Search results for "~8th~"

NameSetArtTypeCastRarTextFlavor
Abyssal Specter8thMSuSm Specter (2/3)2BBUFlying (This creature can't be blocked except by creatures with flying.) Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand.To gaze under its hood is to invite death.
Air Elemental8thWEnSm Elemental (4/4)3UUUFlying (This creature can't be blocked except by creatures with flying.)Pray that it doesn't seek the safety of your lungs.
Aladdin's Ring8thDDoAt8R8, T: Aladdin's Ring deals 4 damage to target creature or player."A good lamp will light your way. A good ring will clear it." -Nervan, royal jeweler
Ambition's Cost8thJTaSo3BUYou draw three cards and you lose 3 life."Knowledge demands sacrifice."
Anaba Shaman8thAHoSm Minotaur (2/2)3RCR, T: Anaba Shaman deals 1 damage to target creature or player.Just try taking this bull by the horns.
Angel of Mercy8thMBeSm Angel (3/3)4WUFlying (This creature can't be blocked except by creatures with flying.) When Angel of Mercy comes into play, you gain 3 life.A song of life soars over fields of blood.
Angelic Page8thMFiSm Spirit (1/1)1WCFlying (This creature can't be blocked except by creatures with flying.) T: Target attacking or blocking creature gets +1/+1 until end of turn.If only every message were as perfect as its bearer.
Archivist8thDGiSm Wizard (1/1)2UURT: Draw a card."Words-so innocent and powerless are they, as standing in a dictionary; how potent for good and evil they become to one who knows how to combine them!" -Nathaniel Hawthorne
Ardent Militia8thPPaSm Soldier (2/5)4WUAttacking doesn't cause Ardent Militia to tap.Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
Avatar of Hope8thMZuSm Avatar (4/9)6WWRIf you have 3 life or less, Avatar of Hope costs 6 less to play. Flying (This creature can't be blocked except by creatures with flying.) Avatar of Hope may block any number of creatures.-
Aven Cloudchaser8thJSwSm Bird Soldier (2/2)3WCFlying (This creature can't be blocked except by creatures with flying.) When Aven Cloudchaser comes into play, destroy target enchantment.-
Aven Fisher8thCMoSm Bird Soldier (2/2)3UCFlying (This creature can't be blocked except by creatures with flying.) When Aven Fisher is put into a graveyard from play, you may draw a card.The same spears that catch their food today will defend their homes tomorrow.
Aven Flock8thGHi & THiSm Bird Soldier (2/3)4WCFlying (This creature can't be blocked except by creatures with flying.) W: Aven Flock gets +0/+1 until end of turn.Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
Balance of Power8thAReSo3UURIf target opponent has more cards in hand than you, draw cards equal to the difference."To empty your mind is to fill your grave." -Lat-Nam teaching
Balduvian Barbarians8thJNeSm Barbarian (3/2)1RRC-"From the snowy slopes of Kaelor, To the canyons of Bandu, We drink and fight and feast and die As we were born to do." -Balduvian tavern song
Beast of Burden8thChiAc (*/*)6RBeast of Burden's power and toughness are each equal to the number of creatures in play.The heavier the load, the harder it works.
Birds of Paradise8thEBJSm Bird (0/1)GRFlying (This creature can't be blocked except by creatures with flying.) T: Add one mana of any color to your mana pool.-
Blanchwood Armor8thPPaEc2GUEnchanted creature gets +1/+1 for each Forest you control."There's never been a dwarven smith who could match the marvels that Gaea herself forges." -Elvish champion
Blaze8thAHoSoXRUBlaze deals X damage to target creature or player.Fire never dies alone.
Blessed Reversal8thCMoIs1WRYou gain 3 life for each creature attacking you.Even an enemy is a valuable resource.
Blinding Angel8thTLoSm Angel (2/4)3WWRFlying (This creature can't be blocked except by creatures with flying.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase."Their eyes will shrivel and blacken before faith's true light."
Blood Moon8thFVoEn2RRNonbasic lands are Mountains.Heavy light flooded across the landscape, cloaking everything in deep crimson.
Bloodshot Cyclops8thDBaSm Giant (4/4)5RRT, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.After their first encounter, the goblins named him Chuck.
Bog Imp8thCCrSm Imp (1/1)1BCFlying (This creature can't be blocked except by creatures with flying.)Think of it as a butcher knife with wings.
Bog Wraith8thDDoSm Wraith (3/3)3BUSwampwalk (This creature is unblockable as long as defending player controls a Swamp.)The bodies of its victims are the only tracks it leaves.
Boil8thJABIs3RUDestroy all Islands."When every reef is bared and every wave is dust-only then shall I rest."
Boomerang8thARaIsUUCReturn target permanent to its owner's hand."Returne from whence ye came. . . ." -Edmund Spenser, The Faerie Queene
Brass Herald8thDBaAc Golem (2/2)6RAs Brass Herald comes into play, choose a creature type. When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.-
Bribery8thARoSo3UURSearch target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library.In Mercadia City, loyalties extend only as far as your purse can stretch.
Call of the Wild8thPPaEn2GGR2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.From a whisper to a roar, the call is heard by all and refused by none.
Canopy Spider8thCRuSm Spider (1/3)1GCCanopy Spider may block as though it had flying.It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
Canyon Wildcat8thGLeSm Cat (2/1)1RCMountainwalk (This creature is unblockable as long as defending player controls a Mountain.)In the warrior kingdom of Keld, the cats used in the hunt are prized for their tracking sense and ability to climb walls.
Carrion Wall8thTSzSm Wall (3/2)1BBU(Walls can't attack.) 1B: Regenerate Carrion Wall.A wall built from the bodies of the enemy will never lack building material in times of war.
Catalog8thBerIs2UCDraw two cards, then discard a card from your hand.Though those who study are as many as the hairs on an ox, those who succeed are as rare as unicorns' horns. -Chinese proverb
Chastise8thCCrIs3WUDestroy target attacking creature. You gain life equal to its power."Why do we pray to the Ancestor? Because She listens." -Mystic elder
Choke8thTNiEn2GUIslands don't untap during their controllers' untap steps."One day we shall walk where once was water." -Eladamri, Lord of Leaves
Cinder Wall8thAWaSm Wall (3/3)RC(Walls can't attack.) When Cinder Wall blocks, destroy it at end of combat."The smell of roasted flesh hung over the valley for hours." -Onean sergeant
Circle of Protection: Black8thMRoEn1WU1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.-
Circle of Protection: Blue8thGHi & THiEn1WU1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.-
Circle of Protection: Green8thAPoEn1WU1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.-
Circle of Protection: Red8thGRuEn1WU1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.-
Circle of Protection: White8thDRiEn1WU1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.-
City of Brass8thRWaLd-RWhenever City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool.-
Coastal Hornclaw8thTDiSm Bird (3/3)4UCSacrifice a land: Coastal Hornclaw gains flying until end of turn. (It can't be blocked except by creatures with flying.)Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.
Coastal Piracy8thMWiEn2UURWhenever a creature you control deals combat damage to an opponent, you may draw a card."I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."
Coastal Tower8thDHaLd-UCoastal Tower comes into play tapped. T: Add W or U to your mana pool.A beacon in the night, a dream in the fog.
Coat of Arms8thSFiAt5REach creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if there are three Goblins in play, each gets +2/+2.)"Hup, two, three, four, Dunno how to count no more." -Mogg march
Coercion8thTDiSo2BCTarget opponent reveals his or her hand. Choose a card from it. That player discards that card."Human tenderness is simply weakness in a pretty package."
Collective Unconscious8thAGoSo4GGRDraw a card for each creature you control."The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."
Concentrate8thGAn & ASwSo2UUUDraw three cards."The treasure in my mind is greater than any worldly glory."
Confiscate8thAReEp4UUUYou control enchanted permanent."It is better to take what does not belong to you than to let it lie around neglected." -Mark Twain, More Maxims of Mark
Coral Eel8thUFrSm Eel (2/1)1UC-Some fishers like to eat eels, and some eels like to eat fishers.
Cowardice8thSFiEn3UURWhenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)"Cowards die many times before their deaths; The valiant never taste of death but once." -William Shakespeare, Julius Caesar
Craw Wurm8thHHuSm Wurm (6/4)4GGC-The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
Creeping Mold8thGRuSo2GGUDestroy target artifact, enchantment, or land.Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
Crossbow Infantry8thJBeSm Soldier (1/1)1WCT: Crossbow Infantry deals 1 damage to target attacking or blocking creature."He can split a marshfly in two from halfway across the range." -Onean sergeant
Crystal Rod8thDGiAt1UWhenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life.Polished by a thousand waves.
Curiosity8thJNeEcUUWhenever enchanted creature deals damage to an opponent, you may draw a card."You know that secret? The one that wakes you up at night in a cold sweat? The one you think no one else in the world knows? Well, guess what."
Daring Apprentice8thDOrSm Wizard (1/1)1UURT, Sacrifice Daring Apprentice: Counter target spell."I've seen my master do this a hundred times. How hard can it be?"
Dark Banishing8thDPoIs2BCDestroy target nonblack creature. It can't be regenerated."Ha, banishment? Be merciful, say 'death,' For exile hath more terror in his look, Much more than death." -William Shakespeare, Romeo and Juliet
Death Pit Offering8thPVeEn2BBRWhen Death Pit Offering comes into play, sacrifice all creatures you control. Creatures you control get +2/+2."Kill them all and feed them to the new recruits." -Crovax, ascendant evincar
Death Pits of Rath8thJBiEn3BBRWhenever a creature is dealt damage, destroy it. It can't be regenerated."Neither could I forget what I had read of these pits-that the sudden extinction of life formed no part of their most horrible plan." -Edgar Allan Poe, "The Pit and the Pendulum"
Deathgazer8thDGiSm Lizard (2/2)3BUWhenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.Your entire life passes before its eyes.
Deepwood Ghoul8thAPoSm Zombie (2/1)2BCPay 2 life: Regenerate Deepwood Ghoul.They feed on the living to stay undead.
Defense Grid8thMTeAt2RDuring each player's turn, each other player's spells cost 3 more to play."A good deal of tyranny goes by the name of protection." -Crystal Eastman, "Equality or Protection"
Deflection8thJJaIs3URChange the target of target spell with a single target.The golden rule of revenge: Do unto others what they tried to do unto you.
Dehydration8thASwEc3UCEnchanted creature doesn't untap during its controller's untap step."Cry to the sun and watch as even your tears forsake you." -Acolyte of Marit Lage
Demolish8thGRuSo3RUDestroy target artifact or land."Pound the steel until it fits. Doesn't work? Bash to bits." -Dwarven forging song
Demystify8thCRuIsWCDestroy target enchantment.-
Diabolic Tutor8thRFaSo2BBUSearch your library for a card and put that card into your hand. Then shuffle your library.The best ideas often come from the worst minds.
Dingus Egg8thRGaAt4RWhenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller.Legend has it that the world was hatched from a dingus egg.
Disrupting Scepter8thSGrAt3R3, T: Target player discards a card from his or her hand. Play this ability only during your turn."True power is controlling not only the hearts of your subjects, but their minds as well."
Distorting Lens8thGAnAt2RT: Target permanent becomes the color of your choice until end of turn."The Eye altering alters all." -William Blake, "The Mental Traveller"
Diving Griffin8thJHoSm Griffin (2/2)1WWCFlying (This creature can't be blocked except by creatures with flying.) Attacking doesn't cause Diving Griffin to tap.To outrace the griffin -Kipamu expression meaning "to do the impossible"
Drudge Skeletons8thJNeSm Skeleton (1/1)1BCB: Regenerate Drudge Skeletons."The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off." -Nevinyrral, Necromancer's Handbook
Dusk Imp8thEBJSm Imp (2/1)2BCFlying (This creature can't be blocked except by creatures with flying.)It despises humans and squirrels and beasts and dwarves and cephalids . . . well, it despises just about everything.
Dwarven Demolition Team8thKWaSm Dwarf (1/1)2RUT: Destroy target Wall.Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.
Eager Cadet8thGHi & THiSm Soldier (1/1)WC-"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
Eastern Paladin8thCCrSm Knight (3/3)2BBRBB, T: Destroy target green creature."There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it." -Southern paladin
Elfhame Palace8thAWaLd-UElfhame Palace comes into play tapped. T: Add G or W to your mana pool.The elfhames are the closest thing to "civilization" the elves allow themselves.
Elite Archers8thGStSm Soldier (3/3)5WRT: Elite Archers deals 3 damage to target attacking or blocking creature.They fletch their arrows with the feathers of angels.
Elite Javelineer8thMPoSm Soldier (2/2)2WUWhenever Elite Javelineer blocks, it deals 1 damage to target attacking creature."Precision is frequently more valuable than force."
Elvish Champion8thMZuSm Lord (2/2)1GGRAll Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)"For what are leaves but countless blades To fight a countless foe on high." -Elvish hymn
Elvish Lyrist8thMKoSm Elf (1/1)GUG, T, Sacrifice Elvish Lyrist: Destroy target enchantment.Each pluck of the strings breaks the hold of the unnatural on the world.
Elvish Pioneer8thTMBSm Elf Druid (1/1)GCWhen Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped."Destruction is the work of an afternoon. Creation is the work of a lifetime."
Elvish Piper8thTElSm Elf (1/1)3GRG, T: Put a creature card from your hand into play.From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more. -Elvish teaching
Elvish Scrapper8thEBJSm Elf (1/1)GUG, T, Sacrifice Elvish Scrapper: Destroy target artifact."The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again."
Emperor Crocodile8thKWaSm Crocodile (5/5)3GRWhen you control no other creatures, sacrifice Emperor Crocodile.The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.
Enormous Baloth8thMTeSm Beast (7/7)6GU-Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
Enrage8thJSwIsXRUTarget creature gets +X/+0 until end of turn."You wouldn't like me when I'm angry."
Ensnaring Bridge8thRSpAt3RCreatures with power greater than the number of cards in your hand can't attack."Why build a bridge that needs to be guarded?" -Elvish champion
Evacuation8thRAlIs3UURReturn all creatures to their owners' hands.Which is more unsettling: the roar of battle or the silence that follows?
Execute8thGRuIs2BUDestroy target white creature. It can't be regenerated. Draw a card."Any fool who would die for honor is better off dead." -Cabal Patriarch
Fallen Angel8thMWiSm Angel (3/3)3BBRFlying (This creature can't be blocked except by creatures with flying.) Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn."Why do you weep for the dead? I rejoice, for they have died for me."
Fear8thAReEcBBCEnchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)"The horror! The horror!" -Joseph Conrad, Heart of Darkness
Fecundity8thRGuEn2GUWhenever a creature is put into a graveyard from play, that creature's controller may draw a card.Life is eternal. A lifetime is ephemeral.
Fertile Ground8thHHuEl1GCWhenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool."The love of nature . . . is a furious, burning, physical greed. . . ." -Mary Webb, The House in Dormer Forest
Fighting Drake8thMCaSm Drake (2/4)2UUUFlying (This creature can't be blocked except by creatures with flying.)Scholars in their ivory towers call them "sharks of the sky." Scholars on the road don't call them at all.
Flash Counter8thMCaIs1UCCounter target instant spell."So much for that bright idea!"
Flashfires8thRGaSo3RUDestroy all Plains.Dry grass is tinder before the spark.
Fleeting Image8thDDoSm Illusion (2/1)2URFlying (This creature can't be blocked except by creatures with flying.) 1U: Return Fleeting Image to its owner's hand."Beware lest you lose the substance by grasping at the shadow." -Aesop, Fables, trans. Jacobs
Flight8thASwEcUCEnchanted creature has flying. (It can't be blocked except by creatures with flying.)-
Flying Carpet8thDOrAt4R2, T: Target creature gains flying until end of turn. (It can't be blocked except by creatures with flying.)Woven from strands of griffin mane and pegasus tail.
Fodder Cannon8thCMoAt4U4, T, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.Step 1: Find your cousin. Step 2: Get your cousin in the cannon. Step 3: Find another cousin.
Foratog8thMPoSm Atog (1/2)2GUG, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.Five hundred years to grow-barely a minute to eat.
Forest8thJAvLd-L[G]-
Forest8thJAvLd-L[G]-
Forest8thJAvLd-L[G]-
Forest8thJAvLd-L[G]-
Fugitive Wizard8thJNeSm Wizard (1/1)UC-The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.
Fungusaur8thHHuSm Fungusaur (2/2)3GRWhenever Fungusaur is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth.
Furnace of Rath8thMatEn1RRRRIf a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.The furnace awaits the next master who would stoke the fires of apocalypse.
Fyndhorn Elder8thDGiSm Elf (1/1)2GUT: Add GG to your mana pool."It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."
Gaea's Herald8thDFrSm Elf (1/1)1GRCreature spells can't be countered.The elves' battle cries cut paths through the AEther, guiding those who would stand in Gaea's defense.
Giant Badger8thLGWSm Badger (2/2)1GGCWhenever Giant Badger blocks, it gets +2/+2 until end of turn.Disturb a sleeping badger and the snapping of your bones will awaken the countryside.
Giant Cockroach8thHHuSm Insect (4/2)3BC-Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.
Giant Growth8thTDiIsGCTarget creature gets +3/+3 until end of turn.-
Giant Octopus8thHHuSm Octopus (3/3)3UC-"Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair." -Jules Verne, Twenty Thousand Leagues under the Sea, trans. Lewis
Giant Spider8thRGaSm Spider (2/4)3GCGiant Spider may block as though it had flying.Watching the spider's web -Llanowar expression meaning "focusing on the wrong thing"
Glorious Anthem8thKWaEn1WWRCreatures you control get +1/+1.Each victory adds a new verse.
Glory Seeker8thDDoSm Soldier (2/2)1WC-The turning of the tide always begins with one soldier's decision to head back into the fray.
Gluttonous Zombie8thTMBSm Zombie (3/3)4BUFear (This creature can't be blocked except by artifact creatures and/or black creatures.)Greed and gluttony led him to death. Now they are his greatest assets.
Goblin Chariot8thJHoSm Goblin (2/2)2RCHaste (This creature may attack the turn it comes under your control.)The hardest part of his training is learning not to eat the boar.
Goblin Glider8thPFaSm Goblin (1/1)1RUFlying (This creature can't be blocked except by creatures with flying.) Goblin Glider can't block."What's got two arms, one wing, and no brains?" -Ghitu riddle
Goblin King8thSpeSm Lord (2/2)1RRRAll Goblins get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
Goblin Raider8thGStSm Goblin (2/2)1RCGoblin Raider can't block.He's smart for a goblin. He can do two things: hit and run.
Grave Pact8thTSzEn1BBBRWhenever a creature you control is put into a graveyard from play, each other player sacrifices a creature."The bonds of loyalty can tie one to the grave." -Crovax, ascendant evincar
Gravedigger8thDPoSm Zombie (2/2)3BCWhen Gravedigger comes into play, you may return target creature card from your graveyard to your hand.A full coffin is like a full coffer-both are attractive to thieves.
Grizzly Bears8thDJCSm Bear (2/2)1GC-Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
Guerrilla Tactics8thRSpIs1RUGuerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics from your hand, Guerrilla Tactics deals 4 damage to target creature or player.-
Hammer of Bogardan8thRSpSo1RRRHammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan from your graveyard to your hand. Play this ability only during your upkeep. (Your upkeep step is after you untap and before you draw.)-
Healing Salve8thGHi & THiIsWCChoose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.-
Hibernation8thMCaIs2UUReturn all green permanents to their owners' hands.The deep sleep of winter is not always restful.
Hill Giant8thDOrSm Giant (3/3)3RC-Bent on a quest for blood, a giant can storm through a fort's wall as if it were nothing more than a picket fence.
Holy Day8thPVeIsWCPrevent all combat damage that would be dealt this turn."The day of Spirits; my soul's calm retreat / Which none disturb!" -Henry Vaughan, "The Night"
Holy Strength8thSFiEcWCEnchanted creature gets +1/+2.-
Honor Guard8thMZuSm Soldier (1/1)WCW: Honor Guard gets +0/+1 until end of turn."It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them." -Oracle en-Vec
Horned Troll8thCMoSm Troll (2/2)2GCG: Regenerate Horned Troll.Sword hilts jut from some trolls' bodies where wounds healed so fast that the weapons were trapped inside.
Horned Turtle8thTDiSm Turtle (1/4)2UC-It doesn't like having visitors . . . unless it's having them for lunch.
Howling Mine8thDKnAt2RAt the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card.Legend has it that the mine howls out the last words of those who died inside.
Hulking Cyclops8thPPaSm Giant (5/5)3RRUHulking Cyclops can't block.Anyone can get around a cyclops, but few can stand in its way.
Hunted Wumpus8thTMBSm Beast (6/6)3GUWhen Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play.Just one can feed a dozen people for a month.
Index8thKWaSoUCLook at the top five cards of your library, then put them back in any order."Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."
Inferno8thDHaIs5RRRInferno deals 6 damage to each creature and each player."Some have said there is no subtlety to destruction. You know what? They're dead." -Jaya Ballard, task mage
Inspiration8thMCaIs3UCTarget player draws two cards.Madness and genius are separated only by degrees of success.
Intrepid Hero8thGHiSm Soldier (1/1)2WRT: Destroy target creature with power 4 or greater.A fool knows no fear. A hero shows no fear.
Intruder Alarm8thLZoEn2URCreatures don't untap during their controllers' untap steps. Whenever a creature comes into play, untap all creatures.One footstep among many is silent. One footstep alone is deafening.
Invisibility8thPVeEcUUUEnchanted creature can't be blocked except by Walls.Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins.
Iron Star8thDGiAt1UWhenever a player plays a red spell, you may pay 1. If you do, you gain 1 life.Forged by a thousand flames.
Island8thJAvLd-L[U]-
Island8thJAvLd-L[U]-
Island8thSBaLd-L[U]-
Island8thTSzLd-L[U]-
Ivory Cup8thDGiAt1UWhenever a player plays a white spell, you may pay 1. If you do, you gain 1 life.Blessed by a thousand prayers.
Ivory Mask8thGAnEn2WWRYou can't be the target of spells or abilities.Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.
Jayemdae Tome8thDGiAt4R4, T: Draw a card."Knowledge is power." -Sir Francis Bacon, Meditationes Sacrae
Karma8thBEgEn2WWUAt the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. (Your upkeep step is after you untap and before you draw.)-
Larceny8thDDoEn3BBRWhenever a creature you control deals combat damage to a player, that player discards a card from his or her hand.Opportunity makes the thief. -Roman proverb
Lava Axe8thBSnSo4RCLava Axe deals 5 damage to target player."Catch!"
Lava Hounds8thSWhSm Hound (4/4)2RRRHaste (This creature may attack the turn it comes under your control.) When Lava Hounds comes into play, it deals 4 damage to you.-
Lesser Gargadon8thRAlSm Beast (6/4)2RRUWhenever Lesser Gargadon attacks or blocks, sacrifice a land."In some cultures, elephants are ridden by those in power. I don't think a mere elephant would even be noticed in Keld." -Onean sergeant
Lhurgoyf8thPVeSm Lhurgoyf (*/1+*)2GGRLhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1."Ach! Hans, run! It's the lhurgoyf!" -Saffi Eriksdotter, last words
Lightning Blast8thRiTIs3RULightning Blast deals 4 damage to target creature or player."Those who fear the darkness have never seen what the light can do." -Selenia, dark angel
Lightning Elemental8thKWaSm Elemental (4/1)3RCHaste (This creature may attack the turn it comes under your control.)"A flash of the lightning, a break of the wave, He passes from life to his rest in the grave." -William Knox, "Mortality"
Living Terrain8thAGoEl2GGUEnchanted land is a 5/6 green Treefolk creature that's still a land.Some warriors walk the earth. Others are born of it.
Llanowar Behemoth8thHKiSm Behemoth (4/4)3GGUTap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn."Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines." -Gerrard of the Weatherlight
Lone Wolf8thUFrSm Wolf (2/2)2GCYou may have Lone Wolf deal its combat damage to defending player as though it weren't blocked.A wolf without a pack is either a survivor or a brute.
Looming Shade8thKWaSm Shade (1/1)2BCB: Looming Shade gets +1/+1 until end of turn.On darkness feeding, in nightmares breeding.
Lord of the Undead8thBroSm Lord (2/2)1BBRAll Zombies get +1/+1. 1B, T: Return target Zombie card from your graveyard to your hand."I confer with Death itself. What could you possibly do to injure me?"
Lure8thTDiEc1GGUAll creatures able to block enchanted creature do so."When the forest wants something, no mortal mind can resist her." -Maro
Maggot Carrier8thRSpSm Zombie (1/1)BCWhen Maggot Carrier comes into play, each player loses 1 life."We do not suddenly fall on death, but advance towards it by slight degrees; we die every day." -Seneca, Epistles, trans. Gummere
Mahamoti Djinn8thEPeSm Djinn (5/6)4UURFlying (This creature can't be blocked except by creatures with flying.)Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
Mana Clash8thRSpSoRRYou and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.-
Mana Leak8thCRuIs1UCCounter target spell unless its controller pays 3.The fatal flaw in every plan is the assumption that you know more than your enemy.
Maro8thSGrSm Elemental (*/*)2GGRMaro's power and toughness are each equal to the number of cards in your hand.No two see the same Maro.
Master Decoy8thBThSm Soldier (1/2)1WCW, T: Tap target creature.A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
Master Healer8thGHi & THiSm Cleric (1/4)4WRT: Prevent the next 4 damage that would be dealt to target creature or player this turn.Her heart holds the pain of every soldier she's ever healed.
Megrim8thPBoEn2BUWhenever an opponent discards a card from his or her hand, Megrim deals 2 damage to that player.Memories cut from the mind can cut right back.
Merchant Scroll8thDaMSo1UUSearch your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.
Merchant of Secrets8thGHiSm Wizard (1/1)2UCWhen Merchant of Secrets comes into play, draw a card.To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or-if they get desperate enough-the truth.
Might of Oaks8thGStIs3GRTarget creature gets +7/+7 until end of turn."Guess where I'm gonna plant this!"
Millstone8thJAvAt2R2, T: Target player puts the top two cards of his or her library into his or her graveyard.More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
Mind Bend8thTSzIsURChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "plainswalk." This effect doesn't end at end of turn.)-
Mind Rot8thSLuSo2BCTarget player discards two cards from his or her hand.What wizards fear most is losing their minds.
Mind Slash8thAReEn1BBUB, Sacrifice a creature: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery."I can't think with all that screaming."
Mind Sludge8thEPeSo4BUTarget player discards a card from his or her hand for each Swamp you control.When you get into the swamp, the swamp gets into you.
Mogg Sentry8thGStSm Goblin (1/1)RRWhenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.Tortured with magic by their masters, the moggs are enflamed by the smell of sorcery.
Monstrous Growth8thRSpSo1GCTarget creature gets +4/+4 until end of turn.Get in touch with your inner monster.
Moss Monster8thGAnSm Monster (3/6)3GGC-After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.
Mountain8thJAvLd-L[R]-
Mountain8thJAvLd-L[R]-
Mountain8thJAvLd-L[R]-
Mountain8thRAlLd-L[R]-
Murderous Betrayal8thRGaEnBBBRBB, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated.Which hurts more: a sword in the gut or a dagger in the back?
Nantuko Disciple8thJSwSm Insect Druid (2/2)3GCG, T: Target creature gets +2/+2 until end of turn.Unanswered prayers are themselves answers. -Nantuko teaching
Natural Affinity8thPVeIs2GRUntil end of turn, all lands become 2/2 creatures that are still lands.As long as the dryads are a part of the forest, the forest is a part of the army.
Naturalize8thTHiIs1GCDestroy target artifact or enchantment."One touch of nature makes the whole world kin." -William Shakespeare, Troilus and Cressida
Nausea8thJBeSo1BCAll creatures get -1/-1 until end of turn.No fear. No sense. And soon, no lunch.
Nekrataal8thASmSm Nekrataal (2/1)2BBUFirst strike (This creature deals combat damage before creatures without first strike.) When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.-
Nightmare8thCCrSm Nightmare (*/*)5BRFlying (This creature can't be blocked except by creatures with flying.) Nightmare's power and toughness are each equal to the number of Swamps you control.The thunder of its hooves beats dreams into despair.
Noble Purpose8thKWaEn3WWRWhenever a creature you control deals combat damage, you gain that much life.Fighting for the right reason is itself a source of strength.
Norwood Ranger8thRSpSm Elf (1/2)GC-The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
Obliterate8thKWaSo6RRRObliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated."The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ." -Keldon soldier
Ogre Taskmaster8thDOrSm Ogre (4/3)3RUOgre Taskmaster can't block.Ogres learn how to smash stuff even before they learn how to walk.
Okk8thPBoSm Goblin (4/4)1RROkk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks.-
Oracle's Attendants8thDOrSm Soldier (1/5)3WRT: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.The future isn't sacred, but its speaker is.
Orcish Artillery8thDFrSm Orc (1/3)1RRUT: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you."So they want to kill my men? Well two can play at that game." -General Khurzog
Orcish Spy8thGStSm Orc (1/1)RCT: Look at the top three cards of target player's library. (Put them back in the same order.)"You idiot! Never let the spies mingle with the orcish regulars after completing a mission. Now we'll never get them to fight!" -General Khurzog
Pacifism8thRBlEc1WCEnchanted creature can't attack or block.For the first time in his life, Grakk felt a little warm and fuzzy inside.
Panic Attack8thMPlSo2RCUp to three target creatures can't block this turn.Sometimes everyone decides to go for help at the same time.
Patagia Golem8thKWaAc Golem (2/3)4U3: Patagia Golem gains flying until end of turn. (It can't be blocked except by creatures with flying.)Its wings were only designed to be ornamental, but it learned to use them on its own.
Peach Garden Oath8thQDaSoWUYou gain 2 life for each creature you control."We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day." -Peach Garden Oath
Persecute8thDAGSo2BBRChoose a color. Target player reveals his or her hand and discards all cards of that color from it."Of all the tyrannies on humane kind The worst is that which persecutes the mind." -John Dryden, "The Hind and the Panther"
Phantom Warrior8thGStSm Illusion (2/2)1UUUPhantom Warrior is unblockable.It can pass through solid matter-but that doesn't mean it's harmless.
Phyrexian Arena8thCCrEn1BBRAt the beginning of your upkeep, you draw a card and you lose 1 life. (Your upkeep step is after you untap and before you draw.)A drop of humanity for a sea of power.
Phyrexian Colossus8thMTeAc (8/8)7RPhyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures.-
Phyrexian Hulk8thMWiAc (5/4)6U-It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn Is make the soldiers die. -Onean children's rhyme
Phyrexian Plaguelord8thKWaSm Carrier (4/4)3BBRT, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn."The final stage of the illness: delirium, convulsions, and death." -Phyrexian progress notes
Plague Beetle8thMCaSm Insect (1/1)BCSwampwalk (This creature is unblockable as long as defending player controls a Swamp.)No one knows whether they were named for the disease they carry or for the speed at which they multiply.
Plague Wind8thAPoSo7BBRDestroy all creatures you don't control. They can't be regenerated."The second wind of ascension is Reaver, slaying the unworthy." -Keld Triumphant
Plains8thFFiLd-L[W]-
Plains8thJAvLd-L[W]-
Plains8thJAvLd-L[W]-
Plains8thMMiLd-L[W]-
Planar Portal8thMTeAt6R6, T: Search your library for a card and put that card into your hand. Then shuffle your library.These devices have been known to pull entire worlds through the AEther.
Plow Under8thRAlSo3GGRPut two target lands on top of their owner's library.To renew the land, plow the land. To destroy the land, do nothing. -Druids' saying
Primeval Force8thRGaSm Elemental (8/8)2GGGRWhen Primeval Force comes into play, sacrifice it unless you sacrifice three Forests.It has germinated in the earth for thousands of years. Finally it wakes to the battle's call.
Primeval Shambler8thChiSm Mercenary (3/3)4BUB: Primeval Shambler gets +1/+1 until end of turn.His mind, like his body, is made up of the swamp's flotsam.
Puppeteer8thSFiSm Wizard (1/2)2UUU, T: Tap or untap target creature."Getting people to do what you want is merely a matter of telling them what they want to hear."
Pyroclasm8thJAvSo1RUPyroclasm deals 2 damage to each creature."When the air burns, only death breathes deep." -Bogardan mage
Pyrotechnics8thJAvSo4RUPyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players."Who says lightning never strikes twice?" -Storm shaman
Raging Goblin8thJMiSm Goblin (1/1)RCHaste (This creature may attack the turn it comes under your control.)He raged at the world, at his family, at his life. But mostly he just raged.
Rain of Blades8thRAlIsWURain of Blades deals 1 damage to each attacking creature.Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.
Raise Dead8thCCrSoBCReturn target creature card from your graveyard to your hand.The earth cannot hold that which magic commands.
Rampant Growth8thTKySo1GCSearch your library for a basic land card and put that card into play tapped. Then shuffle your library.Nature grows solutions to her problems.
Ravenous Rats8thTWaSm Rat (1/1)1BCWhen Ravenous Rats comes into play, target opponent discards a card from his or her hand.Nothing is sacred to the rats. Everything is simply another meal.
Razorfoot Griffin8thBThSm Griffin (2/2)3WCFlying (This creature can't be blocked except by creatures with flying.) First strike (This creature deals combat damage before creatures without first strike.)-
Redeem8thDAGIs1WCPrevent all damage that would be dealt this turn to up to two target creatures."Let me redeem my brothers both from death." -William Shakespeare, Titus Andronicus
Reflexes8thSWhEcRCEnchanted creature has first strike. (It deals combat damage before creatures without first strike.)"Be as fast as lightning, and you will be just as deadly." -Combat trainer
Regeneration8thAReEc1GCG: Regenerate enchanted creature."Why should death always have the last word?" -Llanowar druid
Relentless Assault8thGHi & THiSo2RRRUntap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase."Mercy? Mercy is for the playground, not the battleground."
Remove Soul8thAReIs1UCCounter target creature spell.-
Revive8thMWiSo1GUReturn target green card from your graveyard to your hand.Even what is lost beyond recall returns when coaxed by a dryad's hand.
Rewind8thDPoIs2UUUCounter target spell, then untap up to four lands."Let's go over this one more time. . . ."
Rhox8thCCrSm Beast (5/5)4GGRYou may have Rhox deal its combat damage to defending player as though it weren't blocked. 2G: Regenerate Rhox.-
Ridgeline Rager8thChiSm Beast (1/2)2RCR: Ridgeline Rager gets +1/+0 until end of turn.While armies battled across Jamuraa, beasts stalked the high places looking for victims.
Rod of Ruin8thDaMAt4U3, T: Rod of Ruin deals 1 damage to target creature or player.The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
Rolling Stones8thDHaEn1WRWalls may attack as though they weren't Walls."Trust me-the walls have more than just ears." -Orcish spy
Royal Assassin8thMZuSm Assassin (1/1)1BBRT: Destroy target tapped creature.Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
Rukh Egg8thMZuSm Egg (0/3)3RRWhen Rukh Egg is put into a graveyard from play, put a 4/4 red Rukh creature token with flying into play at end of turn.Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.
Rushwood Dryad8thTLoSm Dryad (2/1)1GCForestwalk (This creature is unblockable as long as defending player controls a Forest.)To a dryad, every tree in the forest is both a doorway and a window.
Sabretooth Tiger8thMMoSm Cat (2/1)2RCFirst strike (This creature deals combat damage before creatures without first strike.)To a sabretooth, all men are mice.
Sacred Ground8thGRuEn1WRWhenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that land to play.The land will never betray those who gave their lives for it.
Sacred Nectar8thJJoSo1WCYou gain 4 life."Over the silver mountains, Where spring the nectar fountains, There will I kiss The bowl of bliss; And drink my everlasting fill. . . ." -Sir Walter Raleigh, "The Pilgrimage"
Sage Owl8thMBrSm Bird (1/1)1UCFlying (This creature can't be blocked except by creatures with flying.) When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.-
Sage of Lat-Nam8thAPoSm Sage (1/2)1URT, Sacrifice an artifact: Draw a card.Within each device is a spark of its creator's soul. Within each sage is a lamp that awaits that spark.
Salt Marsh8thJTiLd-USalt Marsh comes into play tapped. T: Add U or B to your mana pool.Only death breeds in stagnant water. -Urborg saying
Samite Healer8thAMaSm Cleric (1/1)1WCT: Prevent the next 1 damage that would be dealt to target creature or player this turn.Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Sanctimony8thPFaEn1WUWhenever an opponent taps a Mountain for mana, you may gain 1 life."The peasants labor for my profit. I approve."
Savannah Lions8thCCrSm Lion (2/1)WR-Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face. -Somali proverb
Scathe Zombies8thKWaSm Zombie (2/2)2BC-"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." -Samuel Taylor Coleridge, "The Rime of the Ancient Mariner"
Sea Eagle8thAWaSm Bird (1/1)1UCFlying (This creature can't be blocked except by creatures with flying.)Where air meets water, fish meets talon.
Sea Monster8thDGeSm Serpent (6/6)4UUCSea Monster can't attack unless defending player controls an Island.It's easy to believe the monster is a myth-until you feel three hundred thousand pounds of myth crashing down on your ship.
Searing Wind8thMatIs8RRSearing Wind deals 10 damage to target creature or player."The first wind of ascension is Forger, burning away impurity." -Keld Triumphant
Seasoned Marshal8thMWiSm Soldier (2/2)2WWUWhenever Seasoned Marshal attacks, you may tap target creature.She reads the battlefield like a map, always seeking the shortest route to victory.
Seismic Assault8thGStEnRRRRDiscard a land card from your hand: Seismic Assault deals 2 damage to target creature or player.Earth arms itself with fire.
Serpent Warrior8thRSpSm Soldier (3/3)2BCWhen Serpent Warrior comes into play, you lose 3 life.A hiss before dying.
Serra Angel8thMZuSm Angel (4/4)3WWRFlying (This creature can't be blocked except by creatures with flying.) Attacking doesn't cause Serra Angel to tap.When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
Sever Soul8thGAnSo3BBUDestroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness."The mortal world is a grove of sweet fruit, and I am ready to harvest it." -Fallen angel
Severed Legion8thDOrSm Zombie (2/2)1BBCFear (This creature can't be blocked except by artifact creatures and/or black creatures.)No one in Aphetto answers a knock at the door after sundown.
Shatter8thJABIs1RCDestroy target artifact.-
Shifting Sky8thJTiEn2URAs Shifting Sky comes into play, choose a color. All nonland permanents are the chosen color.Master the sky and you rule everything beneath it. -Metathran saying
Shivan Dragon8thDGiSm Dragon (5/5)4RRRFlying (This creature can't be blocked except by creatures with flying.) R: Shivan Dragon gets +1/+0 until end of turn.The undisputed master of the mountains of Shiv.
Shivan Oasis8thRAlLd-UShivan Oasis comes into play tapped. T: Add R or G to your mana pool.Only the hardiest explorers survive to eat the fruit.
Shock Troops8thJMiSm Soldier (2/2)3RCSacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.War is a conflict that determines not who is right-but who is left.
Shock8thRGaIsRCShock deals 2 damage to target creature or player."I love lightning! It's my best invention since the rock." -Toggo, goblin weaponsmith
Silverback Ape8thSpeSm Ape (5/5)3GGU-It does not wear a crown or sit on a throne of gold, but those who have witnessed its power hail it nonetheless.
Sizzle8thCMoSo2RCSizzle deals 3 damage to each opponent."Of course you should fight fire with fire. You should fight everything with fire." -Jaya Ballard, task mage
Skull of Orm8thDBaAt3R5, T: Return target enchantment card from your graveyard to your hand.Though lifeless, the skull still possessed a strange power over the flow of magic.
Slay8thBThIs2BUDestroy target green creature. It can't be regenerated. Draw a card.The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
Sneaky Homunculus8thSFiSm Illusion (1/1)1UCSneaky Homunculus can't block or be blocked by creatures with power 2 or greater.Keep watch only for the giants and you'll be eaten by the ants.
Solidarity8thJZeIs3WCCreatures you control get +0/+5 until end of turn."We must all hang together, or assuredly we shall all hang separately." -Benjamin Franklin
Soul Feast8thAReSo3BBUTarget player loses 4 life and you gain 4 life.You are who you eat.
Spellbook8thAGoAt0UYou have no maximum hand size.Knowledge knows no bounds.
Spiketail Hatchling8thGStSm Drake (1/1)1UUFlying (This creature can't be blocked except by creatures with flying.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1.It dodges waves of water to prepare for waves of magic.
Spined Wurm8thKPaSm Wurm (5/4)4GC-"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan!" -Wandering mage
Spineless Thug8thMWiSm Mercenary (2/2)1BCSpineless Thug can't block.What it lacks in backbone, it makes up for in cruelty.
Spirit Link8thKWaEcWUWhenever enchanted creature deals damage, you gain that much life."I am bound to all my children. I share in their joys, I rage at their injuries."
Spitting Spider8thEBJSm Spider (3/5)3GGUSpitting Spider may block as though it had flying. Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.-
Spreading Algae8thSDaElGUSpreading Algae can enchant only a Swamp. When enchanted land becomes tapped, destroy that land. When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand.-
Standing Troops8thDBaSm Soldier (1/4)2WCAttacking doesn't cause Standing Troops to tap.The less you have, the harder you fight for it.
Star Compass8thDGiAt2UStar Compass comes into play tapped. T: Add to your mana pool one mana of any color a basic land you control could produce.It doesn't point north. It points home.
Staunch Defenders8thTElSm Soldier (3/4)3WWUWhen Staunch Defenders comes into play, you gain 4 life.The key to winning any fight is simply staying alive.
Steal Artifact8thPBoEa2UUUYou control enchanted artifact.-
Stone Rain8thMatSo2RCDestroy target land.-
Storm Crow8thMatSm Bird (1/2)1UCFlying (This creature can't be blocked except by creatures with flying.)Storm crow descending, winter unending. Storm crow departing, summer is starting.
Story Circle8thAPoEn1WWRAs Story Circle comes into play, choose a color. W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.-
Stream of Life8thAGoSoXGUTarget player gains X life.-
Sudden Impact8thGHi & THiIs3RUSudden Impact deals damage equal to the number of cards in target player's hand to that player.Most people know better. Goblins only know bigger.
Suntail Hawk8thHHuSm Bird (1/1)WCFlying (This creature can't be blocked except by creatures with flying.)Its eye the glaring sun, its cry the keening wind.
Sunweb8thGStSm Wall (5/6)3WR(Walls can't attack.) Flying (This creature may block creatures with flying.) Sunweb can't block creatures with power 2 or less.Sometimes the wings of fallen dragons refuse to give up the sky.
Swamp8thBEgLd-L[B]-
Swamp8thDFrLd-L[B]-
Swamp8thJAvLd-L[B]-
Swamp8thLElLd-L[B]-
Swarm of Rats8thKWaSm Rat (*/1)1BUSwarm of Rats's power is equal to the number of Rats you control."Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life." -Bram Stoker, Dracula
Sword Dancer8thRRaSm Rebel (1/2)1WUWW: Target attacking creature gets -1/-0 until end of turn.Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
Teferi's Puzzle Box8thDGiAt4RAt the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. (That player draws his or her card for the turn first.)-
Telepathy8thMWiEnUUYour opponents play with their hands revealed."Secrets? What secrets?"
Temporal Adept8thRRaSm Wizard (1/1)1UURUUU, T: Return target permanent to its owner's hand."Of course she's at the head of her class. All of her classmates have disappeared." -Tolarian renegade
Thieves' Auction8thKMuSo4RRRRSet aside all cards in play. Starting with you, each player chooses one of the cards set aside and puts it into play tapped under his or her control. Repeat this process until all those cards have been chosen.-
Thieving Magpie8thCMoSm Bird (1/3)2UUUFlying (This creature can't be blocked except by creatures with flying.) Whenever Thieving Magpie deals damage to an opponent, you draw a card.Other birds collect twigs for their nests. Magpies steal jewels for theirs.
Thorn Elemental8thRKPSm Elemental (7/7)5GGRYou may have Thorn Elemental deal its combat damage to defending player as though it weren't blocked.Rain from this storm leaves you pinned to the ground like an insect.
Throne of Bone8thDGiAt1UWhenever a player plays a black spell, you may pay 1. If you do, you gain 1 life.Tainted by a thousand fears.
Tidal Kraken8thCMoSm Monster (6/6)5UUURTidal Kraken is unblockable.To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
Trade Routes8thMCaEn1UR1: Return target land you control to its owner's hand. 1, Discard a land card from your hand: Draw a card.The wise, the righteous, the mighty-the merchant feeds them all.
Trained Armodon8thGLeSm Elephant (3/3)1GGC-Armodons are trained to step on things. Enemy things.
Treasure Trove8thBDeEn2UUU2UU: Draw a card."Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade." -Emma Goldman, "Anarchism"
Tremor8thPVeSoRCTremor deals 1 damage to each creature without flying.Where do you run when the earth becomes your enemy?
Tundra Wolves8thRSaSm Wolf (1/1)WCFirst strike (This creature deals combat damage before creatures without first strike.)"I heard their eerie howling, the wolves calling their kindred across the frozen plains." -Onean scout
Twiddle8thMCaIsUCTap or untap target artifact, creature, or land.-
Two-Headed Dragon8thSWoSm Dragon (4/4)4RRRFlying (This creature can't be blocked except by creatures with flying.) 1R: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon may block an additional creature.-
Underworld Dreams8thCCrEnBBBRWhenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her."In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." -Rabindranath Tagore
Unholy Strength8thPudEcBCEnchanted creature gets +2/+1.Such power grows the body as it shrinks the soul.
Unsummon8thRSpIsUCReturn target creature to its owner's hand.-
Urborg Volcano8thTSzLd-UUrborg Volcano comes into play tapped. T: Add B or R to your mana pool.Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.
Urza's Armor8thRKPAt6RIf a source would deal damage to you, prevent 1 of that damage.Urza protected his body well, but neglected his soul.
Urza's Mine8thBSnLd-UT: Add 1 to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add 2 to your mana pool instead.-
Urza's Power Plant8thBSnLd-UT: Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Tower, add 2 to your mana pool instead.-
Urza's Tower8thBSnLd-UT: Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add 3 to your mana pool instead.-
Vampiric Spirit8thAMaSm Spirit (4/3)2BBRFlying (This creature can't be blocked except by creatures with flying.) When Vampiric Spirit comes into play, you lose 4 life.-
Venerable Monk8thDAGSm Cleric (2/2)2WCWhen Venerable Monk comes into play, you gain 2 life.Age wears the flesh but galvanizes the soul.
Vengeance8thPPaSo3WUDestroy target tapped creature.Bitter as wormwood, sweet as mulled wine.
Verduran Enchantress8thRAlSm Druid (0/2)1GGRWhenever you play an enchantment spell, you may draw a card."Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not." -Fyndhorn elder
Vernal Bloom8thBEgEn3GRWhenever a Forest is tapped for mana, its controller adds G to his or her mana pool.The sun breaks, the beasts stir, and the forest awakens to stand against its enemies.
Vexing Arcanix8thJNeAt4R3, T: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.-
Viashino Sandstalker8thARoSm Viashino (4/2)1RRUHaste (This creature may attack the turn it comes under your control.) At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.)"Some believe sandstalkers to be illusions; those with scars know better." -Zhalfirin Guide to the Desert
Vicious Hunger8thMFrSoBBCVicious Hunger deals 2 damage to target creature and you gain 2 life.Only the most ravenous soul feeds on the health of the weak.
Vine Trellis8thTDiSm Wall (0/4)1GC(Walls can't attack.) T: Add G to your mana pool.Nature twists knots stronger than any rope.
Vizzerdrix8thDDoSm Beast (6/6)6UR-A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.
Volcanic Hammer8thBThSo1RCVolcanic Hammer deals 3 damage to target creature or player.Fire finds its form in the heat of the forge.
Wall of Air8thJAvSm Wall (1/5)1UUU(Walls can't attack.) Flying (This creature may block creatures with flying.)When no falcons fly, beware the sky. -Femeref aphorism
Wall of Spears8thCMoAc Wall (2/3)3U(Walls can't attack.) First strike (This creature deals combat damage before creatures without first strike.)"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend." -Onean sergeant
Wall of Stone8thRAlSm Wall (0/8)1RRU(Walls can't attack.)The ground itself lends its strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.
Wall of Swords8thHKiSm Wall (3/5)3WU(Walls can't attack.) Flying (This creature may block creatures with flying.)Sharper than wind, lighter than air.
Warped Devotion8thEPeEn2BRWhenever a permanent is returned to a player's hand, that player discards a card from his or her hand."The spirit of the devout is easily crushed by the loss of hope." -Fallen angel
Western Paladin8thCCrSm Knight (3/3)2BBRBB, T: Destroy target white creature."Expect nothing but scorn, flattery, and lies. And never turn your back on him." -Northern paladin
Wind Drake8thTWaSm Drake (2/2)2UCFlying (This creature can't be blocked except by creatures with flying.)"But high she shoots through air and light, Above all low delay, Where nothing earthly bounds her flight, Nor shadow dims her way." -Thomas Moore, "Oh that I had Wings"
Wing Snare8thDBaSo2GUDestroy target creature with flying."We are the hands of the great trees, reaching out to ensnare what threatens their branches." -Elvish hunter
Wood Elves8thCMoSm Elf (1/1)2GCWhen Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library.Every branch a crossroads, every vine a swift steed.
Wooden Sphere8thDGiAt1UWhenever a player plays a green spell, you may pay 1. If you do, you gain 1 life.Strengthened by a thousand limbs.
Worship8thMZuEn3WRIf you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."Believe in the ideal, not the idol." -Serra
Wrath of God8thKWaSo2WWRDestroy all creatures. They can't be regenerated.-
Wrath of Marit Lage8thMThEn3UUUWhen Wrath of Marit Lage comes into play, tap all red creatures. Red creatures don't untap during their controllers' untap steps."Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls." -Halvor Arenson, Kjeldoran priest
Yavimaya Enchantress8thMWiSm Druid (2/2)2GUYavimaya Enchantress gets +1/+1 for each enchantment in play.Her roots connect her to the forest's wishes.
Zombify8thMRoSo3BUReturn target creature card from your graveyard to play."The first birth celebrates life. The second birth mocks it." -Mystic elder
Zur's Weirding8thSFiEn3URPlayers play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws the card.-

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