He represents what little pride the Order has left.
Aven FateshaperONAWaSm Bird Wizard (4/5)6UUFlying. When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order. 4U: Look at the top four cards of your library, then put them back in any order.-
Aven SoulgazerONJAvSm Bird Cleric (3/3)3WWUFlying. 2W: Look at target face-down creature.Every question has a proper answer. Every soul has a proper place.
BackslideONPVeIs1UCTurn target creature with morph face down. Cycling U (U, Discard this card from your hand: Draw a card.)Some things are better left unknown.
Barkhide MaulerONIMCSm Beast (4/4)4GCCycling 2 (2, Discard this card from your hand: Draw a card.)Anywhere else they would be hunted for their skins, but in Wirewood, they are safe.
Barren MoorONHHuLd-CBarren Moor comes into play tapped. Tap: Add B to your mana pool. Cycling B (B, Discard this card from your hand: Draw a card.)-
Battering CraghornONMCaSm Beast (3/1)2RRCFirst strike. Morph 1RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)Their skeletons can be found all over Skirk Ridge, tangled in each other's horns.
Battlefield MedicONMThSm Cleric (1/1)1WCTap: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play.Death never stops to rest. Neither can we.
BiorhythmONSpeSo6GGREach player's life total becomes the number of creatures he or she controls."I have seen life's purpose, and now it is my own." -Kamahl, druid acolyte
Birchlore RangersONDOrSm Elf (1/1)GCTap two untapped Elves you control: Add one mana of any color to your mana pool. Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
BlackmailONCMoSoBUTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card.Even the most virtuous person is only one secret away from being owned by the Cabal.
Blatant ThieveryONRSpSo4UUURFor each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)I'll leave subtlety to the rich.
Blistering FirecatONASwSm Cat (7/1)1RRRRTrample, haste. At end of turn, sacrifice Blistering Firecat. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Bloodline ShamanONRGuSm Elf Wizard (1/1)1GUTap: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.Every creature of the forest has a name, and she knows them all.
Bloodstained MireONRAlLd-RTap, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a swamp or mountain card and put it into play. Then shuffle your library.-
BoneknitterONPVeSm Zombie Cleric (1/1)1BU1B: Regenerate target Zombie. Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)Nothing comes together as easily as it comes apart.
Break OpenONAHoIs1RCTurn target face-down creature an opponent controls face up.There are two ways to resolve puzzling situations: thoughtful contemplation or force. After thoughtful contemplation, most barbarians choose force.
Brightstone RitualONWEnIsRCAdd R to your mana pool for each Goblin in play.Wizards fought over the stone to exploit its power. Goblins fight over it because it's shiny.
Broodhatch NantukoONKGaSm Insect Druid (1/1)1GUWhenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Butcher OrggONKWaSm Orgg (6/6)4RRRRYou may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls.It can kill you with three arms tied behind its back.
Cabal ArchonONPVeSm Cleric (2/2)2BUB, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.You are weak. I am strong. The protocol is obvious.
Cabal ExecutionerONRGuSm Cleric (2/2)2BBUWhenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Cabal SlaverONPVeSm Cleric (2/1)2BUWhenever a Goblin deals combat damage to a player, that player discards a card from his or her hand."In its natural habitat, the goblin is stupid, yet devious. Now it's stupid, devious, and powerful."
Callous OppressorONJSwSm Cephalid (1/2)1UURYou may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor comes into play, an opponent chooses a creature type. Tap: Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped.-
Catapult MasterONTNiSm Soldier Lord (3/3)3WWRTap five untapped Soldiers you control: Remove target creature from the game."There's no 'I' in 'team,' but there's a 'we' in 'weapon.'"
Catapult SquadONBSnSm Soldier (2/1)1WUTap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.Together they could hit anything between the heavens and the horizon.
Centaur GladeONAHoEn3GGU2GG: Put a 3/3 green Centaur creature token into play.The Mirari called to the centaurs, and all who heard it were forever changed.
Chain of AcidONRSpSo3GUDestroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.-
Chain of PlasmaONGRuIs1RUChain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card from his or her hand. If the player does, he or she may copy this spell and may choose a new target for that copy.-
Chain of SilenceONRGaIs1WUPrevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.-
Chain of SmogONGStSo1BUTarget player discards two cards from his or her hand. That player may copy this spell and may choose a new target for that copy.-
Chain of VaporONCCrIsUUReturn target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.-
Charging SlatebackONMTeSm Beast (4/3)4RCCharging Slateback can't block. Morph 4R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)Goblins prize its hide for building rock sled runners.
Choking TethersONCCrIs3UCTap up to four target creatures. Cycling 1U (1U, Discard this card from your hand: Draw a card.) When you cycle Choking Tethers, you may tap target creature.-
Circle of SolaceONGHi & THiEn3WRAs Circle of Solace comes into play, choose a creature type. 1W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.-
CloneONCCrSm Clone (0/0)3URAs Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.-
Commando RaidONRSpIs2RUUntil end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."-
ComplicateONSFiIs2UUCounter target spell unless its controller pays 3. Cycling 2U (2U, Discard this card from your hand: Draw a card.) When you cycle Complicate, you may counter target spell unless its controller pays 1.-
Contested CliffsONAWaLd-RTap: Add 1 to your mana pool. RG, Tap: Choose target Beast you control and target creature an opponent controls. Each creature deals damage equal to its power to the other.-
Convalescent CareONGHi & THiEn1WWRAt the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card.Enlightenment comes most swiftly at life's end.
Cover of DarknessONKWaEn1BRAs Cover of Darkness comes into play, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)-
Crafty PathmageONWEnSm Wizard (1/1)2UCTap: Target creature with power 2 or less is unblockable this turn.The most valuable commodity in the pits is a way out.
Crowd FavoritesONRRaSm Soldier (4/4)6WU3W: Tap target creature. 3W: Crowd Favorites gets +0/+5 until end of turn."The rabble likes them. Make sure they win, then book them for tomorrow." -Cabal Patriarch
Crown of AscensionONBWiEc1UCEnchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn."Wisdom, clear my eyes."
Crown of AweONRElEc1WCEnchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn."Honor, guide my step."
Crown of FuryONBWiEc1RCEnchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn."Passion, fire my heart."
Crown of SuspicionONWEnEc1BCEnchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn."Darkness, hide my fear."
Crown of VigorONMCaEc1GCEnchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn."Life, be my shield."
Crude RampartONSWoSm Wall (4/5)3WU(Walls can't attack.) Morph 4W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)"Success is one part inspiration, nine parts desperation."
Cruel RevivalONGStIs4BCDestroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.Few Cabal fighters fear death. They fear what follows it.
Cryptic GatewayONDaMAt5RTap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way.Its lock changes to fit each key.
Custody BattleONGHi & THiEc1RUEnchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."Goblins resolve disputes by splitting everything straight down the middle.
Daru CavalierONDOrSm Soldier (2/2)3WCFirst strike. When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.-
Daru EncampmentONTSzLd-UTap: Add 1 to your mana pool. W, Tap: Target Soldier gets +1/+1 until end of turn.-
Daru HealerONDOrSm Cleric (1/2)2WCTap: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Daru LancerONBSnSm Soldier (3/4)4WWCFirst strike. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil.
Daunting DefenderONCCrSm Cleric (3/3)4WCIf a source would deal damage to a Cleric you control, prevent 1 of that damage.I will wield the stone of my homeland as though it were the fists of the Ancestor.
Dawning PuristONBSnSm Cleric (2/2)2WUWhenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Death MatchONRKPEn3BRWhenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.The Cabal breeds many things for the pit fights, but it never breeds compassion.
Death PulseONTSzIs2BBUTarget creature gets -4/-4 until end of turn. Cycling 1BB (1BB, Discard this card from your hand: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.-
Defensive ManeuversONLZoIs3WCCreatures of the type of your choice get +0/+4 until end of turn.Only on the battlefield can we repay all the Order has given us.
DemystifyONCRuIsWCDestroy target enchantment.The truth will outshine all lies.
Dirge of DreadONHHuSo2BCAll creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling 1B (1B, Discard this card from your hand: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.-
Disciple of GraceONTMBSm Cleric (1/2)1WCProtection from black. Cycling 2 (2, Discard this card from your hand: Draw a card.)Dread was as foreign to her as the landscape ahead.
Disciple of MaliceONMCaSm Cleric (1/2)1BCProtection from white. Cycling 2 (2, Discard this card from your hand: Draw a card.)The lantern he carried did not light his way - it signaled his approach.
DiscombobulateONAHoIs2UUUCounter target spell. Look at the top four cards of your library, then put them back in any order."I said 'pick his brain,' not 'tear off his head.'" -Riptide Project researcher
Dispersing OrbONRGuEn3UUU3U, Sacrifice a permanent: Return target permanent to its owner's hand."Like the seas, the AEther is fickle and ever-changing. If we can control one, we can master the other. -Riptide Project director
Disruptive PitmageONDRiSm Wizard (1/1)2UCTap: Counter target spell unless its controller pays 1. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)Show weakness to hide your strength.
Dive BomberONRGaSm Bird Soldier (2/2)3WCFlying. Tap, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.Your graves will lie beneath my final nest.
Doom CannonONMMiAt6RAs Doom Cannon comes into play, choose a creature type. 3, Tap, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.-
Doomed NecromancerONMBrSm Cleric Mercenary (2/2)2BRB, Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play."His sacrifice shall not be forgotten. Now toss his body over there with the others." -Phage the Untouchable
Doubtless OneONJSwSm Cleric Avatar (*/*)3WUDoubtless One's power and toughness are each equal to the number of Clerics in play. Whenever Doubtless One deals damage, you gain that much life.Share your devotion with me.
Dragon RoostONLZoEn4RRR5RR: Put a 5/5 red Dragon creature token with flying into play.A powerful mage created the roost to guard a portal between the planes. The mage is long gone, but dragons still keep watch at the gate.
Dream ChiselONSpeAt2RFace-down creature spells you play cost 1 less to play.Itself a product of Ixidor's tortured psyche, the chisel brings his darkest dreams to life.
Dwarven BlastminerONGRuSm Dwarf (1/1)1RU2R, Tap: Destroy target nonbasic land. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)"Life is too short for something like a hunk of rock to get in my way.
Ebonblade ReaperONWEnSm Cleric (1/1)2BRWhenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Elven RidersONDRiSm Elf (3/3)3GGUElven Riders can't be blocked except by creatures with flying and/or Walls.Wirewood cannot hide great size. Only with speed and skill can we survive here.
Elvish GuidanceONGHi & THiEl2GCWhenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf in play."Old home never forgotten, new home ours forever."
Elvish PathcutterONTLoSm Elf (1/2)3GC2G: Target Elf gains forestwalk until end of turn.In harsh times, the strongest currency is cooperation.
Elvish PioneerONCRuSm Elf Druid (1/1)GCWhen Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped."Destruction is the work of an afternoon. Creation is the work of a lifetime." -Kamahl, druid acolyte
Elvish ScrapperONEBJSm Elf (1/1)GUG, Tap, Sacrifice Elvish Scrapper: Destroy target artifact.The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again.
Elvish VanguardONGAnSm Elf (1/1)1GRWhenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard."Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all."
Elvish WarriorONCMoSm Elf (2/3)GGC-"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
Embermage GoblinONPVeSm Goblin Wizard (1/1)3RUWhen Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. Tap: Embermage Goblin deals 1 damage to target creature or player.-
Enchantress's PresenceONRGuEn2GRWhenever you play an enchantment spell, draw a card.The wise learn from successes as well as mistakes.
Endemic PlagueONNDCSo3BRAs an additional cost to play Endemic Plague, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.-
Entrails FeasterONMatSm Zombie Cat (1/1)BRAt the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.-
Erratic ExplosionONGRuSo2RCChoose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.-
Essence FractureONWEnSo3UUUReturn two target creatures to their owners' hands. Cycling 2U (2U, Discard this card from your hand: Draw a card.)"Shaping reality is simply a matter of knowing where to apply pressure." -Ixidor, reality sculptor"
Everglove CourierONDRiSm Elf (2/1)2GUYou may choose not to untap Everglove Courier during your untap step. 2G, Tap: As long as Everglove Courier remains tapped, target Elf gets +2/+2 and has trample.-
Exalted AngelONMSuSm Angel (4/5)4WWRFlying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Explosive VegetationONJAvSo3GUSearch your library for up to two basic land cards and put them into play tapped. Then shuffle your library.Torching Krosa would be pointless. It grows faster than it burns.
Fade from MemoryONDaMIsBURemove target card in a graveyard from the game. Cycling B (B, Discard this card from your hand: Draw a card.)Proper burial is a luxury Otarians can no longer afford.
Fallen ClericONDDoSm Zombie Cleric (4/2)4BCProtection from Clerics. Morph 4B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)The most terrifying zombies are those with just a hint of their old selves left.
False CureONBWiIsBBRUntil end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained."I do unto others as others have done unto me." -Phage the Untouchable
Feeding FrenzyONNDCIs2BUTarget creature gets -X/-X until end of turn, where X is the number of Zombies in play.It wasn't as much a strategy as a dim instinct to drown their prey.
Festering GoblinONTMBSm Zombie Goblin (1/1)BCWhen Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.In life, it was a fetid, disease-ridden thing. In death, not much changed.
Fever CharmONDaMIsRCChoose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard.-
Flamestick CourierONLZoSm Goblin (2/1)2RUYou may choose not to untap Flamestick Courier during your untap step. 2R, Tap: As long as Flamestick Courier remains tapped, target Goblin gets +2/+2 and has haste.-
Fleeting AvenONIMCSm Bird Wizard (2/2)1UUUFlying. Whenever a player cycles a card, return Fleeting Aven to its owner's hand.Don't become so enthralled with magic that you forget you can fly without it.
Flooded StrandONRAlLd-RTap, Pay 1 life, Sacrifice Flooded Strand: Search your library for a plains or island card and put it into play. Then shuffle your library.-
Foothill GuideONEPeSm Cleric (1/1)WCProtection from Goblins. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)"Like any pests, goblins must be repelled quickly or they multiply."
ForestONDaMLd-L[G]-
ForestONJAvLd-L[G]-
ForestONJAvLd-L[G]-
ForestONMatLd-L[G]-
Forgotten CaveONTSzLd-CForgotten Cave comes into play tapped. Tap: Add R to your mana pool. Cycling R (R, Discard this card from your hand: Draw a card.)-
Frightshroud CourierONSpeSm Zombie (2/1)2BUYou may choose not to untap Frightshroud Courier during your untap step. 2B, Tap: As long as Frightshroud Courier remains tapped, target Zombie gets +2/+2 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)-
Future SightONMCaEn2UUURPlay with the top card of your library revealed. You may play the top card of your library as though it were in your hand."My past holds only pain and loss. I will conquer it by creating the perfect future." -Ixidor, reality sculptor
Gangrenous GoliathONJSwSm Zombie Giant (4/4)3BBRTap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.Cabal clerics don't heal the sick-they heal the dead.
Ghosthelm CourierONEBJSm Wizard (2/1)2UUYou may choose not to untap Ghosthelm Courier during your untap step. 2U, Tap: As long as Ghosthelm Courier remains tapped, target Wizard gets +2/+2 and can't be the target of spells or abilities.-
GigapedeONGAnSm Insect (6/1)3GGRGigapede can't be the target of spells or abilities. At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card from your hand. If you do, return Gigapede to your hand.-
GlarecasterONDFrSm Bird Cleric (3/3)4WWRFlying. 5W: The next time damage would be dealt to Glarecaster or you this turn, that damage is dealt to target creature or player instead.-
Glory SeekerONDDoSm Soldier (2/2)1WC-The turning of the tide always begins with one soldier's decision to head back into the fray.
Gluttonous ZombieONTMBSm Zombie (3/3)4BUFear (This creature can't be blocked except by artifact creatures and/or black creatures.)Greed and gluttony led him to death. Now they are his greatest assets.
Goblin BurrowsONDaMLd-UTap: Add 1 to your mana pool. 1R, Tap: Target Goblin gets +2/+0 until end of turn.-
Goblin MachinistONDChSm Goblin (0/5)4RU2R: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.-
Goblin PiledriverONMCaSm Goblin (1/2)1RRProtection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins.
Goblin PyromancerONEBJSm Goblin Wizard (2/2)3RRWhen Goblin Pyromancer comes into play, all Goblins get +3/+0 until end of turn. At end of turn, destroy all Goblins."The good news is, we figured out how the wand works. The bad news is, we figured out how the wand works."
Goblin SharpshooterONGStSm Goblin (1/1)2RRGoblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter. Tap: Goblin Sharpshooter deals 1 damage to target creature or player.-
Goblin Sky RaiderONDBaSm Goblin (1/2)2RCFlyingThe goblin word for "Flying" is more accurately translated as "falling slowly."
Goblin SledderONRSpSm Goblin (1/1)RCSacrifice a Goblin: Target creature gets +1/+1 until end of turn."Let's play 'sled.' Here's how it works: you're the sled."
Goblin TaskmasterONTHaSm Goblin (1/1)RC1R: Target Goblin gets +1/+0 until end of turn. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)For some reason, goblin fighting school isn't as crowded on day two.
Grand ColiseumONCCrLd-RGrand Coliseum comes into play tapped. Tap: Add 1 to your mana pool. Tap: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.-
Grand MeleeONTHaEn3RRAll creatures attack each turn if able. All creatures block each turn if able.Hot blood washes away cold reason.
Grassland CrusaderONMTeSm Cleric Soldier (2/4)5WCTap: Target Elf or Soldier gets +2/+2 until end of turn.Everyone deserves a chance to live. My job is to make sure they get it.
Gratuitous ViolenceONCMoEn2RRRRIf a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.Only the Cabal could make a fight to the death more deadly.
Gravel SlingerONKWaSm Soldier (1/3)3WCTap: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Gravespawn SovereignONAReSm Zombie Lord (3/3)4BBRTap five untapped Zombies you control: Put target creature card from a graveyard into play under your control.The Cabal never expected its creations to create servants of their own.
GraxiplonONIMCSm Beast (3/4)5UUGraxiplon is unblockable unless defending player controls three or more creatures that share a creature type."Attempts to revive this ancient species have not been entirely successful, but results indicate potential for future development." -Riptide Project researcher
Grinning DemonONMZuSm Demon (6/6)2BBRAt the beginning of your upkeep, you lose 2 life. Morph 2BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)It's drawn to the scent of screaming.
Gustcloak HarrierONDFrSm Bird Soldier (2/2)1WWCFlying. Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.Banking steeply, the aven streaked toward the ground-and vanished.
Gustcloak RunnerONGAnSm Soldier (1/1)WCWhenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.Cabal spies trying to follow the Order's movements are constantly frustrated by tracks that stop dead.
Gustcloak SaviorONJNeSm Bird Soldier (3/4)4WRFlying. Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat."Our death-arrows flew in high arcs towards the aven. And then... nothing." -Coliseum guard
Gustcloak SentinelONMZuSm Soldier (3/3)2WWUWhenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.Entire platoons have mysteriously vanished from battle, leaving enemy weapons to slice through empty air.
Gustcloak SkirmisherONDFrSm Bird Soldier (2/3)3WUFlying. Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.They're trained in the art of pressing their luck.
Harsh MercyONMatSo2WREach player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated."There is no greater burden than choosing who to save." -Kamahl, druid acolyte
Haunted CadaverONRGaSm Zombie (2/2)3BCWhenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards from his or her hand. Morph 1B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Head GamesONTNiSo3BBRTarget opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.-
HeadhunterONMCaSm Cleric (1/1)1BUWhenever Headhunter deals combat damage to a player, that player discards a card from his or her hand. Morph B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Heedless OneONMZuSm Elf Avatar (*/*)3GUTrample. Heedless One's power and toughness are each equal to the number of Elves in play.Channel your vitality through me.
HystrodonONAWaSm Beast (3/4)4GRTrample. Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
ImagecrafterONTNiSm Wizard (1/1)UCTap: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn.When Otarians learned not to trust wizards, the wizards learned to adapt.
Improvised ArmorONAPoEc3WUEnchanted creature gets +2/+5. Cycling 3 (3, Discard this card from your hand: Draw a card.)"I trust what I make for myself. Do you trust more what is made for you by another?"
InfestONBThSo1BBUAll creatures get -2/-2 until end of turn."It is from Phage that this evil springs, and to her it shall return." -Akroma, angelic avenger
Information DealerONJTiSm Wizard (1/1)1UCTap: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order.One wizard is a suspect. Two wizards are a conspiracy. -Elvish refugee
InspiritONKGaIs2WUUntap target creature. It gets +2/+4 until end of turn."We will force the Cabal into their own pits!"
InsurrectionONMZuSo5RRRRUntap all creatures and gain control of them until end of turn. They gain haste until end of turn."Maybe they wanted to be on the winning side for once." -Matoc, lavamancer
Invigorating BoonONEBJEn1GUWhenever a player cycles a card, you may put a +1/+1 counter on target creature.The Mirari's echoes rang in the scouts' minds long after they had returned from the Krosan Forest.
Ironfist CrusherONIMCSm Soldier (2/4)4WUIronfist Crusher may block any number of creatures. Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
IslandONBWiLd-L[U]-
IslandONMThLd-L[U]-
IslandONRElLd-L[U]-
IslandONTSzLd-L[U]-
Ixidor's WillONEPeIs2UCCounter target spell unless its controller pays 2 for each Wizard in play.Some dreams should not come to be.
Ixidor, Reality SculptorONKWaSm Wizard Legend (3/4)3UURFace-down creatures get +1/+1. 2U: Turn target face-down creature face up.Reality has exiled me. I am no longer bound by its laws.
Jareth, Leonine TitanONDBaSm Cat Giant Legend (4/7)3WWWR"Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. W: Jareth gains protection from the color of your choice until end of turn."Light's champion in the stronghold of darkness.
Kaboom!ONGAnSo4RRChoose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.-
Kamahl's SummonsONAWaSo3GUEach player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token into play for each card he or she revealed this way.As Krosa unleashed the peace in Kamahl, he unleashed the fury in Krosa.
Kamahl, Fist of KrosaONMWiSm Druid Legend (4/3)4GGRG: Target land becomes a 1/1 creature until end of turn. It's still a land. 2GGG: Creatures you control get +3/+3 and gain trample until end of turn.My mind has changed. My strength has not.
Krosan ColossusONKWaSm Beast (9/9)6GGGRMorph 6GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)When it walked, it altered geography. When it bellowed, it changed the weather.
Krosan GroundshakerONWEnSm Beast (6/6)4GGGUG: Target Beast gains trample until end of turn.You know it's coming when you hear the distant thunder. You know where it's been when you see the path of broken trees.
Krosan TuskerONKWaSm Beast (6/5)5GGCCycling 2G (2G, Discard this card from your hand: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.-
Lavamancer's SkillONMMoEc1RCEnchanted creature has "Tap: This creature deals 1 damage to target creature." If enchanted creature is a Wizard, it has "Tap: This creature deals 2 damage to target creature."-
Lay WasteONCCrSo3RCDestroy target land. Cycling 2 (2, Discard this card from your hand: Draw a card.)Skirk Ridge had survived earthquakes, mudslides, and meteor showers. Then the goblins moved in.
Leery FogbeastONMCaSm Beast (4/2)2GCWhenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.It emerges from the mists only to feed.
Lightning RiftONEPeEn1RUWhenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player.Options will cost you, but a lack of them will cost you even more.
Lonely SandbarONHHuLd-CLonely Sandbar comes into play tapped. Tap: Add U to your mana pool. Cycling U (U, Discard this card from your hand: Draw a card.)-
Mage's GuileONEBJIs1UCTarget creature can't be the target of spells or abilities this turn. Cycling U (U, Discard this card from your hand: Draw a card.)"Next time, don't bother."
Mana EchoesONCMoEn2RRRWhenever a creature comes into play, you may add 1 to your mana pool for each creature you control that shares a creature type with it.When the ground is saturated with mana, even the lightest footstep can bring it to the surface.
MeddleONBSnIs1UUIf target spell has only one target and that target is a creature, change that spell's target to another creature.Strength may win the fight, but style wins the crowd.
Menacing OgreONRSpSm Ogre (3/3)3RRRTrample, haste. When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.-
Misery CharmONDaMIsBCChoose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.-
Mistform DreamerONMMiSm Illusion (2/1)2UCFlying. 1: Mistform Dreamer's type becomes the creature type of your choice until end of turn.Devotion, the second myth of reality: The faithful are most hurt by the objects of their faith.
Mistform MaskONMMoEc1UC1: Enchanted creature's type becomes the creature type of your choice until end of turn.Trust, the fifth myth of reality: Every truth holds the seed of betrayal.
Mistform MutantONJAvSm Illusion Mutant (3/4)4UUU1U: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn.Familiarity, the first myth of reality: What you know the best, you observe the least.
Mistform ShriekerONGAnSm Illusion (3/3)3UUUFlying. 1: Mistform Shrieker's type becomes the creature type of your choice until end of turn. Morph 3UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Mistform SkyreaverONAWaSm Illusion (6/6)5UURFlying. 1: Mistform Skyreaver's type becomes the creature type of your choice until end of turn.Conviction, the third myth of reality: Only those who seek the truth can be deceived.
Mistform StalkerONRGaSm Illusion (1/1)1UU1: Mistform Stalker's type becomes the creature type of your choice until end of turn. 2UU: Mistform Stalker gets +2/+2 and gains flying until end of turn.-
Mistform WallONFVoSm Illusion Wall (1/4)2UC(Walls can't attack.) 1: Mistform Wall's type becomes the creature type of your choice until end of turn.Fellowship, the fourth myth of reality: As the tides of war shift, so do loyalties.
MobilizationONCCrEn2WRAttacking doesn't cause Soldiers to tap. 2W: Put a 1/1 white Soldier creature token into play.Newcomers to Otaria find themselves at the bottom of the heap. In the pits, they at least have the chance to climb atop a heap of bodies.
MountainONDDaLd-L[R]-
MountainONHHuLd-L[R]-
MountainONSWoLd-L[R]-
MountainONTSzLd-L[R]-
Mythic ProportionsONJNeEc4GGGREnchanted creature gets +8/+8 and has trample.The blood of Krosa turns rational beings into primal forces.
Nameless OneONMTeSm Wizard Avatar (*/*)3UUNameless One's power and toughness are each equal to the number of Wizards in play. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)Open your mind to me.
Nantuko HuskONCCrSm Zombie Insect (2/2)2BCSacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.The soul sheds light, and death is its shadow. When the light dims, life and death embrace. -Nantuko teaching
NaturalizeONSpeIs1GCDestroy target artifact or enchantment."From here, let the world be reborn."
Nosy GoblinONTMBSm Goblin (2/1)2RCTap, Sacrifice Nosy Goblin: Destroy target face-down creature.To his surprise, Furt discovered that the strange creatures were not at all like bugs.
Nova ClericONAPoSm Cleric (1/2)WU2W, Tap, Sacrifice Nova Cleric: Destroy all enchantments.Our noblest thoughts are our very first and our very last.
OblationONDChIs2WRThe owner of target nonland permanent shuffles it into his or her library, then draws two cards.A richer people could give more but they could never give as much.
Oversold CemeteryONTMBEn1BRAt the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.-
Overwhelming InstinctONSpeEn2GUWhenever you attack with three or more creatures, draw a card.The biggest difference between a victory and a massacre is which side you're on.
PacifismONMWiEc1WCEnchanted creature can't attack or block.Even those born to battle could only lay their blades at Akroma's feet.
Patriarch's BiddingONBThSo3BBREach player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play."Family plots are so convenient." -Cabal Patriarch
Pearlspear CourierONDOrSm Soldier (2/1)2WUYou may choose not to untap Pearlspear Courier during your untap step. 2W, Tap: As long as Pearlspear Courier remains tapped, target Soldier gets +2/+2 and has "Attacking doesn't cause this creature to tap."-
Peer PressureONEBJSo3URChoose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn't end at end of turn.)-
Piety CharmONDaMIsWCChoose one - Destroy target enchant creature; or target Soldier gets +2/+2 until end of turn; or attacking doesn't cause creatures you control to tap this turn.-
Pinpoint AvalancheONDRiIs3RRCPinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented."Some solve problems by thinking and talking. Others use rocks." -Toggo, goblin weaponsmith
PlainsONDDaLd-L[W]-
PlainsONDaMLd-L[W]-
PlainsONMMiLd-L[W]-
PlainsONRAlLd-L[W]-
Polluted DeltaONRAlLd-RTap, Pay 1 life, Sacrifice Polluted Delta: Search your library for an island or swamp card and put it into play. Then shuffle your library.-
Primal BoostONEPeIs2GUTarget creature gets +4/+4 until end of turn. Cycling 2G (2G, Discard this card from your hand: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.-
Profane PrayersONAPoSo2BBCProfane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play."We have ways to make you talk, but you have nothing interesting to say."
Prowling PangolinONHHuSm Beast (6/5)3BBUWhen Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.It's always hungry, yet easily sated.
Psychic TranceONRGuIs2UURUntil end of turn, Wizards you control gain "Tap: Counter target spell."The Riptide Project was perhaps the only school devoted to preventing the spread of knowledge.
Quicksilver DragonONRSpSm Dragon (5/5)4UURFlying. U: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Ravenous BalothONASwSm Beast (4/4)2GGRSacrifice a Beast: You gain 4 life.All we know about the Krosan Forest we have learned from those few who made it out alive. -Elvish refugee
Read the RunesONAPoIsXURDraw X cards. For each card drawn this way, discard a card from your hand unless you sacrifice a permanent."The world is a puzzle, and the mind is its key."
Reckless OneONRSpSm Goblin Avatar (*/*)3RUHaste. Reckless One's power and toughness are each equal to the number of Goblins in play.Release chaos with me!
ReminisceONBWiSo2UUTarget player shuffles his or her graveyard into his or her library.Leave the door to the past even slightly ajar and it could be blown off its hinges.
Renewed FaithONDDoIs2WCYou gain 6 life. Cycling 1W (1W, Discard this card from your hand: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.-
Righteous CauseONSFiEn3WWUWhenever a creature attacks, you gain 1 life."Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand." -Akroma, angelic avenger
Riptide BiologistONJSwSm Wizard (1/2)1UCProtection from Beasts. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)I gave it two choices: life in the lab or death in the hunt.
Riptide ChronologistONRRaSm Wizard (1/3)3UUUU, Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice.The wizard consulted the Riptide Project about how to further his research. He wasn't prepared for what they told him.
Riptide EntrancerONSHaSm Wizard (1/1)1UURWhenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.) Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Riptide LaboratoryONJAvLd-RTap: Add 1 to your mana pool. 1U, Tap: Return target Wizard you control to its owner's hand.-
Riptide ReplicatorONDChAtX4RAs Riptide Replicator comes into play, choose a color and a creature type. Riptide Replicator comes into play with X charge counters on it. 4, Tap: Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator.-
Riptide ShapeshifterONASwSm Shapeshifter (3/3)3UUU2UU, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library.-
Risky MoveONJTiEn3RRRRAt the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.-
Rorix BladewingONDRiSm Dragon Legend (6/5)3RRRRFlying, haste.In the smoldering ashes of Shiv, a few dragons strive to rebuild their native land. The rest seek any opportunity to restore the broken pride of their race.
Rotlung ReanimatorONTMBSm Zombie Cleric (2/2)2BRWhenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play.-
Rummaging WizardONJTiSm Wizard (2/2)3UU2U: Look at the top card of your library. You may put that card into your graveyard.I've got everything you'd ever need right here. Just give me some time to find it.
Run WildONAPoIsGUUntil end of turn, target creature gains trample and "G: Regenerate this creature."Wirewood's beasts didn't seem to mind when the elves moved in. In fact, they hardly noticed them underfoot.
Sage AvenONRGaSm Bird Wizard (1/3)3UCFlying. When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.From their mountain aeries, aven scholars see far more than the distant horizon.
SandskinONGAnEc2WCPrevent all combat damage that would be dealt to and dealt by enchanted creature.Those who live by the sword will die by the sword. I choose to do neither.
Screaming SeahawkONHHuSm Bird (2/2)4UCFlying. When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.-
Screeching BuzzardONHHuSm Bird (2/2)3BCFlying. When Screeching Buzzard is put into a graveyard from play, each opponent discards a card from his or her hand.-
Sea's ClaimONAPoElUCEnchanted land is an island."My vengeance will drown my enemies as my storms drown the desert." -Ixidor, reality sculptor
Searing FleshONPVeSo6RUSearing Flesh deals 7 damage to target opponent.Zemoo found out the hard way that "inflammable" and "flammable" mean the same thing.
Seaside HavenONMBrLd-UTap: Add 1 to your mana pool. WU, Tap, Sacrifice a Bird: Draw a card.-
Secluded SteppeONHHuLd-CSecluded Steppe comes into play tapped. Tap: Add W to your mana pool. Cycling W (W, Discard this card from your hand: Draw a card.)-
Serpentine BasiliskONFVoSm Basilisk (2/3)2GGUWhenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Severed LegionONDOrSm Zombie (2/2)1BBCFear (This creature can't be blocked except by artifact creatures and/or black creatures.)No one in Aphetto answers a knock at the door after sundown.
Shade's BreathONFVoIs1BUUntil end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "B: This creature gets +1/+1 until end of turn."The grim business of the Coliseum casts long shadows.
Shaleskin BruiserONMZuSm Beast (4/4)6RUTrample. Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.Its only predators are the elements.
Shared TriumphONMBrEn1WRAs Shared Triumph comes into play, choose a creature type. Creatures of the chosen type get +1/+1."Win together, die alone."
Shepherd of RotONGStSm Zombie Cleric (1/1)1BCTap: Each player loses 1 life for each Zombie in play."My priests swore loyalty to the Cabal not until death, but beyond it." -Cabal Patriarch
Shieldmage ElderONCMoSm Cleric Wizard (2/3)5WUTap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.You may fight if I deem your cause worthy.
ShockONEBJIsRCShock deals 2 damage to target creature or player."I love lightning! It's my best invention since the rock." -Toggo, goblin weaponsmith
Sigil of the New DawnONTSzEn3WRWhenever a creature is put into your graveyard from play, you may pay 1W. If you do, return that card to your hand."We lay our dead to rest in a beautiful bed, in hopes that the Ancestor will think it a fit cradle for the next life." -Mystic elder
Silent SpecterONDBaSm Specter (4/4)4BBRFlying. Whenever Silent Specter deals combat damage to a player, that player discards two cards from his or her hand. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Silklash SpiderONIMCSm Spider (2/7)3GGRSilklash Spider may block as though it had flying. XGG: Silklash Spider deals X damage to each creature with flying.The only thing that flies over the Krosan Forest is the wind.
Silvos, Rogue ElementalONCCrSm Elemental Legend (8/5)3GGGRTrample. G: Regenerate Silvos, Rogue Elemental.He was born of the Mirari, thrust out of his homeland before he was even aware. Left without purpose or meaning, he found both in the pits.
Skirk CommandoONDDoSm Goblin (2/1)1RRCWhenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Skirk Fire MarshalONGHi & THiSm Goblin Lord (2/2)3RRRProtection from red. Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.He's boss because he's smart enough to get out of the way.
Skirk ProspectorONDChSm Goblin (1/1)RCSacrifice a Goblin: Add R to your mana pool."I like goblins. They make funny little popping sounds when they die." -Braids, dementia summoner
Skittish ValeskONAPoSm Beast (5/5)6RUAt the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph 5R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Slate of AncestryONCMaAt4R4, Tap, Discard your hand: Draw a card for each creature you control.The pattern of life can be studied like a book, if you know how to read it.
Slice and DiceONMBrSo4RRUSlice and Dice deals 4 damage to each creature. Cycling 2R (2R, Discard this card from your hand: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.-
Slipstream EelONMTeSm Beast (6/6)5UUCSlipstream Eel can't attack unless defending player controls an island. Cycling 1U (1U, Discard this card from your hand: Draw a card.)"It's a fine way to travel, if you don't mind the smell."
SmotherONCCrIs1BUDestroy target creature with converted mana cost 3 or less. It can't be regenerated."I can't hear them scream, but at least I don't have to listen to them beg." -Phage the Untouchable
Snapping ThraggONIMCSm Beast (3/3)4RUWhenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph 4RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Snarling UndorakONJSwSm Beast (3/3)2GGC2G: Target Beast gets +1/+1 until end of turn. Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)Most creatures in the Krosan Forest feared the Mirari's power. A few fed upon it.
Solar BlastONGStIs3RCSolar Blast deals 3 damage to target creature or player. Cycling 1RR (1RR, Discard this card from your hand: Draw a card.) When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.-
Soulless OneONTMBSm Zombie Avatar (*/*)3BUSoulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards.Surrender your soul to me.
SparksmithONJNeSm Goblin (1/1)1RCTap: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play."If it didn't hurt, how would I know it worked?"
Spined BasherONTMBSm Zombie Beast (3/1)2BCMorph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)"How cute. Does it do any other tricks?" -Braids, dementia summoner
Spitfire HandlerONJNeSm Goblin (1/1)1RUSpitfire Handler can't block creatures with power greater than Spitfire Handler's power. R: Spitfire Handler gets +1/+0 until end of turn.Wait 'til Toggo sees this!
Spitting GournaONHHuSm Beast (3/4)3GGCSpitting Gourna may block as though it had flying. Morph 4G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Spurred WolverineONDBaSm Beast (3/2)4RCTap two untapped Beasts you control: Target creature gains first strike until end of turn.After a few painful experiences, goblins learned not to pick their noses around the beasts.
Spy NetworkONSpeIsUCLook at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.-
Stag BeetleONAWaSm Insect (0/0)3GGRStag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play.Its voice crackles with the hum of a thousand wings beating at once.
StandardizeONJSwIsUURChoose a creature type other than Legend or Wall. Each creature's type becomes that type until end of turn.At that point, the wizards' argument got a lot uglier.
Starlit SanctumONBThLd-UTap: Add 1 to your mana pool. W, Tap, Sacrifice a Cleric: You gain life equal to that Cleric's toughness. B, Tap, Sacrifice a Cleric: Target player loses life equal to that Cleric's power.-
StarstormONDaMIsXRRRStarstorm deals X damage to each creature. Cycling 3 (3, Discard this card from your hand: Draw a card.)Pardic barbarians didn't complain when the Order started blaming every crisis on the Cabal.
Steely ResolveONGStEn1GRAs Steely Resolve comes into play, choose a creature type. Creatures of the chosen type can't be the targets of spells or abilities.No one in Wirewood understands what is happening. They just know it's unnatural - and coming from Krosa.
Strongarm TacticsONGHi & THiSo1BREach player discards a card from his or her hand. Then each player who didn't discard a creature card this way loses 4 life."If you can't pay your gambling debts, you just might be tomorrow's main attraction at the Grand Coliseum."
Sunfire BalmONMMoIs2WUPrevent the next 4 damage that would be dealt to target creature or player this turn. Cycling 1W (1W, Discard this card from your hand: Draw a card.) When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.-
Supreme InquisitorONRKPSm Wizard Lord (1/3)3UURTap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library.It's hard to fight on an empty mind.
SwampONDFrLd-L[B]-
SwampONDChLd-L[B]-
SwampONPVeLd-L[B]-
SwampONTSzLd-L[B]-
SwatONRKPIs1BBCDestroy target creature with power 2 or less. Cycling 2 (2, Discard this card from your hand: Draw a card.)Few who cross Phage have the chance to repeat the mistake.
Symbiotic BeastONFVoSm Beast (4/4)4GGUWhen Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play.The insects found a meal in the carrion of the beast's prey. The beast found a spiffy new hairstyle.
Symbiotic ElfONWEnSm Elf (2/2)3GCWhen Symbiotic Elf is put into a graveyard from play, put two 1/1 green Insect creature tokens into play.The elves arriving in Wirewood had no homes, let alone weapons, but they knew that the forest would always provide.
Symbiotic WurmONMCaSm Wurm (7/7)5GGGRWhen Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play.The insects keep the wurm's hide free from parasites. In return, the wurm doesn't eat the insects.
Syphon MindONJEaSo3BCEach other player discards a card from his or her hand. You draw a card for each card discarded this way.When tempers run high, it's easy to lose your head.
Syphon SoulONSpeSo2BCSyphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.As Phage drank their energy, a vague memory of Jeska stirred. Then she lost herself again in the joy of her victims' suffering.
Taunting ElfONRGuSm Elf (0/1)GCAll creatures able to block Taunting Elf do so.The safety of the village depends on the beast thinking with its stomach.
Tempting WurmONBBPSm Wurm (5/5)1GRWhen Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.-
TephradermONPPaSm Beast (4/5)4RRWhenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.-
Thoughtbound PrimocONJMiSm Bird Beast (2/3)2RUFlying. At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc.Efforts to use them as spies failed when they kept reporting to the enemy.
Thrashing MudspawnONTMBSm Beast (4/4)3BBUWhenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph 1BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)It just obeys you. It doesn't like you.
ThreatenONMBrSo2RUUntap target creature and gain control of it until end of turn. That creature gains haste until end of turn.Goblins' motivational techniques are crude, but effective.
Thunder of HoovesONJNeSo3RUThunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play.-
Towering BalothONASwSm Beast (7/6)6GGUMorph 6G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)The Mirari twisted all that lived in the Krosan Forest into gross mockeries of their former selves.
Trade SecretsONSpeSo1UURTarget opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.-
Tranquil ThicketONHHuLd-CTranquil Thicket comes into play tapped. Tap: Add G to your mana pool. Cycling G (G, Discard this card from your hand: Draw a card.)-
Treespring LorianONHHuSm Beast (5/4)5GCMorph 5G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)No matter your strength, the Krosan Forest is stronger. No matter your speed, the Wirewood Forest is faster.
Tribal GolemONEBJAc Golem (4/4)6RTribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "B: Regenerate Tribal Golem" as long as you control a Zombie."-
Tribal UnityONSpeIsX2GUCreatures of the type of your choice get +X/+X until end of turn.Kamahl left the violence of his former life behind him, but he still believes in the power of muscle.
Trickery CharmONDaMIsUCChoose one - Target creature gains flying until end of turn; or target creature's type becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.-
True BelieverONAHoSm Cleric (2/2)WWRYou can't be the target of spells or abilities.So great is his certainty that mere facts cannot shake it.
Undead GladiatorONJEaSm Zombie Barbarian (3/1)1BBR1B, Discard a card from your hand: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep. Cycling 1B (1B, Discard this card from your hand: Draw a card.)-
Unholy GrottoONJAvLd-RTap: Add 1 to your mana pool. B, Tap: Put target Zombie card from your graveyard on top of your library.-
Unified StrikeONDDoIsWCRemove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play.The tall, reedy grass of the Daru Plains rustles loudly in the winds, a perfect cover for any ambush.
Venomspout BrackusONRSpSm Beast (5/5)6GU1G, Tap: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. Morph 3GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Visara the DreadfulONKWaSm Gorgon Legend (5/5)3BBBRFlying. Tap: Destroy target creature. It can't be regenerated.My eyes are my strongest feature.
Vitality CharmONDaMIsGCChoose one - Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.-
Voice of the WoodsONPVeSm Elf Lord (2/2)3GGRTap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play.The ritual of making draws upon the elves' memories and pasts. And elves have long memories and ancient pasts.
Voidmage ProdigyONSFiSm Wizard (2/1)UURUU, Sacrifice a Wizard: Counter target spell. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-
Walking DesecrationONDBaSm Zombie (1/1)2BUB, Tap: Creatures of the type of your choice attack this turn if able.Such sacrilege turns blinding grief into blinding rage.
Wall of MulchONAWaSm Wall (0/4)1GU(Walls can't attack.) G, Sacrifice a Wall: Draw a card.Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.
Wave of IndifferenceONGHi & THiSoXRCX target creatures can't block this turn."Darius?" "Yeah?" "There's a goblin sneaking up on you." "So?" "Just sayin'."
Weathered WayfarerONGHi & THiSm Nomad Cleric (1/1)WRW, Tap: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.-
Weird HarvestONBBPSoXGGREach player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.Krosa's distorted groves bear strange fruit.
WellwisherONCRuSm Elf (1/1)1GCTap: You gain 1 life for each Elf in play."Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."
Wheel and DealONAPoIs3URAny number of target opponents each discards his or her hand and draws seven cards. Draw a card.-
WhipcorderONRSpSm Soldier Rebel (2/2)WWUW, Tap: Tap target creature. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)His bolas whirl like galaxies, but it's his enemies who see stars.
Windswept HeathONAWaLd-RTap, Pay 1 life, Sacrifice Windswept Heath: Search your library for a forest or plains card and put it into play. Then shuffle your library.-
Wirewood ElfONJTiSm Elf (1/2)1GCTap: Add G to your mana pool."The land belongs to nature as far as our eyes can see. The higher we climb, the more we can see."
Wirewood HeraldONAHoSm Elf (1/1)1GCWhen Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card. If you do, reveal that card and put it into your hand. Then shuffle your library.The goblins laughed as the elf ran away, until more came back.
Wirewood LodgeONAWaLd-UTap: Add 1 to your mana pool. G, Tap: Untap target Elf.-
Wirewood PrideONDDoIsGCTarget creature gets +X/+X until end of turn, where X is the number of Elves in play."Though you may leave this haven we have found, may our strength never leave you."
Wirewood SavageONTDiSm Elf (2/2)2GCWhenever a Beast comes into play, you may draw a card.She is truly Wirewood's child now. -Elvish refugee
Withering HexONGHi & THiEcBUWhenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex.-
Wooded FoothillsONRAlLd-RTap, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a mountain or forest card and put it into play. Then shuffle your library.-
Words of WarONJSwEn2RR1: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead."Passions can't be shackled by laws or mastered with logic. The choice is freedom or death." -Volume IV, The Book of Fire
Words of WasteONJTiEn2BR1: The next time you would draw a card this turn, each opponent discards a card from his or her hand instead."Terror corrupts order and paralyzes instinct." -Volume III, The Book of Decay
Words of WildingONWEnEn2GR1: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead."Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge." -Volume V, The Book of Life
Words of WindONEPeEn2UR1: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead."Be logical in all things. Do not allow instinct or passion to cloud your mind." -Volume II, The Book of Insight
Words of WorshipONRGuEn2WR1: The next time you would draw a card this turn, you gain 5 life instead."The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life. -Volume I, The Book of Faith
Wretched AnuridONGAnSm Zombie Beast (3/3)1BCWhenever another creature comes into play, you lose 1 life.The only prince inside this frog is the one it ate.

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